| Feb-12-04 |
| sacanimal: Well, you can look for a Q sac first, but then you might waste time on, say, QxR. Or you can imagine the possible mate with the pawn, which quickly leads to 48. Qe1 to clear the way. |
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| Feb-12-04 |
| Dr Young: Yet another easy one |
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| Feb-12-04 |
| yoniker: One of the first problems in 1001 brilliant ways ti checkmate |
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Feb-12-04
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| patzer2: 21 Rxf6!? is an interesting exchange sacrifice, which appears to give White a lasting initiative. |
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| Feb-12-04 |
| thesonicvision: *sighs*...the difficulty of the
problem should correspond with the day of the week. (ie: sunday's
would be as easy as the problem
presented above, while saturday's
would take some serious thought) |
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Feb-12-04
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| Sneaky: I like that idea, sonic. |
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| Feb-12-04 |
| informeddissent: The puzzle could have started after 45....Re2. That way the first move isn't the sacrifice and requires the right order and the calculation of one small permutation. |
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| Feb-12-04 |
| Egghead: 48.Qd8+ tries the same idea (hoping for 48. ... Qe7 49.Qxe7+ and mate next move), but it fails to 48. ... f6. |
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Feb-12-04
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| kevin86: A block theme,often in use in chess problems,is shown here. Black's queen,if it could capture,would make the sac null and void;instead black must capture with the rook,leaving the now free,lowly pawn,able to deal the lethal blow. |
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| Feb-12-04 |
| mlundyco: Turns 23 through 26 are beautiful. I bet stahlberg had that planned during the rook sacrafice of turn 21. |
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Feb-12-04
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| patzer2: In examining this problem (48?), I see the winning theme as deflection or more specifically "removing the guard" (a specific category of deflection). The rook on e2 was guarding or preventing 48. g3 mate, because of the pin of the g2 pawn with the rook on the second rank. So, the solution was to "remove the guard" by forcing the rook to the first rank with 48. Qe1+ Rxe1 (the rook must capture the Queen on e1 because the Black King has no other legal move to get out of check -- can't interpose, can't move the king out of check, so he must capture). After the rook has captured and is now on the first rank, it is now a simple mate-in-one problem, with the solution being 49. g3#. Experienced players sometimes forget all the things they had to learn to become proficient at such "easy" problems ,and need to be more sensitive to the difficulty such problems can present for novices. Still, I can empathize with the frustration of those expecting more of a challenge from the daily quiz. Given the wide range of chess skill of visitors to the site, Chessgames. com is faced with a dilemma in trying to provide challenging problems for the experienced fan while not overwhelming the novice. One way I've noticed they have tried to accomplish both goals is to start with a theme such as "deflection" and then slowly increase the level of difficulty during the week, using the same theme. When experienced problem solvers find the solutions "too easy," they can challenge themselves by doing three things. First, examine the entire game to see if the winning side had a won game with an earlier move. Secondly, look for the point at which the game was lost to see if they can find a move to salvage the game for the losing side. Third, for a more advanced challenge, find the point a which one side gained a clear advantage short of a forced win. Bobby Fischer's massive study of games in his youth focused on similar themes (i.e. finding where the games he studied were won or lost), and I think this arsenal of knowledge, along with his natural ability, contributed significantly to his domination of the Chess world duing his successful pursuit of the world championship in 1971 and 1972. In this game for example, White had a forced win in this Queen and rook ending long before 48. Qe1+. And it is not clear at which point White started to gain the advantage or the point at which Black made the losing move. Those who think this problem was "too simple" and want a more difficult problem, allow me to provide a challenge. Review this entire game and answer the following three questions: (1) What was the move that first gave White a forced win? (2) What move or moves could Black have played to prevent the loss (i.e. where did Black go wrong)? (3) What was the move that first gave White an advantage? |
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| Feb-12-04 |
| Jatayu: The ideas of Sonic and Patzer2 are very good--different strengths for different days of the week, and also a good strategy for stronger players to make use of the easier puzzles. Overall it seems that chessgames.com has done a great job, and it's not costing us a lot.... |
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| Feb-12-04 |
| Fulkrum: Patzer2, thanks for the insight and challenge. I will start looking at the "easy problems" in a different light. I bet you are a "glass is half full" type of person. |
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Feb-12-04
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| patzer2: Jatayu, thanks for the good summary of my comment. Fulkrum, God has blessed with a good family and a great life, and so I do indeed prefer to be an optimist and make the best of every situation. |
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Feb-12-04
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| patzer2: Let me go out on a limb and try my own answers to the questions posed above. (1) Black blundered with 29...c4? allowing 30. Qg4+ Kh7 31. Qxc4 ( even better is the simple 30. Qxc4! immediately). White has a won game after 30. Qg4+ or 29. Qxc4, and playing it out against a computer should be a great learning exercise for the club player and excellent practice for even the most advanced players. (2) Black could have held on with drawing chances by not giving up the pawn with 29...c4? (for no apparent gain) by playing any other feasible move. Fritz 8 gives 29...Rg8 as best, apparently to shore up the defense and discourage 30. Qg4+, as 30...Kh7 now gives Black a fairly secure King position with counter pressure on the g-file. (3) White first gains a clear advantage after 26. Qxe4+. I think Black's last chance to avoid an inferior game and equalize may have been 25...Qd8!? (instead of 25...Rxe4?! with an inferior Q+R vs. Q+R game). After 25...Qd8!? 26. Nxf6+ Kg6 27. g4 Qe7 28. Qd3 Qxf6 29. Rxf6 Kxf6 30. Qd2 Kg7 31. d6 Rd8 32. Kf2, Fritz 8 initially gives it as a clear White advantage in the Queen versus two rooks position (+0.78 @ 15 depth & 747kN/s). However, a second deep analysis of the position reveals Black can continue with 32...Kg7 (32...Re6 also equalizes) 33. Qc3 f6 34. Qa3 a5 35. Qd3 Re6 36. d7 Re7 37. Qa6 Rdxd7 38. Qxb6 Rd2+ 39. Kf3 c4 40. Qc5 = (+0.09 @ 15/41 depth & 709kN/s) with equality. |
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| Feb-12-04 |
| turfviking: Patz, I've enjoyed ur commentary for the past several months. One quick question: r u the patzer of fame and (mis)fortune from the ole daze of Yahoo? Ciao! ~~~toif~~~ |
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Feb-12-04
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| patzer2: <turfviking> Played some on Yahoo, but not as Patzer. In Blitz, usually lose in superior positions because of getting too interested in a position and spending too much time analyzing. Best over the board USCF rating was around 1900. Avoiding blitz to break a bad habit (moving before thinking). |
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| Aug-26-07 |
| 2021: According to Purdy, best is 10... Ne4 11.Bxe7 Qxe7 12.Rc1 Nd7 13.Qe2 c5 14.Rfd1 Rfd8 15.Ba6 Ndf6. |
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Aug-06-08
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| whiteshark: <48.Qd1-e1+!!>
 click for larger view<[DEFLECTING THE PINNING PIECE]> to mate with 49.g3 (or after 48...Rf2 49.Qxf2#). |
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