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Omri Schlesinger vs Ernst Falkbeer
Unknown (1885)
King's Gambit: Falkbeer Countergambit. Staunton Line (C31)  ·  1-0
ANALYSIS [x]

FEN COPIED

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Kibitzer's Corner
Jan-17-05  InspiredByMorphy: Falkbeer's counter gambit is great, but it seems he forgets to develop in the opening. I think 6. ...Bg4 7.Nge2 Nbd7 8.O-O Bxc3 9.bxc3 Qe7 10.Re1 O-O-O would have given black superior development, and a potential pawn storm against the white king.
Jan-18-05  Cyphelium: <IBM> In your line, maybe 10. a4 is more interesting? If 10.- 0-0-0 then 11. Ba3 Qe8 12. d6!? and it looks like white has the initiative in addition to being a pawn up. 12.- c6 13. a5 with a6 or Bc5 to follow or 12.- cxd6 13. Bxd6 Nb6 14. Bb5. Black's pawn storm ain't moving...
Jan-24-05  InspiredByMorphy: <Cyphelium> Nice continuation. Perhaps the simple 6. ...Bg4 7.Nge2 O-O is better.
Jan-25-05  Cyphelium: <IBM> Yes, I agree. That looks comfortable for black. BTW, 5. d4 strikes me as a bit silly. Isn't white supposed to play d2-d3 at some point in the Falkbeer?
Jan-25-05  InspiredByMorphy: <Cyphelium> I think the point of 5.d4 was to see if white would take the pawn en passant. If black doesent know to take the pawn white achieves a strong central pawn, and the position becomes semi-closed. I personally think white has nothing to fear however and should welcome the capture of the d pawn.

4.d3 seems to be the most effective line for white. The problem with playing 4.Nc3 is 4. ...Nf6 5.d3 Bb4 and if 6.Bd2 then 6. ...e3! Opening Explorer

Therefore better is 4.d4
Opening Explorer

Jan-25-05  InspiredByMorphy: <Therefore better is 4.d4 > Oops. I meant 4.d3
Oct-09-07  pawnofdoom: Hey doesn't 32. ... ♕c2 win (instead of 32. ♖xg2+)? It threatens mate, and the only defense against the mate is 33. ♕f1 but that loses to 33. ... ♗c4!. Can anyone refute this?
Jan-05-11
Premium Chessgames Member
  scutigera: <pawnofdoom>: 32..Qc2 33 Qf1 Bc4 34 Rc1; Black will emerge with the Exchange, a protected passed pawn, and an active rook which is already on the c-file in most lines: surely enough to win. Strange that Falkbeer lost both of the Falkbeer CG games listed in this database.
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