keypusher: Part I
Here are Staunton's annotations (a strange brew of the baroque, the querulous, the obtuse and the insightful, all bathed in bias) + Shredder (in brackets). This was an eventful game!
From this point Black commenced an attack, which, properly followed up, must, I think, have given him the game.
<Shredder and any 1600 agree that White's position is better. But the remainder of the game illustrates Tarrasch's joke, <Chess is a terrible game. If you have no center, your opponent has a freer position. If you do have a center, then you really have something to worry about! >>
13.Kg2 Nh5 14.Ne2 Ne7 15.Ng3 Nxg3
<Staunton had played essentially the same attack in the previous game of the mini-match, Staunton vs Anderssen, 1851. There, though, he was able to get in ...Nf4. Here he has just wasted time and handed Anderssen an open h-file.>
16.hxg3 d5 17.Ba2 Rad8 18.Rad1 <the immediate Rh1 followed by e4-e5 is more efficient> 18...c6 19.Rh1 Ng6 20.Rh5 dxe4 21.dxe4<?> Qg4
This move Mr. Anderssen appears to have overlooked when he played the K.R. to his 5th.
<As <Boomie> pointed out, it is Mr. Anderssen's 21st move, and not his 20th, that is at fault. See my earlier post for a possible continuation after 21.Qxe4.>
The position is extremely critical for both parties. If Black, instead of continuing the offensive, had played P. to K.R's 3rd, his adversary might have completely baffled all his designs by moving P. to K. B's 3rd, &c.
Undoubtedly his best move.
Black might also have played as follows, securing two pawns for the loss of the exchange:--
23...Q. takes K.P. (ch.) 24.P. to K.B's 3rd. Q. to her 6th. 25.B. takes R. Q. takes B. 26.Q. takes Q. B. takes Q. &c.
23...Q takes K. P. (ch.) 24.P. to K. B's 3rd. Q. to her 6th. 25.B. takes R. Q to K's 7th (ch.) 26.K to R's 3rd., or (A.) <see below> 26...B. takes B. 27.Q. takes B. Q. takes K. B. P.
And Black must regain a Rook, and then will have a winning game.
<White can save his rooks with 28.Qd1, whereupon Black has 27...Nf4+ 29.Kh4 and then either ...Qxh5+ with a murky ending or ...Ng6+ with perpetual check.>
(A.) 26.K. to Kt's sq.
(He might also interpose the Bishop, but that seems less advantageous for him.) <Indeed.>
26...Q. to her 8th (ch.) 27.K. moves. Q. takes B. 28.Q. takes Q. B. takes Q. And I prefer Black's game.
<Shredder prefers White after 29.Rd1! (29...Bxb2 30.Rb1 Bxa3 31.Rxb7). But Black can win a critical tempo for the ending with 26...Rd8!, forcing 27.Bd5 and then 27...Qd1+ 28.Kg2 Qxd4 29.Qxd4 Bxd4 30.Be4 Bxb2 with a likely win.>