< Earlier Kibitzing · PAGE 2 OF 2 ·
|Aug-22-03|| ||The Backward Pawn: Random question: any suggestions for descent chess programs for my computer, where i can analyze my games move by move and evaluate my positions, without spends hundreds?? |
|Aug-22-03|| ||rollerblader1324: <the backward pawn> try fritz 8 or shredder 7...they r both wicked good programs made by chessbase. dont get chessmaster...i have it nd its horrible |
|Aug-22-03|| ||patzer2: According to this site, shredder 7.04 may be a bit stronger than fritz 8:
|Aug-22-03|| ||rollerblader1324: shredder 7.04 is stronger...its #1 worldwide while fritz 8 is #3...but it doesnt make 2 much of a difference |
|Aug-22-03|| ||Marnoff Mirlony: Shredder is not stronger than Fritz. |
|Aug-23-03|| ||patzer2: <Marnoff Mirlony> At the German web site above, a test of numerous games showed Shredder 7.04 beating Fritz 8 about 60% of the time. John Watson makes the following interesting commentary in one of his recent reviews at http://www.chesscenter.com/twic/jwa...|
"I looked at the latest SSDF Computer Rating List that I could find online and discovered these figures: with the same amount of memory and processor, Shredder 7.04 is rated at 2810, Shredder 7 at 2770, Fritz 8 at 2762, Chess Tiger 15.0 at 2720, Junior 7.0 at 2697 (note that Junior 8.0 is out), and Hiarcs 8 at 'only' 2682. For the average player, I doubt that any of this makes much difference. Of the two engines that I use most, I think of Fritz as being tactically sharper and HiArcs as having some interesting assessments that strike me as 'positional'; but the difference isn't very significant. One can spend a lot of time playing around with (and against) these programs. I view them mainly as an assistant to my analysis."
|Aug-23-03|| ||Marnoff Mirlony: Fritz is a Champion. He would drop Shredder almost as fast as Fischer cleaned out Larsen and Taimanov. |
|Apr-25-05|| ||Autoreparaturwerkbau: Mackenzie's 17.Qh6+ is just soooo cool!|
|May-04-05|| ||schnarre: Still viable the Exchange Frnch!|
|Mar-05-06|| ||patzer2: Mackenzie's 17. Qh6+!! is a decoy which initiates a forced mate, using a second key decoy in 20. g4+! to complete the combination. |
The move 17. Qh6+!! is listed as the solution to number 1184 in Chess Informant's 1980 "Encyclopedia of Chess Middle Games," where it is classified as a decoy (spelled "dicoying" in this multi-language reference).
|Feb-26-08|| ||Knight13: More like Waitzkin vs E Frumkin, 1987.|
|Mar-01-09|| ||WhiteRook48: whoa! Great game!|
|May-15-09|| ||Trigonometrist: Very beautiful|
|Mar-31-10|| ||lost in space: wooow!|
|Mar-31-10|| ||Jim Bartle: Looks like Smyslov was feeling especially merciful that day.|
|Mar-24-12|| ||juan31: Este juego esta más allá de cualquier comentario................|
|Apr-27-13|| ||Phony Benoni: <THE VALUE OF BACKGROUND
"It is a guess, of course, what share of on's chess is original. I am persuaded, however, that 10 per cent is an extravagant guess, and there therefore more than nine tenths of one's play may be credited to analogy--or, if you like, to background. Cyncial philosophy might allow much less, but I prefer the easy theory that the best kind of originality is that which nourishes on a fit apprenticeship.
"Let me illustrate simply:
"My first preceptor was Hermann Helms, the companionable and erudite editor of the American Chess Bulletin. He showed me mnay witty games and among them the pleasant scuffle that follows.
"That shallow but shiny game, of course, etched a deep impression...."> -- William Ewart Napier, "Amenities and Background of Chess-play."
|Mar-23-16|| ||zanzibar: Steinitz may tend a little towards hyperbole, but it seems he truly thought highly of this game:|
<THE MOST BRILLIANT GAME IN ANY GREAT CONTEST,
Mr. Steinitz, who annotates this game, introduces it with the following comments :
<Not less attention was paid to the struggle between the two American representatives, Messrs. Mackenzie and Mason. The winner of the Philadelphia tournament had made a sad failure in this competition. It never could have been anticipated that he would remain among the last three throughout the contest in a tournament of twelve players, and this was his only chance of recovering prestige with his compatriots. There was still some hope for him of gaining, perhaps a prize if he could beat Mackenzie both games; but he dropped into the identical variation which in the notes to the game between Zukertort and Blackburne, we described as faulty, while Mackenzie adopted the attack we pointed as the strongest.
<The termination was so brilliant that it marks the game as one of the finest that ever occurred in any great contest.>
Duration, one hour and three quarters.>
--ACJ v3-4 (1878-79) v3p126/143 (slightly edited)
|May-23-16|| ||offramp: Mackenzie's setup is simple. He moves all his pieces as close to the black king as possible.|
|May-23-16|| ||scormus: Nice elegant winning play, well executed build up and finish. This would be a good game to use in a chess class, some very clear instructional points.|
8 ... Ne7? allows W to create a permanent weakness in B's position
16 ... Rag8?? locks the prison door on the BK (although he was more or less lost by then anyway)
The natural moves by W to prepare for the finish
|May-23-16|| ||kevin86: The queen sac sends the black king to the scaffold.|
|May-23-16|| ||Castleinthesky: 8...Ne7?? opens the g-file and exposes black's king without compensation. All moves are forced from 17. Qh6. A very nice 6 move mate.|
|May-23-16|| ||beenthere240: 16....Rag8 is a self-matey move since it prevents black from declining the Q sac.|
|May-23-16|| ||thegoodanarchist: "The Lure of a Lady" is the pun?
Maybe "Return of the Mack" was already used?
|May-23-16|| ||mchess: Highly recommended game for instruction.White mobilizes all his pieces before the queen sacrifice.|
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