|Apr-21-05|| ||jediknightness: i dont see why white gives in here
Nf3 saves him. it would play something like this: Nf3 Rxf3, Rxg2, if Rf1+ then queen simply takes
Tell me if im missing something here.
|Apr-21-05|| ||BlazingArrow56: <jedi> 34. Nf3 Qxh3+ mates. |
|Apr-21-05|| ||dbquintillion: <jedi> 35. Nf3 Qxh3+ 36. Nh2 Qxh2# |
|Apr-21-05|| ||jediknightness: ah, heh, wow, its amazing how something so simple evades me. lol *shoots self* |
|Apr-21-05|| ||soberknight: White's first mistake was 7 e5?, where 7 exd5 is "book." |
|Apr-21-05|| ||WannaBe: According to Shredder 9, last book move was 11 ... Qg3 then white went off the book.|
First (according to blunder check) is black 14. ... Bf5, where Shredder 9 liked Ng4xf4
First white mistake is 15. Bb4 where Shredder likes e6.
|Apr-21-05|| ||soberknight: I based my comment on the following note by Steinitz on 7 e5? in a recent Game of The Day, Showalter vs Gossip, 1889:|
<The advance is not favorable to his game on general principles,
as it establishes a strong majority of pawns on the Q side
for the opponent, and his own e-pawn is practically lost. The
proper play is 7.exd5 cxd5 8.Bb5+ Bd7 9.Bxd7+ Qxd7 10.O-O
Be7 11.Nd2, as played by Senor Golmayo (White) in a match
against Captain Mackenzie at Havana. See "Modern Chess
Instructor," Part 1, p. 66.>
Perhaps I was inaccurate to use the term "book." Not every move discussed in standard opening manuals is good. For example, as I remember, MCO discusses the Steinitz King's Gambit (1 e4 e5 2 f4 exf4 3 Nc3?!) even though White's third move is dangerous.
|Apr-21-05|| ||Saph: Good evening everyone. If the game proceeded 35.Nxg2 Qh3#, would this be considered a smothered mate or something else?|
Thanks if you can help me!
|Apr-21-05|| ||PaulLovric: <jediknightness> Qh3, then it is over bar the shouting |
|Apr-21-05|| ||zb2cr: <Saph>,
No. Smothered mate has a particular definition, which entails the mate being
delivered by a Knight and the opposing King having no moves.
|Apr-21-05|| ||kevin86: <jediknightness> no doubt you shot yourself with a lightsaber right? lol|
A true smothered mate involves a knight checking a king that has no moves because all adjacent squares are occupied by friendly forces-and of course it's checkmate because the knight cannot be taken.NOTE:The third possible excape mode from a check-interposition- is of course impossible on any knight check.
|Apr-21-05|| ||WannaBe: I believe I have erred on my previous post. (14... Nxf4)
There are no piece on f4... f2 is a possibility.
Don't have my Shredder with me right now... Sorry
for the post people.
|Apr-21-05|| ||hypermodern: being black, I might have been struck with excitment to just go ...10. Bxf2+ to just start a K-side lockdown.|
Most of the play the entire game is on 1/2 of the board...no real Q-side action at all, suprising cause white takes the effort weaken blacks Q-side & pawn chain..but nothing happens...e5 just hanging in limbo seemed prefered
to bad it wasn't a Reti game of the day :-)
|Apr-21-05|| ||cuedeefour: 6.Bd3 is weak. According to MCO-14 6. e5 is better to which Black should reply 6...Qe7 (6...Nd5 and 6...Ne4 are better for White) |
|Apr-21-05|| ||samvega: <6.Bd3 is weak> That doesn't quite seem right. There are plenty of examples on the db of wins for white with 6.e5, in games involving strong players. |
|Apr-25-05|| ||patzer2: Black's 28...Re2! refutes White's Knight Fork of his two Rooks by creating a decisive counter attack on the weakened castled position. The final deflection with 34...Rxg2! leaves Black facing multiple mates in one or two moves.|
|Apr-25-05|| ||patzer2: Judd went for a cheap tactic with 15. Bb4?, hoping for 15...Bxb4?? 16. fxg3 I suppose.|
Instead, Fritz 8 indicates White has a surprisingly strong move with the pawn sacrifice 15. e6!:
15. e6! Bxe6 (15... Bxd3 16. cxd3 Nxf2 17. exf7+ Kd7 18. Rxf2 Bxf2+ 19. Qxf2 Qxf2+ 20. Kxf2 Rf8 21. Ne5+ Ke6 22. Re1 Rf5+ 23. Kg1 c5 24. Ng6+ Kxf7 25. Nxf8 Kxf8 ) 16. Bg6 Bxf2+ 17. Kh1 Ne3 18. Rxf2 Qxg6 19. Qxe3 (+3.34 @ 12 depth & 1120kN/s).
Perhaps Black can survive after 15. e6! Nxf2!? 16. exf7+ Kf8 17. Rxf2 Bxf2+ 18. Qxf2 Qxf2+ 19. Kxf2 c5 20. Rf1 Bxd3 21. cxd3 Rf5 22. Kg1 d4 23. Ba5 Kxf7 24. Nxh4 Rxf1+ 25. Kxf1 Ke6 26. Nf3 Rb8 27. b3 Kd6 28. Nd2 Kc6 29. h4 Rh8 30. g3 a6 31. Ne4 Rf8+ 32. Ke2 Rh8 33. Bd2 , when Black's Rook may be good for a draw against White's extra pawn and two pieces.
|Jun-10-12|| ||vinidivici: dude, what happen if white 15.Bxf5 then i think Rxf5
And now white can do 16.hxg4 ??|
|Apr-05-15|| ||zanzibar: I've extracted the game with Pillsbury's own notes from <ACM v2 Jan 1899 No 7 p321>:|