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nasmichael
Chess Game Collections
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  1. Blindfold games -- see if you can follow
    Musician Ray Charles used his fingers to see what he needed, but the plans on his chessboard came straight out of his mind, just as surely as did his music, and just as surely the players listed below used the same process in the games that follow. Follow along with your mind first, and then your eyes.
    10 games, 1880-2007

  2. Brilliant!
    Fred Reinfeld gathered together a collection of Brilliancy Prizes from the Chess Masters (ISBN # 0-486-28614-2) and I have thoroughly enjoyed the book so far (as of Jan. 2007). I will pick 10 from this collection and place them here. It is possible that this collection already exists, so I will keep to my favorite ten.
    3 games, 1892-1911

  3. Building my own collection for improvement
    I am thankful for all those who are helping me with my chess development. So I would start fresh to keep the ideas which are sent to me in one place.
    38 games, 1851-2010

  4. Educational draws
    I want my players to use these draws to play game couplets, once as white, once as black, to see if they can actually hold their opponents to draw, or exploit their opponent's choices to win the game. What is good about that process is that we can use our silicon friends to help study the results.
    14 games, 1889-2006

  5. Endgames of pawns and kings
    We study games with the end in mind. Beginning with kings and pawns, we can figure out what to do when we see an opportunity to DRIVE the game towards a familiar position.
    11 games, 1886-2010

  6. Fighting draws
    Many folks are critical of the draw, but in any battle, "there are levels of survival which we are willing to accept". Sometimes, you meet your equal on the board. Here is how you face your equal. Everybody stays in the game!
    18 games, 1852-2006

  7. Games for My Chess Kids
    Choose 12 games for the semester, see what others have said, give some comments of your own. Parents, pick 3 and play through them with your own young players on a real board. Let them pick a side--ask them what move she/he thinks will come next, after the opponent moves.
    98 games, 1809-2006

  8. Games I find while studying my own losses
    Studying one's own losses is painful, but it is really an opportunity to see how masters handle the same challenges. It is the school that one cannot forget, because the lesson is written in one's own blood. The games themselves are less important than the process that they lean on.
    3 games, 1889-2008

  9. Ground wars
    Slow grinds for positional gain.
    2 games, 1938-2013

  10. Habu--master of two chess worlds
    Shogi and Chess are two incarnations of the same spirit of searching for a path to truth by abstract examples of working to solve a problem close to one's heart, and either achieving victory or learning the process by watching another achieve. His work and words should be mused over during a quiet moment.
    3 games, 2006

  11. I came to play! : Nasmichael's Favorites.
    Watch and see how strong players put forward their ideas at the board. Be sure to read the commentaries after the games. The power is demonstrated when you find yourself agreeing and disagreeing by seeing the pieces moving in your mind to combat weak analysis or support strong analysis.
    65 games, 1824-2007

  12. I need to show this to a chessfrlend!
    Some games are simply fun to watch, precise or not. Some games showcase interesting ideas, or are just instructive for what to do (or not do) when it is your turn). These are some of those games.
    20 games, 1846-2011

  13. I want to see How Karpov Wins
    Creating a passed pawn versus discovering one: watching the master at work.
    6 games, 1971-2006

  14. illustrative games of Nimzowitsch
    In teaching some guiding and enduring principles of the game of chess, Mr. Aron Nimzowitsch provided 50 examples of ideas to look for in your own games. Here are some of those games, to review and see for yourself his guiding lines.
    6 games, 1905-1925

  15. Keres, anyone?
    For young people that have never seen the power of THINKING about a move before it is made, look at the example of Paul Keres. He deliberated over his moves from the beginning of his career. The ability to think and compose over longer periods of time helped his understanding of the game.
    11 games, 1932-1961

  16. Miniatures--Tasty tidbits!
    One player pulls ahead of the other, and ends the conflict quickly.
    45 games, 1620-2005

  17. organized chaos
    See an article (http://www.geocities.com/aiccf/nov0...) from Pavan Kumar on Unusual openings for the ICCF as suggested by a fan of these pages, Genghis Pawn II. Then look through some of the following games.
    11 games, 1859-2001

  18. Pentala-- Up and Coming Energy
    Watching a young star become a celebrated one--here are some games with some interesting ideas.
    23 games, 1996-2006

  19. Pulling attacks!
    Like Tai Chi, which is noted for using your opponent's energy against them, these tactics vacate spaces instead of filling them, pull opponents into place instead of pushing, and submit instead of aggress. I am intrigued by players who use this--the moves seem counterintuitive to some, but it is a more subtle way of playing. Basic principles, like discovered attacks, forks, and advancing by retreating, used by Korchnoi, Flear, Lalic, Tate, and others are still basic, but are not spoken of in this way--so I will make a humble attempt to do that here. Just examples, maybe these games will bring attention to this sophisticated style of play. Maybe the Shatranj masters who preceded this age of play focused on this technique more than we.
    13 games, 1913-2006

  20. Satranc Ogrenelim
    Some pre-Fritz games, looking to see what was cutting edge in 1979, 30 years ago.
    4 games, 1979

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