|Nov-04-06|| ||Margulies: Amazing game....White keeps offering the Knight for 3 moves since 19. Nxe5+!! Of course isn`t good for black to take it....Awesome!|
|Nov-04-06|| ||syracrophy: 19.Nxe5+!! <19...fxe5 20.Bxe5 Ne7 21.Bxh8 Rxh8 22.Rb1 >|
20.f4! <Hoping for 20...fxe5 21.Bg4+ and 22.Bxc8 >
26...Re7 <Forced. The threat is 27.Ne6# and this is the best way to afford it>
|Nov-04-06|| ||An Englishman: Good Morning: Is anyone else astounded that White was never able to snatch the "fianchettoed" Knight on b2?|
|Nov-04-06|| ||syracrophy: <<An Englishman: Good Morning: Is anyone else astounded that White was never able to snatch the "fianchettoed" Knight on b2?>>|
Jaja, lol! :-P
|Nov-04-06|| ||MrPatzer: "I've got you now," thinks Suttles, upon playing 16...Nb2.|
|Nov-04-06|| ||mack: This game doesn't really show Big Dunc at his best. 14...Bh6 looks dubious - maybe 14...Nh6 instead.|
|Nov-04-06|| ||RookFile: <An Englishman: Good Morning: Is anyone else astounded that White was never able to snatch the "fianchettoed" Knight on b2?>|
I guess Soltis played it like this: Sutttles had to be so thoroughly pre-occupied with rescuing that thing that he was able to win the game elsewhere.
|Nov-06-06|| ||kevin86: A good game from start to finish. White just was a move or two ahead of black with the pawn race-but that's all it takes.|
|Mar-27-10|| ||TheBish: Obviously, 16. b3! foresees 17. Qxd7+! and possibly even 19. Nxe5+!. The most amazing thing to me about this game is that the trapped knight on b2 is never picked off! Soltis is too busy winning two pawns on top of his recovered exchange, and then, seeing that the knight can escape, he "feeds" the horse a bishop, and then forces it to eat it! Quickest win, actually, trading down to convert the pawn advantage.|
|Mar-27-10|| ||raychandler: "Obviously, 16. b3! foresees 17. Qxd7+! and possibly even 19. Nxe5+!."|
I'm inclined to think that Soltis might have calculated "15. ... Nc4 16. b3! at least as far as 20. f4! before playing 15. Qd3. Otherwise he might have chosen 15. Qc5, leading to either an exchange of queens and only the tiniest of edges or even a draw by repetition from 15.... Bf8 16.Qd3 Bh6 17. Qc5 Bf8, etc. Playing the queen to d3 is, it seems, white's only real chance to play for a win.
Once you see or find the basic idea, the "analysis tree" is relatively straightforward with few significant branches. I saw the Qxd7+ idea almost instantly, but it didn't instantly spot the Nxe5+ idea right away. The "blitz" analysis follow up I first spotted was, after the exchanges on d7, snagging the knight by playing Rb1.