< Earlier Kibitzing · PAGE 2 OF 2 ·
|Mar-19-05|| ||Sasquatch: This game is kind of like the Alekhine-Yates game where Alekhine sets a trap and Yates accepts it and then continues with a lond series of forcing moves. This game is similar... Wolf not only sees a fun little combination, but continues to find brutal moves right up till the Giant Killer falls. Fabulous. |
|Sep-29-05|| ||Saruman: Very few comments here...|
|Feb-07-08|| ||zev22407: A fine display of an attack on a king with many unexpected blows, white does not have a moment to breath!|
|Sep-02-08|| ||outsider: hey mates. just watch this game. it is worth it|
|Sep-02-08|| ||Mikhail Tal fan: yes..this game is a masterpiece..|
|Sep-02-08|| ||Smothered Mate: Lets get Reti to rumble!|
|Feb-21-09|| ||darth shitious: reti and wolf still think they were in the romantic period of chess with this swashbuckling gem!|
|Mar-29-09|| ||NewLine: What a fine game to watch! Thanks!|
|Mar-29-09|| ||Once: But what is a wolf whistle? To me, a wolf whistle is a the whistle that (usually) men use to denote that a woman is attractive. A slightly more musical version of "phwoar".|
Wikipedia says that a wolf whistle is a whistle produced by inserting fingers into the mouth to produce a louder sound. I am not so sure - I think you can wolf whistle without using fingers.
The term may go back to ancient roman times. A "lupa" or she-wolf was the name for ... ahem ... a lady of easy virtue. In Pompeii, archeologists have unearthed a brothel which was apparently known as the "lupanare" or wolf's den/ lair. The theory is that the lupa would stand on a balcony overlooking the street and call out to potential customers. If you want to know more google pompeii and lupanare, cos I'm too squeamish to give more details in a family forum...
Is it too much to hope for that the calls made by the lupa, or the responses from passersby, were in the form of what we now know as wolf whistles?
|Mar-29-09|| ||newzild: Yes, a very fine game of chess. And one I haven't seen before. Just what I like to see as GOTD.|
|Mar-29-09|| ||jul059: Does anyone have a human annotated version of this game?|
|Mar-29-09|| ||gorash: 15...Nxf2 is just brilliant|
|Mar-29-09|| ||TheTamale: <Once> No, it is certainly not too much to ask. |
In the spirit of your research, I think the title of this game is to indicate that Wolf had his way with Reti.
|Mar-29-09|| ||ounos: This curious knights-to-corners should be very, very rare at high level play (even with an in-between move):
29. Na8, 31. Nh1|
|Mar-29-09|| ||whiteshark: This game truly deserved the first brilliancy prize.|
|Mar-29-09|| ||Octal: Wasn't this game in The Art of Attack?|
|Mar-29-09|| ||Octal: Whenever Knights sit on e5 and g4 (or e4 and g5), a sacrifice on f2 (or f7) should always be considered.|
|Mar-29-09|| ||WhiteRook48: not Reti to defend against the raging Wolf|
|Mar-29-09|| ||Hugh the Drover: White's castling kingside at move 17 has got to be a record for closest castling to hostile forces (the King being, at each of his three transiting squares, next to an opposing piece), after Black's Knight captured surprisingly at f2. It almost seemed like an optical illusion.|
It could have happened before (but with only a knight at, say, f2 or d2, or reflectively). But this game at least ties the record.
|Mar-29-09|| ||patzer2: I'm far from certain, but it seems to me that the demolition 15...Bxf2! may be winning for Black, provided he can find something close to that elusive "best play."|
Here's some analysis:
<15... Nxf2 16. Bh7+ Kh8 17. O-O Nfg4 18. Nxa8>
If 18. Qe2, then Black holds a strong edge after 18...Nc4! 19. Nxa8 Kxh7 20. Nb6 (20. b3 Ncxe3 21. Rf4 g5 22. Qd3+ Kg8 23. Rf3 Qe5 24. g3 Bf5 25. Rxf5 Nxf5 26. Nxf5 Rxa8 ) 20... Qc7 21. g3 Nxb6 22. cxb6 Qxb6 .
<18... Nxe3 19. Qe2>
If,19. Qc3 Nxf1 20. Nb6 Ne3 21. Qxe3 Kxh7 22. Nxc8 Rxc8 23. Re1 Re8 24. Qc3 Qf6 25. Rf1 Qg6 26. Nf5 Nd7 27. Nh4 Qg4 28. Nf5 Re4 29. h3 Qg6 30. Nd4 Nf8 31. Rf3 Ne6 32. Nxe6 fxe6 33. Kh2 e5 34. Qb3 Rf4 35. Rg3 Qf7 36. a4 e4 .
<19... Nxf1 > IMO Black already has a decisive edge. If 20. Qxf1, then 20...Kxh7 21. Nb6 Bg4 should be decisive.
<20. Bb1 Nxh2 21. Nb6 Nef3+ 22. gxf3 Qg5+ 23. Kxh2 Rxe2+ 24. Nxe2 Qe5+ 25. Ng3 Qxb2+ 26. Rc2 Qxb1 27. Re2 Be6 28. f4 g6 29. Na8 h5 30. Nc7 h4 31. Nh1 Qd3 32. Rf2 Bf5 0-1>
|Mar-29-09|| ||patzer2: Maybe White can survive after 17. Qxf2 Kxh7 18. O-O Nd3 19. Nxc8 Qe4 20. Nd6
Nxf2 21. Nxe4 Nxe4 22. Rxf7 Rab8 23. a3 Ng5 24. Rd7 Rxe3 25. Nf5 Re5 26. g4 Ne6 27. Rf1 Re4 28. h3 b6 29. cxb6 Rxb6 , when Black's advantage (even with an extra pawn) is clearly not yet decisive.|
|Mar-30-09|| ||kevin86: Alternate puns: "Don't cry Wolf" OR "Reti or not,here I come!"|
|Mar-30-09|| ||WhiteRook48: brilliant...|
|Apr-08-09|| ||Hugh the Drover: Ok, I wanna revive a past idea, which went unanswered. We need a chess statistician. But first, a pun: The swamp was Reti and shallow with other hazards in Wolf's pawnnet. (I mean, look at Black's pawn line from moves 13-27 (reeds), a real snare, but if you have to explain a joke ...) Anyway.|
Does this game set a record for castling closest to enemy forces, as in White's 17th move (see my comment of 3/29/09)? Perhaps Mr. Krabbe could inquire. Is this a concept or idea of any quality? (I have also thought it would be neat to take a pawn count at the end of every chess game, purely for the purpose of statistics, much like the LOB (left on base) stat in baseball.)
|Jun-11-12|| ||Cemoblanca: I only say: "Der Wolf hetzt die Meute!!!" AKA Tightrope! ;0)|
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