May-28-04
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| crafty: 34. g7+ g5 35. h4+ g4 36. d4+ e4+ 37. xe4+ f4 38. f3+ h5 39. xh7# (eval Mat05; depth 9 ply; 5M nodes) |
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| May-28-04 |
| Everett: Yet another example of computers having no sense of style. |
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| May-28-04 |
| Creator of Time: very good... i see Rxh7+ but cant see that far (in 30 secs) |
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| May-28-04 |
| Cerebrate2006: no style, but still a much quicker mate, its another example of how much us humans can miss...still a great ending |
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| May-28-04 |
| karlzen: 8...Nd7 doesn't look right. I think Ne4 or cxd4 is better, if my memory doesn't fail me. I also doubt 17...Kg7. 17...Rfe8 intending 18.Nd5 Nxd5 19.exd5 e5 looks like the move to me. |
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| May-28-04 |
| unclewalter: might 23. f5 been safer than fxe5? |
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| May-28-04 |
| MoonlitKnight: <Creator of Time> You should take more than 30 seconds. These puzzles are very good for improving your play. |
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| May-28-04 |
| 2ndNature: Will somebody tell me, what's wrong with 35.Qd4 ?
If the answer is that it doesn't win the game in 7 (or so) moves then I would reply that the puzzle states "White to play and win" - will there be problems with winning after 35.Qd4 ? I'm puzzled ;-) |
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May-28-04
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| kevin86: <2ndNature> IMHO,the puzzle has two goals;first is to win (baby) or draw,depending on the label. The second goal is to find the fastest and best way to achieve your goal. It is a combination of substance AND style. |
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| May-28-04 |
| karlzen: <2ndNature> There obviously nothing wrong with 35.Qd4 (see crafty above) but Rxh7+ is the "problem" solution. With experience, you will learn to find the "right" move very quickly, no matter how complicated the siuation may be. It may take a while to figure it all out, but pattern recognition (=experience) is the key. <unclewalter>, 23...f5 has better short-term prospects, but black's still suffering (just look at the bishop on e6!), e.g. 24.Bxb7 (Qe3!?) 24...Rc7 25.Bd5 Qxb3 26.Qg5 Bxd5 27.Qf6+ Kg8 28.cxd5 Qf3?! 29.Rd8 and the passed pawns will win white's game. |
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| May-28-04 |
| cydmd: You get a beautiful mate with 38. Bg8+ instead of 38. Qg8+. Then, it follows 38. ... Kh8 39. Be6+ Kh7 40. Qg8+ Kh6 41. Qh8+ Kg5 42. f4# |
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| May-28-04 |
| bob725: Gradually we're all learning to recognize mating sequences.
But how many people can recognize in advance the position required to start the sequence and then attain the position. Do people play like that? |
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May-28-04
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| Geronimo: Nice one <cydmd> that's lovely. <2ndNature> I agree with <Minor Piece Activity>'s statement on his (or her, what do I know) collection of puzzles. I think that the best instruction for all puzzles would be "find the best move" whether or not it's a mate, capturing material, improving position or whatever. That how games are played... otherwise it's just a study of tactics "find the queen sac." or "the next 20 puzzles involve pins and forks" etc. |
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| May-28-04 |
| Estoc: I came up with 35. Rxh7 Kxh7 36. Qc7+ Kh6 37. Qxf8+ Kg5 38. f4+ Kg4 39. Bf3# before checking the correct moves. I doubt my variation is forced. Criticism is welcome. |
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May-28-04
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| Benzol: <Estoc> My only criticism is that it should be 36.Qe7+ not 36.Qc7+ :) |
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| May-28-04 |
| Estoc: Thanks, 36. Qe7+ it is. Apparently I can't even read my own writing. |
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| May-24-05 |
| aw1988: Considering the humerous conversations on the Romanishin page, am I right to say this is a box office smash? |
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