Silman: 3.h4, this move seems good if black takes on g5; but otherwise it would be a wasteful move, preferable would be 3.Bf4,
4.Nd2, this move seems to help persuade black to take on g5.
5...,e5;?! A strange choice by black opening the centre when behind in development.
8.e4! Whereas white is happy to open the centre further.
13...,Bd7;? played with the intention of ...,0-0-0; Despite the half open h file the rest of this game shows that trying to castle kingside was the better option.
14.e6!, Intuition alone decides this is a candidate move...
15.Rxd7, as does this.
16.Bb5, back to basics, a pinned piece is a paralysed piece.
31.Rd7!, taking advantage of the pinned g pawn. A pinned pawn is a paralysed pawn.
33.Nd6, played with tempo, intending to further pressurise the paralysed g pawn. This wins quickly.
A fine example of how to maintain and increase the initative.