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< Earlier Kibitzing · PAGE 487 OF 494 ·
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| Aug-15-09 |
| Dionyseus: And about the Analysis Tree:
<kutztown46> <Has there been any progress on the <Analysis Tree> feature that was requested a long time ago? The last update that I recall was that it is on the list of things to work on, you intend to do it some day but it is not imminent.> <chessgames.com> <The only thing that has changed is that the spirit of the request is being written into our plans for another feature, the Sandbox feature. You see, the Sandbox will not only allow people to upload specific games but also allow the upload of specific variations. This in turn can lead to a tree-structure discussion forum, if the person who uploaded the variation is willing to organize it as such. I know it might seem like "so far it's all been nothing but talk", but this is very good talk. We are big proponents of killing multiple birds with one stone, and the variation feature of the Sandbox will be satisfying many different demands simultaneously.> |
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Aug-15-09
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| WinKing: <<chessgames.com> <Not at this time. There will be a short break, perhaps a month or two,...> The team could use a short break. Give us time to prepare & be ready for the next encounter. The discussions we have been having recently are good.
Let's get everything that we think should be corrected on the table now. |
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Aug-15-09
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| chesstoplay: Great game < World Team >. Again and again, game after game, the < World Team > does not lose. There is always enough "come together" to get us past the differences. My personal thanks to ALL on every leverl for keeping one of the greatest things in the history of chess going and going!! FYI: an early history of the < Rinus > Quarterly winners for 2007 were: January 1 won by < Dionyseus >, April 1 won by < Hodja Nasruddin >, July 1 won by < Themofro > and October 1 won by < imag >. At the end of 2007, a new once-a-year chessgames.com World Team Leadership/Merit Chess Scholarship was awarded to < Thorsson >. The 2008 once-a-year chessgames.com World Team Leadership/Merit Chess Scholarship winner was < kb2ct >. Quarterly winners for 2008 were: February 1 won by <<< rinus >>> , May 1 won by < firebrandx > , August 1 won by < g.mueller > and November 1 won by < kwid >. |
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Aug-15-09
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| SoltanGris: A 10 centi pawn sacrifice to increase the safty of my king or destroy the safty of the opponents' king is OK by me. |
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Aug-15-09
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| Tabanus: <kwid> Congrats with posting yet another pgn! :) 18-20 ply per half move is not enough. Such lines I rarely read. Why not just slide forward at minimum 22-ply per half move, or as high as your time and hardware allows, and use the function "preserve analysis". Then preferably slide backward again. This is not rocket science. Anyone can do it. No twisted logic required. |
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Aug-15-09
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| Tabanus: By the way, by using 18-20 ply only one can cover more lines and thus get "broad". I would prefer that the individual analyst made it as "deep" as possible, leaving other lines to other analysts. However we've had in this game the tendency to all analyse the same line. To discourage this, guess what should help? Move forums. |
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| Aug-15-09 |
| izimbra: The discussion above about "10 centipawn sacrifices" is counterproductive. To sacrifice in chess means to give up material in the short term in order to gain a tangibly better position in the long term. Centipawns, in contrast, is not measure of material; it's a measure of what how one chess engine rates the long term potential of the position. Picking a move which some chess engine rates as 10 centipawns worse than another one is not a "sacrifice" in any sense. It's just reflects a minor disagreement with the chess engine about the long term merits of the minimax positions at the far out leaves of two different move trees - nothing more or less. It's fine to argue that any given chess engine is slightly wrong, but better to not misuse chess terminology by calling that a sacrifice. I'm not normally stickler for terminology and a terminology complaint is actually not my main issue with the "sacrifice" way of talking; I think it is wrongheaded about chess engines in a more important way. Because it is easier to evaluate material than positional factors, historical chess engines tended to notoriously overweight material in their centipawn evals compared to other factors. And for that reason, it was common where one disagreed with an engine to suppose the engine might be overweighting material compared to positional factors in the position. But modern engines like Rybka3 use methodologies like regression to optimize their material and positional weightings over millions of positions, and their positional heuristics are much better than they used to be. So the assumption that the disagreement about the position probably stems from an overweighting of material factors no longer has much if any validity. In summary, the "sacrifice" way of talking is misleading, even taken as an analogy. |
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Aug-15-09
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| Tabanus: <izimbra> I agree, it's partly my bad English. "Offer" centipawns is better? I simply mean to choose a RV-move scoring 10 centipawns worse than another, which I've noticed the team almost never does. IMO out of too high respect for high-ply infinite analysis. |
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| Aug-15-09 |
| Dionyseus: <Tabanus> <However we've had in this game the tendency to all analyse the same line. To discourage this, guess what should help? Move forums.
