|Mar-01-05|| ||soberknight: Before playing 12 Bg5!!, Wall needed to see 12...Nxg5 13 Qe2 Be7 (if 13...Ne6 14 Qe4 [prevents ...g3] d5! 15 Qg6 g3 and I haven't found a forced win, although I suspect there might be one. Maybe 16 Ng5+ Kd8! 17 Nf3 Qe7 18 Nc3 c6 19 Rae1 Na6 20 Ng5 Nac7 21 Rf7 does the job.) 14 Ne5 g3 15 Rf8+! Kxf8 (or Bxf8) 16 Ng6+ and 17 Nxh4 wins the queen. Also, 14 Ne5 Ne6 15 Qe4 d6 16 Qg6+ forces mate. Although I usually laugh at Bill Wall's stupid traps, this time I'm impressed. |
|Mar-01-05|| ||soberknight: Actually, if 13...Ne6 14 Ne5 Be7 transposes because if 14...g3 15 Rxf8+ Nxf8 16 Ng6+. I'm still not sure about the game continuation after 14...Ne6 15 Qe4 c6, which gives the Black king a flight square at c7. |
|Mar-01-05|| ||soberknight: Indeed, there is no quick win after 14...Ne6! The obvious 15 d5 does not win a piece because 15...g3 16 Nf3 Nd4! 17 Qxe7+ Kxe7 18 Nxh4 Nxc2 19 Nc3 Nxa1 20 Rxa1 and black has a small advantage in the endgame. As I said, 15 Qe4 c6 16 Qg6+ Kd8 17 Nf7+ Kc7 leads nowhere. Finally, 15 Nc3 c6 16 Ng6 Qg5 17 Nxe7 Qxe7 18 Qe5 Ng7 19 Qf4 d5 20 Rae1 Be6 21 Qh6 Nd7 22 Qh8+ Nf8 23 Rxe6+? Nxe6 24 Qxh5+ Kd8 and Black should be able to hold on and at worst draw. |
|Mar-02-05|| ||tpstar: <soberknight> This is an intriguing miniature which you have figured out on your own. I was going to suggest 14 ... g3 but missed 15. Rf8+! Bxf8/Kxf8 16. Ng6+ & 17. Nxh4 like you found. After 14 ... Ne6 note 15. d5? Bc5+ 16. Rf2 Qxf2+ 17. Qxf2 Bxf2+ 18. Kxf2 Nd4 with an easy win. Best play seems to be 14 ... Ne6 15. Ng6 Qg5 and Black should hold.|
Black's opening play is dangerous if not dubious, ending up with wide open e & f files pointing right at his King while the Queenside pieces sit at home. 3 ... d6 would help tremendously.
|Mar-04-05|| ||soberknight: <Blac's opening play is dangerous if not dubious> 4...h6 is perfectly playable, but if Black wants to follow that route he should maintain his pawn chain with 5...Bg7. Black loses a tempo compared to the line 3 Nf3 g5 4 h4 g4 5 Ne5 h5 6 Bc4 Rh7. |
|Oct-14-16|| ||al wazir: 15...Ne6 16. d5 Qd6 17. dxe6 dxe6 leaves black with two ♙s for the exchange and a bad case of underdevelopment. But it's better than getting mated.|
|Oct-14-16|| ||AugCos: I wonder why Black did not play 4...., g4 followed by Qh4.|
|Oct-14-16|| ||kevin86: Black's attack runs out of gas!|
|Oct-14-16|| ||posoo: BEFORE U CLONES post dat dis is NOT a good game|
DAT IS DA POINT
u need to lern how to ROAST FOOLES at blits chess becos NOBYDY knos all da lines!
SO WAT IF PEPLE MAKE MISTOKES
dat is da WHOAL POINT OF DA GAME
now let us see if people DARE to chalunge da old posoo or da chusgums staf for posting a "BAD" game.
U ALL PLAY BAD GAMES MORUUNS
|Oct-14-16|| ||posoo: Nota bene: da old posoo LOVES da KG|
|Oct-14-16|| ||morfishine: Thats the point old <posoo> "GOTD" supposedly stands for "Game of the Day", which implies a high quality, tough fought game. |
'GOTD' does not stand for "Gaffe of the Day" or "Goof of the Day"
but maybe it does here...
|Oct-14-16|| ||posoo: Wat in da word GAME implies perfoxtkon???
Dis game is INSTOXTIVE for crushing purposes and dat is all dat matters
|Oct-14-16|| ||morfishine: Dear old <posoo> you have answered your own question, even while using the instructive word "perfoxtkon" & the ever eloquent word "INSTOXTIVE" to make your point|
|Oct-15-16|| ||posoo: Words themselves are not eloquent, writers are