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Emil Joseph Diemer vs Heinz Gerhart Gunderam
corr (1973)
Blackmar-Diemer Gambit: Tartakower Variation (D00)  ·  1-0


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sac: 11.Be6 PGN: download | view | print Help: general | java-troubleshooting

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Kibitzer's Corner
Jan-16-05  Saruman: Interesting game!
Jan-17-05  Milo: Call me crazy, but 10...e6 looks a whole lot better.
Jan-17-05  Saruman: <Milo> then white has 11.Nxf7!. Or even 0-0- he is lost.
Mar-03-05  Cyphelium: <Saruman> Actually, after 10.- e6 11. ♘xf7?! ♕h4+ 12. ♔d1 ♘xf7 all of white's natural moves seems to be successfully met by 13.- ♘d8!. For example 13. ♗xe6 ♘d8 14. ♖e1 ♗e7 followed by ♕f6. Perhaps even 14.- Qxe1+ 15. Kxe1 Nxe6 could be considered. Anyway, your other suggestion of 11. 0-0 looks stronger.
Feb-21-06  Sirthursday: Can't black hold after 10...e6 11.0-0 Qe7? Granted, it's not the easiest of positions to defend, but it is going to be difficult for white to remove the knight on d6 while maintaining pressure on f7. In the mean time black could work towards pushing the f-pawn and perhaps getting queenside castling in.
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