>
No, the Analysis Tree does a perfect job of discouraging analysing lines that have already been analysed, if the AT is used properly you can see exactly what lines have been analysed, and to what depth. Move forums don't work as well as the AT in this respect because people would have to first figure out which forum to go to, and then they'd have to read through posts just to see if a line has already been analysed. I don't think I'd need to explain why this method is much less efficient than the AT. |
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Aug-15-09
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| Tabanus: <Dionyseus> One of them will have to go, since people won't bother to use both. Sadly I suspect it will be the forums. :( |
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Aug-15-09
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| blue wave: Do you think Anand or Kramnik would be interested in beating us? |
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| Aug-15-09 |
| izimbra: <Tabanus: I simply mean to choose a RV-move scoring 10 centipawns worse than another, which I've noticed the team almost never does. IMO out of too high respect for high-ply infinite analysis.> In fact, if two or more moves are very close in engine evaluation then that is equivalent to the engine saying it doesn't know which one is better. The team does sometimes choose different moves, and I disagree with your hypothesis that the extent of agreement with Rybka/RandomVisitor's best scoring line is due to excessive respect for infinite analysis. I think rather that the team will almost always choose an alternative if there is some compelling case made for it either using sliding analysis or plain old chess based analysis in English and notation. But when there is no compelling argument for alternatives, then many problem reason that ceteris paribus, why not choose the high scoring move. My observation is that there is often disagreement about what constitutes a compelling argument for an alternative. In particular, a significant minority of the team feels that a compelling argument can be advanced of the form "I tried a bunch of continuations to high scoring Move1 and they all led to draws therefore I advocate the alternative lower scoring Move2 which I haven't yet played around with as much, but is very unlikely to lead to worse than a draw." The majority of the team doesn't consider that form argument to be truly compelling, but some team members apparently do. So that disagreement often underlies some heated debates in game after game. This happened many times in our two draws, but it also happend many times in the games we later won due to opponent errors in even positions. IMO, it's worth taking into consideration whether we would have been given those opportunities if we had made "desperation" moves prior to their occurrence. |
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Aug-15-09
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| Tabanus: <izimbra: "I tried a bunch of continuations to high scoring Move1 and they all led to draws therefore I advocate the alternative lower scoring Move2 which I haven't yet played around with as much, but is very unlikely to lead to worse than a draw."> Hehe. That makes sense, I have to admit. What's best then, analyse move 1 to 100% and move 2 to 50%, or analyse all candidates to 80%? Best would be all moves to 100%, which is of course impossible. |
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Aug-15-09
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| Tabanus: Perhaps the lower scoring move 2 should be analysed to 100% and the high scoring move 1 to 50 %. Then what move would we play? |
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| Aug-15-09 |
| izimbra: <Tabanus: What's best then, analyse move 1 to 100% and move 2 to 50%, or analyse all candidates to 80%?> I'm not sure what the percentages you are using mean. Expenditure of your leisure time? That's probably not germane, one way or the other. I think the moves being compared to should be analyzed to whatever ply depth is required to demonstrate that one or the other is better. In some cases that can be done by sliding analysis if there are few enough "main lines" for each move that one can reliably start down them. When that is not the case then it would probably take a big effort to sample enough representative starting positions for a set of sliding analyses. Also, when the moves are close in score but lead to different sort of games, it may be possible to just argue thematically about why one or the other sort of game is better. |
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| Aug-15-09 |
| Dionyseus: <blue wave> <Do you think Anand or Kramnik would be interested in beating us? > I don't think Anand or Kramnik would do better against us than an expert CC player like Umansky, if anything I think they'd do worse. Anand and Kramnik aren't used to the slower time controls, and they rely more on psychology rather than the truth of the position. |
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| Aug-16-09 |
