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Alexander Alekhine vs Vladimir Nenarokov
"Four Times the Fun" (game of the day Feb-17-2006)
Moscow Club Autumn (1907)
Queen Pawn Game: Zukertort Variation (D02)  ·  0-1


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Given 3 times; par: 46 [what's this?]

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Kibitzer's Corner
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Premium Chessgames Member
  Gypsy: <Cogano> His was an answer -- quite remarkable I may add -- to the the question: <How can possibly quadrupled pawns not be isolated??>
Premium Chessgames Member
  kevin86: I was a great day to see not only the quad paws of Alexander Alekhine, but also, the whimsical game by tpstar.

I even found that it is possible to have sextupled a-pawns. It would not only involve fifteen captures but also promotions of the g and h pawns.

The game has some merit as well;the winner had a staggering weakness as well,doubled a-pawns. But when it comes to this game and STAGGERING n general,where is there a better place to look than A.A.? (The master,not the organization.

Feb-17-06  AlexanderMorphy:

click for larger view

Premium Chessgames Member
  kevin86: A game can be contrved to fit this position-mentioned above:

click for larger view


Feb-17-06  dakgootje: Lol lovely pawn structure in the game

<tpstar> Brilliant, but you didnt think of that yourself, did you? Because else you certainly got too much time =)

Feb-17-06  soberknight: <kevin86> You should know that the 19th century composer W. A. Shinkman anticipated your idea of 6 a-pawns. The position is, of course, White king e1, rook a1, and pawns a2 a3 a4 a5 a6 a7, with the hapless Black king marooned on a8. The position can be reached after Black's 34th move, and is mate in 8 for White after O-O-O! or Kd2. For a full discussion, see this article by Tim Krabbe:

There has also been a 6-membered pawn chain, with White pawns on h2 g3 f4 e5 d6 c7. (White won, of course). I saw the game in Wonders and Curiosities of Chess by Irving Chernev, which means it was probably played between 1930 and 1960. If I recall correctly, the opening was a Caro-Kann, Black was named Gosling, and the game lasted about 35 moves. I can't find it in this database.

Finally, we should mention what Krabbe has called the "caterpillar theme", a serious but weird contribution to the art of endgames and problems. The theme has doubled pawns advancing, one after the other. The classic example is White rook a1, pawn a7, bishop f5, king: it makes no difference (I don't recall where the composer put it, but h1 is a fine square for it). Black king a8, pawns b7 b6 b5 b4 b3. White mates in 6: 1 Bb1 etc. (the rest of the solution should be fairly obvious, and it is VERY funny!).

I've reached the stage where I can remember funny positions and puzzles off the top of my head. It's really quite fun. :)

Feb-17-06  soberknight: Let me supply diagrams to accompany the previous message. This is the first time I'm using the diagram feature, and I'm very thankful to for providing it.

W.A. Shinkman, mate in 8 (cooked, but who cares?)

click for larger view

Some wise guy, mate in 6

click for larger view

Feb-17-06  sfm: <tpstar: ... 31. Re4 fxe4 32. Kd1 Rxh2 33. Ke1 Rh8> Nice game! Now black says:
In gratitude for letting me reach this beautiful position I will give you a fair chance: You can move three times with your king every time I make one move. All rules as usual, except that you can win by capturing my king with yours.

White responds:
Hmmm - I think it is too easy to win for me, right?

Black says:
Really - but if you win the first game easily let us try from the same position. Now you can only move your king twice every other time.

Who wins either game?

Feb-17-06  jperr75108: Any other games where this pawn structure has been reached?
Feb-17-06  ice lemon tea: if i'm white, i'll resign straight away when black is giving up his knight to put my pawn stacked up quadruple. white is already down in term of material. having a very bad pawn structure in endgame just making things worse.
Feb-17-06  Resignation Trap: After 29.bxc6 in this game Van der Wiel vs Hort, 1981 , White has quadrupled pawns.
Feb-17-06  Resignation Trap: I had a game of my own which featured quadrupled pawns.

