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Semion Alapin vs Wilhelm Cohn
Berlin it 1897  ·  King Pawn Game: Alapin Opening (C20)  ·  1-0


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Kibitzer's Corner
Apr-08-05   Runemaster: A game where both players seemed in a great hurry to exchange pieces and reach an ending and then kept exchanging to reach a K+P ending.

34.c3 was an important finesse, as it gains a tempo. If instead simply 34.h4, then both White and Black take five moves to queen a pawn - White might queen with check, but with the Black pawn on the seventh rank and the White king so far away, it should be a draw.

After 34.c3, the Black king has to capture the two pawns in reverse order and therefore finishes on c3, blocking its own pawn. Moving the king again means White has gained a vital tempo.

From my own games, I would say that these sorts of little K+P endgame tricks are very easy to miss, particularly with fast time controls, but they can make all the difference between a draw and a win.

Oct-02-07   wim van os: with 29.c4?! white seems to win even easier as it wins time but after the topical break manoeuvre 29...Ke5
30.Kg4 Kd4
31.b3 a6!
32.Kxh3 b5! the white position nearly collapses.
It should be a draw after
33.Kg2 bxc4
34.bxc4 Kxc4
35.h4 Kd3
36.g4 c4
37.h5 gxh5
38.gxh5 c3
39.h6 c2
40.h7 c1Q
41.h8Q
Jul-17-09   WhiteRook48: 53...b2 54 Qa3 Kc1 55 Kc3
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