| isemeria: One big problem is that evaluation and comparison of candidate variations is reduced to a single number by a single chess engine. All the talk is about "ply, centipawns, sliding, etc", and less and less about "square, file, weakness, pawns..." The strategic ideas behind proposed moves should be expressed by chess terms. (Although I don't believe that will happen.) |
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Aug-16-09
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| Tabanus: <izimbra> I mean use of the teams' time. Often move 1 is analysed to 100% (figuratively speaking) several times, and move 2 to 50% by only a few analysts. In addition RV's move 1 is sometimes brushed and shined. <isemeria> Ply is term weak players like me can communicate and contribute with. Because my engine is as good as your engine. |
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| Aug-16-09 |
| tsvanerp: No post-mortem analysis with GM Umansky?I am curious to hear his thoughts about the game |
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Aug-16-09
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| Hugin: <blue wave: Do you think Anand or Kramnik would be interested in beating us?> Interested is one thing, but they would been extremely dangerous. I would not be surprised if both in cc chess would be stronger then what we meet so fare too. Anand and Kramnik have a extremely deep understanding of chess, and if allowed to use engines during a match? voila:). |
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Aug-16-09
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| kb2ct: Rybka alone will not win.
The team needs to use all of its resources.
:0) |
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Aug-16-09
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| Open Defence: the forums and main page should ideally be used to discuss the moves.. the posting of variations ply depth etc can be left to being done in the AT |
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| Aug-16-09 |
| izimbra: <isemeria: One big problem is that evaluation and comparison of candidate variations is reduced to a single number by a single chess engine. All the talk is about "ply, centipawns, sliding, etc", and less and less about "square, file, weakness, pawns..." The strategic ideas behind proposed moves should be expressed by chess terms. (Although I don't believe that will happen.)> There should be more discussion about strategic ideas, and those are especially important in the opening phase and in the search for additional good moves (by the team and by the opponent) later in the game. But it is one of the key strengths of the world team that it compares the merits of different lines objectively. Talking about the comparative scores given by an engine at equal ply depth to a pair of positions is one good objective way to make the comparison, as it is free from the emotions, biases, politics of the particular game and, to the extent that the engine is strong, fairly accurate. |
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| Aug-16-09 |
| izimbra: <Tabanus: <izimbra> I mean use of the teams' time. Often move 1 is analysed to 100% (figuratively speaking) several times, and move 2 to 50% by only a few analysts. In addition RV's move 1 is sometimes brushed and shined.> I think it would be hard to direct the entire teams time by percentages even if you had a formula in mind. But as an exercise one could review past World Team games and try to assess the best method for finding and demonstrating actual improvements. Ideally the method should be systematic and not based on the actual moves played later in those games. At the same time one could try to figure out which methods would lead to worse moves than what the team played. |
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| Aug-16-09 |
| kwid: < All the talk is about "ply, centipawns, sliding, etc", and less and less about "square, file, weakness, pawns...">
For most of us it may be best to use Rybka's sophisticated search method to find a refutation of a non optical (lower rated) move or why a move (first move of a deep ply solution) posted by RV after a given think time is unarguable. < The strategic ideas behind proposed moves should be expressed by chess terms.> Engine parameters for move generating includes passedpawnvalue, pawnattack, square evaluations etc etc while we humans use our perception of weaknesses and strength etc based on our experience. Therefor we project our biased view on the team which may be based on a much lower playing style rating than Rybka and thus may be of a lesser value than from an engine suggested solution. Advocaters with great influence on the team could elevate our combined playing strength or be of hindrance if they project an assessment from low ELO rated players. < I think the moves being compared to should be analyzed to whatever ply depth is required to demonstrate that one or the other is better.> An absolute solution proven beyond any shadow of a doubt is like a dream come true. How about looking for inferior moves at deeper depth or hope for a "LUCKY FIND" from one of our members? |
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< Earlier Kibitzing · PAGE 487 OF 494 ·
Later Kibitzing > |