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| Feb-16-06 | | Akavall: <cus if i look at foolishness like caro-kann being played in front of me..i will laugh and kick it> And that's exactly what Caro-Kann player wants you to do ;). |
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| Feb-17-06 | | Z.Ramsay: I take that back....Caro-kann is not rubbish..its quite good actually |
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| Feb-18-06 | | betterthananyone: of course Caro Kann is good! |
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| Nov-26-06 | | Z.Ramsay: my gosh i have had to swallow my words the caro-kann has entered my repertoire with 100% winning results! |
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| Nov-26-06 | | Z.Ramsay: and of course dutch is high class chess..must apologize for my previous ignorance |
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| Apr-20-07 | | themadhair: May I congratulate <cg.com> for again outdoing themselves. The guess a move feature is a splendid idea that has been well realised. With other guess-the-move type games I have played the scoring can be quite brutal unless you pick the move actually played. This one seemed quite forgiving and seemed to readily hand out points despite my moves differing to Morozevich's. |
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| Jun-20-07 | | Whitehat1963: Leave it to Morozevich to come up with something unusual early in the game, getting away from established theory then dominating an inferior opponent. (Opening of the Day) |
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| Oct-30-07 | | Feast: This is an amazing game by Moroz, take my hat off... |
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| Mar-11-08 | | mistreaver: When did we last see Albin? |
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Jun-17-08
 | | Stonehenge: <mistreaver> 88 years ago. |
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Dec-10-08
 | | whiteshark: Rustam Kasimdzhanov presents this game to you:
http://www.chessbase.com/shopd/wmv/... |
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Jan-25-09
 | | notyetagm: 23 ... ?
 click for larger view<Sneaky: 23...dxe3?? 24.Qxc6+!!> 23 ... d4xe3?? <pin: d8-,d7-squares>
 click for larger view24 e4xc6+! <reloader: c6> b7x c6 25 h1xc6#
 click for larger view
 click for larger view |
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Aug-16-11
 | | whiteshark: Former world champion Rustam Kasimdzhanov presents how to play the Albin's Countergambit: http://www.youtube.com/watch?v=S1xN... I think this link is doing better. |
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| Mar-02-12 | | lupko: Instead of 32...0-0-0, why black didn't play d2? It seems even more efficient, and still safe for his king. |
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| Mar-02-12 | | newzild: Cool game. Thanks, chessgames.com |
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| Mar-02-12 | | NewLine: Funny game. The bishop and knight stuck at h1 and h7 the entire game, until the enemy rook was kind enough to pick up their rotting corpse... |
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Mar-02-12
 | | Once: <lupko ... Instead of 32...0-0-0, why black didn't play d2?> Probably because Moro isn't a computer.
Sure, the likes of Fritz and Rybka will pick 32...d2 in a heartbeat. It works perfectly well and is a stronger move than 0-0-0. Right now Fritzie is evaluating 32. d2 as -12 and 32 ... 0-0-0 as -4. But 32 ... d2 needs a little bit of calculation. Can white cause mischief with 33. Qf6 threatening Qe7#? Does 33. Nf6+ do anything? Fritzie knows that those lines don't go anywhere, but a human would need a little time to work them out. And let's not forget that it's move 32. Time pressure may well be an issue at this point. So Moro plays the odds. He doesn't worry about finding the strongest move. He finds the safest move to win. Whisk his king away to safety and keep white's dangerous queen pinned against his king. It's a repeat of yesterday's GOTD. We can sit here with a computer and find the cleverer moves. But the two humans at the board need to do it without silicon. And that sometimes means that a pragmatic straight-forward move is preferable to a stronger moves which needs a bit of calculation. |
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| Mar-02-12 | | NewLine: <once>, I must say I completely disagree. d2 was, by far, the best move, from a human point-of-view, that just happened to be the computer's "objectively" best move as well. Also, very easy to confirm even by a patzer (like myself). Yesterday's unearthly save, spotted by the computers, was a totally different story... |
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Mar-02-12
 | | kellmano: Yes to be fair 33. Qf6 does not need much calcuation from Black, and neither does 33. Nf6+ |
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| Mar-02-12 | | goodevans: When faced with the choice of two winning lines, one of which has an element of risk (real or perceived) it is a very human trait to go with the safer win. A win is a win, after all. Computers don't share this fallibility. |
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| Mar-02-12 | | nummerzwei: <goodevans>, <Once>, <NewLine>: I think the argument you are all advancing is at best an absurd tautology. There was no reason to reject 32...0-0-0 in favour of 32...d2 (nor vice versa), and besides, only one move can be played at a time. |
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| Mar-02-12 | | goodevans: <nummerzwei> I don't deal in absurd tautologies. I don't deal in absurd accusations either. |
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| Mar-02-12 | | nummerzwei: <goodevans>:No accusations. But then again, on rereading your post, perhaps I misinterpreted it. |
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Mar-02-12
 | | scormus: <Once> your argument seems entirely reasonable to me. It's what a successful CEO would tell his staff. Of course 0-0-0 has the merit of castling with the R passing across an attacked square, and its not often someone gets the chance to do that. As for the game, I really didn't understand a lot of what was happening. B-pawns on a4 and h4 after 12 moves ...... But I can imagine W going away thinking, "if only I'd known how much pain the d-pawn was going to give me, surely I could have done something about it." |
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Mar-02-12
 | | kevin86: A sweet finish-the pin/skewer on the final move is glorious! Black will be ahead a pawn and the exchange. I thought gambits were dead! |
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