YouRang: After 95 moves, we have this position (diagram:white to play)
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Here, White played 96. Kg1?, giving Black his last shot at forcing a win, according to the Namilov tablebase (96. Kf1 is the only move that saves the draw). But in this game, Black let it slip away for good with 96...Ke3 (Kf3 leads to mate in 26!). With White's pawn advanced to the 6th rank, Black must be very precise -- He could lose if his timing is off! A likely continuation (with best play on both sides) is presented below. I use "!!" to mark the only winning move (all other moves draw), and ! to mark critcal moves (all other moves draw or lose ground). 96. Kg1? Kf3!!
97. Kf1 Nf2
98. Ke1 Ke3!! The king and a single knight begin to corner the opposing king. 99. Kf1 Nd3
100. Kg2 Kf4!!
101. Kh3 Kf3
102. Kh4 Ne5
103. Kh5 Kf4
104. Kh4 Ng6+
105. Kh5 Ngf8
106. Kh4 Ne6
107. Kh3 Kf3!
108. Kh2 Nf4
109. Kg1 Ke2
110. Kh2 Kf2 (diagram:white to move)
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This is the position that black needs (it would be equivalent if the knight were on e3 instead of f4). However, we need it to be Black's move! So, now we do a strange 7-move triangulation such that we will wind up with the equivalent position with Black to move: 111. Kh1 Kg3
112. Kg1 Ng2!
113. Kf1 Kf3!!
114. Kg1 Ne3
115. Kh2 Kg4
116. Kg1 Kg3
117. Kh1 Kf2
118. Kh2 (diagram:black to move)
Here is the position Black was after!
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118...Ng5! Now we can commit the other knight!
119. h7 Nf1+
120. Kh1 Ne4
121. h8=Q Ng3# |