Jim Kulbacki (2028) - Ron Brumley (1927) Round 7

Michigan Open, Sept 6, 1999

1.c3 Nf6 2.d4 d6 3.Nf3 g6 4.Bf4 Nbd7
5.h3 Ng7 6.Nbd2 0-0 7.e3 b6 8.Be2 Bb7
9.0-0 Qe8 10.a4 e5 11.Bh2 e4 12.Ne1 a6
13.b4 Qe7 14.Qb3 Rae8 15.c4 Qd8 16.Rc1 Re6
17.Nc2 c6 18.d5 cxd5 19.Nd4 Ne5 20.Nxe6 fxe6
21.Bxe5 dxe5 22.c5 Rf7 23.Rfd1 Bf8 24.Bg4 Nxg4
25.hxg4 Qh4 26.g3 Qxg4 27.cxb6 d4 28.Nf1 dxe3
(Ta-da!) 29.Nxe3 Qf3 30.Rf1 Bd5 31.Qd1 Bxb4 32.Qxf3 exf3 33. Nxd5 exd5 34.Rc7 Bd6 35.Rfc1 Rf8 36.Rc8 Kf7
37.b7 d4 38.b8=Q Bxb8 39.Rxf8+ Kxf8 40.Rc8+ Ke7
41.Rxb8 (and 1-0 71).

Feb-17-06  samikd: <tpstar> In your position, the quadrupoled pawns give Black a huge positional disadvantage. But he has some practical dynamic chances !
Feb-18-06  Cogano: <Gypsy> Thank you for clarifying that. Enjoy your weekend. Cheers mate! :)
Premium Chessgames Member
  Peligroso Patzer: <jaime gallegos: Nenakorov had a record of 3-2 against Alekhine!>

Based on games now in the database, the score was 3-3 (no draws!), and to put the matter in better perspective, Nenarokov won three of their first four games, which were played when Alekhine was in his early teens.

Premium Chessgames Member
  Gypsy: <Peligroso Patzer> Well, you should not realy count Alekhine vs Nenarokov, 1907, as it is a spurious game.The game was played many years later and neither AAA nor Nenarokov had anything to do with it.

On the other hand, it appears that one of 1908 Nenarokov victories over AAA may have gone missing. The history states that Nenarokov played a match with Alekhine in Moskow, 1908, and that the result of the match, according to Kotov, was +3 -0 =0 in Nenarokov's favor. Since the labelling of their 1908 games in the cg database states '01' and '03', respectively, and since Nenarokov had white in both of those games, it is entirely plausible that the '02' game of their Moskow is just gone AWAL.

May-22-07  gBizzle: quadrupled pawns is my worst nightmare
Premium Chessgames Member
  Gilmoy: From <tpstar>'s "Wedding Procession" position [p.1 kibitz 20]:

A. <sfm: [White] can move three times with [its] king every time [Black makes] one move.> Let M (Monarch) denote White's King with two Rings of Speed +1 (moves 3 times). ('M' = 'K' + 2.) White mates in 2. 34.Mf2-g3-g4 threatening both Mg5# (Fool's Mate check at range 3) and Mg5-g6#. Black's K can't run: 34 .. Qa5? 35.Mg5-g6# unblockable check at distance 2, so after any K move (e.g. Kd8) he's still in range 3 -- it's analogous to a skewer. Black has no move to defend both g5 and g6: 34..Rh6 35.Mg5#. Of course, from the starting position, there's no move that blocks a Fool's Mate check.

B. <sfm: [White] can only move [its] king twice every <other> time.> Let J (Jabberwock) denote White's King that moves twice every other turn. (J = --K :) Black mates in 1: 34.J(any) R#. White is in check, and must skip his turn, so he can't get out of check.

Dec-31-07  awdunno: It seems like White missed his chance to create counter-chances by playing 29.g4!? How long would Shirov have taken to spot that move?
Jan-31-09  WhiteRook48: interesting quadrupled pawns game. Even Alekhine can't convert that into an attack
Aug-24-11  Piewalker: Tryfon Gavriel (Kingscrusher) pulled off quadrupled pawns in a bullet game recently on Chesscube and video annotated it because of its novelty. In fact, he won the game convincingly, too. Tryfon actually asked his viewers to let him know if they know of a quadrupled pawns game, and one viewers posted this very Alekhine vs Nenarokov game, which is why I stopped by to view it. View Tryfon's very entertaining annotation here:

Premium Chessgames Member
  Check It Out: What <Piewalker> said.
Jun-15-12  LoveThatJoker: GG


Oct-06-12  kellmano: <soberknight> Ok it was six years ago, but the first puzzle is presumably 0-0-0, Rd8, Rd7, Rd6, Rd5, Rd4, Rd3, Kc2, Ra3.

No need for variations as all Black's moves are forced. When you say it is cooked I am concluding htere i another solution.

Oct-06-12  basileios: <kelmano>
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