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notyetagm
Chess Game Collections
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  1. ! THE ULTIMATE EXAMPLES
    1 game, 1987

  2. !! ++: More control over a square than apparent
    4 games, 1953-2008

  3. !! --: A square only appears multiply defended
    Any <CHECK> or <CAPTURE> may be possible due to <OVERLOADING> and <REMOVAL OF THE GUARD>.
    17 games, 1916-2011

  4. #1 OVERLOOKED TACTIC: TRAPPED PIECES (MOBILITY)
    1 game, 2013

  5. #1 WAY TO REMOVE GUARD: TAKE BASE OF PAWN CHAIN
    1 game, 1964

  6. *ALWAYS* be on lookout to create or avoid a pin
    Game Collection: *ALWAYS* be on lookout to create or avoid a pin

    Nakamura vs Shirov, 2010 33.Rf6! "A very strong move creating the idea c4-c5." -- Naka

    18 games, 1937-2010

  7. *COMPENSATION* for the sacrificed material
    3 games, 1927-2009

  8. *FORCE* OPPONENT TO HAVE LOOSE SQUARES NEAR KING
    4 games, 1998-2010

  9. *FORCE* your opponent to line up his pieces!
    notyetagm, chessgames.com 2009


    click for larger view


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    1 ♖e1x♗e7+! +- wins even though the e7-square has four(!) defenders versus only one(!) attacker, even though the ♖ is more valuable than the ♗, because the e7-square is <LINED UP> with both the Black e8-king and the Black d7-queen and White controls *both* of those <ALIGNMENTS>.

    1 ... ♔e8x♖e7 2 ♖h1-h7+ <skewer: e7,d7>


    click for larger view

    1 ... ♕d7x♖e7 2 ♖h1-e1 <pin: e7,e8>


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    ---

    Make forcing moves and other threats that coerce your opponent to line up his pieces, forming <PINNING CHAINS> and <SKEWERING CHAINS>, and then <PIN> and <SKEWER> these enemy pieces that you have forced into alignment.

    Kamsky vs Shirov, 2007


    click for larger view

    <39. Rgxg8+> Kh7 <40. Rh8+> Kg7 <41. Rdg8+> Kf6 <42. e5+> Ke7 <43. Re8+> Kd7 44. e6+


    click for larger view


    32 games, 1896-2010

  10. -VISUALIZE- the threat! (++)
    2 games, 2008

  11. 1ST & 2ND RANK TRICK: APPLIED LVPOC (OVERLOADED)
    5 games, 1946-2012

  12. 3 Piece Rule
    You need three pieces to checkmate the enemy king, one to sacrifice and two to deliver mate. Of course more is better. :-)
    6 games, 1950-2009

  13. 4 pieces in a row: clearance for discovery
    _THREE_ pieces in a row make a discovery chain.

    So if there are _FOUR_ pieces in a row, we need to move one of our pieces out of the way with a <GAIN OF TIME (CLEARANCE)> so that we will have the requisite _THREE_ pieces in a row for the <DISCOVERED ATTACK>.

    3 games, 2007-2010

  14. 7th heaven! 7th rank above all!
    Nimzowitsch famous saying about the desire of a rook to penetrate into the enemy position via the 7th rank.
    18 games, 1866-2008

  15. A FORCING MOVE lets you make *two* moves in a ro
    2 games, 2009

  16. AAA - ALL ABOUT ALIGNMENTS
    Game Collection: AAA - ALL ABOUT ALIGNMENTS

    Anand vs Kramnik, 2010 19 c3-c4! takes c4-square lined up with loose Black e4-bishop

    Anand vs Shirov, 2010 54 Rd6-d5! takes d5-square lined up with undef Black a5-queen

    YOU CAN TAKE <*ANY*> SQUARE AS LONG AS IT MAKES YOUR OPPONENT <*LINE*> <*UP*> <*HIS*> <*PIECES*> AND <*YOU*> CONTROL THE RESULTING <*ALIGNMENT*>.

    10 games, 2009-2010

  17. Active piece placement gives birth to tactics
    10 games, 1896-2009

  18. ACTS: ALIGNMENTS CREATE THREATENED SQUARES!
    Your pieces are -NOT- safe if they are in <ALIGNMENTS/CONFIGURATIONS>: files, diagonals, ranks, pawn forks, knight forks, king forks.

    Your pieces are <LINED UP>, that is, your pieces are in an <ALIGNMENT>, if an enemy piece can exploit the <SQUARES> on which those pieces reside. And then it's a simple matter of <ACTS - ALIGNMENTS CREATE THREATENED SQUARES>.

    In the Greenfeld-Daly Irish Ch. (9) 2008 game, the White c2-rook and White f3-queen -ARE- <LINED UP> via the e4-square because the light-squared Black b7-bishop on that e4-square can exploit the fact that the White rook and queen are on the c2- and f3-squares, respectively.

    And in Adams-Bareev Corus 2004, the Black c8-rook and Black g8-king are <LINED UP/MAKE AN ALIGNMENT> because a White bishop on the e6-square can attack both of those Black pieces on the squares on which they reside (c8 and g8) (♖e1xe6! 1-0 <reload>).

    Of these <ALIGNMENTS/CONFIGURATIONS> the most dangerous is the <KNIGHT FORK ALIGNMENT> when an enemy knight is located nearby or is centralized. See the games Topalov vs Nisipeanu, 2007 (White d3-queen + White g2-king with Black d5-,e6-knights) and A Aleksandrov vs Adams, 2002 (White h3-queen + h1-king with Black g4-knight) for examples of this particular <ALIGNMENT/CONFIGURATION>.

    53 games, 1909-2017

  19. Advance flank pawns when center is closed/fixed
    2 games, 1992-2008

  20. Advanced pawns create outposts for your pieces
    4 games, 1923-2008

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