< Earlier Kibitzing · PAGE 1 OF 3 ·
|Nov-23-09|| ||Formula7: Easy. 21...Ng3+ 22.hxg3 Qh5#|
|Nov-23-09|| ||GaeBulg: Mate in 2
1...Ng3+ 2. hxg3 Qh5#
About as simple as it gets.
|Nov-23-09|| ||Gregor Samsa Mendel: Ah, Monday puzzles. Even I can solve them.|
|Nov-23-09|| ||ComboKal: Too easy!|
|Nov-23-09|| ||lost in space: I love Mondays!
21...Ng3+ 22. hxg3 (forced) Qh5#
|Nov-23-09|| ||ComboKal: This puzzle should have started at <18...?>.|
|Nov-23-09|| ||310metaltrader: not sure wht bf1 was needed, it did not help, it ruined white|
|Nov-23-09|| ||zooter: First I saw that 21...Nf2+ leads nowhere
Then I went on a wrong line 21...Qxc8 22.Qxc8 (Better is 22.Rxc8) Nf2+ 23.Kg1 Nd3+ 24.Kh1 Nxc1 25.Rxc1
All this was needless and not required as
21...Ng3+ 22.hxg3 (only move) Qh5#
Interesting puzzle and not your typical monday i think
|Nov-23-09|| ||SamAtoms1980: 21 ... Ng3+ 22 hxg3 Qh5 mate.
This problem would be more interesting, although probably not Monday, if it were set at 18....?. Beware the Hell-Raising Horse.
|Nov-23-09|| ||SufferingBruin: 1000 rating, trying to get better.
This one required no thought at all, unlike last Monday.
According to CG, Welling is known for his offbeat openings and this match is no exception; the queen's knight moves three times in the games' first four moves. This same knight would be the key to the mating attack. In 22 moves, Welling moved the same piece eight times.
For my high school chess club, I'm starting this on move 18.
|Nov-23-09|| ||NewLine: This puzzle spoils an even better puzzle starting at 18. ...?|
|Nov-23-09|| ||NewLine: <SufferingBruin> I never saw this opening. Looks like an Alekhine in the opposite wing.|
|Nov-23-09|| ||Jedzz: I got this immediately, mostly due to this having almost exactly the theme of the Monday puzzle two weeks ago: Reichert vs E J Diemer, 1950|
|Nov-23-09|| ||zb2cr: Mate in 2 beginning with 21. ... Ng3+.|
|Nov-23-09|| ||think: What about making this puzzle slightly more difficult by starting at move 18?|
|Nov-23-09|| ||WhenHarryMetSally: Black to play. “Easy”
Why is it that we see some solutions and we don’t see others? How is it that the mind is sometimes blind to a move that is good? WHY is it that I can see this move, but find it inordinately difficult to see a good combinations of moves on Sunday?
22. Pxg3, Qh5++ #
|Nov-23-09|| ||johnlspouge: Monday (Very Easy)
R Koemetter vs G Welling, 1995 (21...?)
Black to play and win.
Material: B+2P for N. The White Kh1 is stalemated and invites a Greco mate.
Candidates (21...): Ng3+
21…Ng3+ 22.hxg3 Qh5#
|Nov-23-09|| ||WhenHarryMetSally: That black knight is giving white a helluva lot of grief!|
|Nov-23-09|| ||dzechiel: Black to move (21...?). Black is up two pawns. "Very Easy."|
We have seen this theme plenty of times, make a move that forces your opponent to create a weakness in his king's defences, then use that weakness to deliver checkmate.
Black gives up his knight with
This allows white but one legal move:
And now that the h-file is open, black delivers the coup de grâce...
If you failed to find this solution, you need to scan the board for all "forcing" moves (checks, and to a lesser extent captures, and to an even lesser extent, threats) and consider how forcing your opponent to make a particular move (or move a particular piece) changes the position to your advantage.
|Nov-23-09|| ||TheBish: R Koemetter vs G Welling, 1995|
Black to play (21...?) "Very Easy"
To call this "easy" or "too easy" would be a little redundant! (But I noticed it's quite popular to do so.) Quite a change from yesterday's brilliant study-like endgame.
I will say that it's a simple mate in 2:
21...Ng3+ 22. hxg3 Qh5#.
|Nov-23-09|| ||remolino: Well shame on me, I did not see the mate in two but saw in 30 secnds 21...Qe3 which wins also rather easily.
No credit for me on a Monday. First time ever.
But 21...Qe3 is an easy wins, will lead to mate or win at least a piece, plus Black already has two pawns.
|Nov-23-09|| ||sfm: Cute happy jumping at the end, then sacrificing itself.|
|Nov-23-09|| ||TheaN: Monday 23 November 2009
Birdie: -1s <> -1m
Material: Black up, 2
Candidates: Qxg2†, <[Ng3†]>
I think we had a similar combination not too long ago. Aside being a puzzle, I actually ain't seeing where the compensation is for White for the two pawns. If anyone is winning, it's Black, due to winning an immediate piece with 21....Bxc3, or I must be missing something (as 21....Nxc3 22.Nf3 is tricky, but with 21....Bxc3 it seems not). However, Black will gladly end White's misery with a simple mate in two:
<21....Ng3† 22.hxg3> getting the h-file to open up with the Queen around is rarely good. Now it's immediately fatal.
<22....Qh5‡ 0-1> time to check what White did here, and what the ideas were.
|Nov-23-09|| ||TheaN: 1/1
As many have pointed out, this may not be the best move to start the puzzle: after 18.Bf1? White is clearly lost, losing a lot of material aside the mating combination.
However, consider CG makes this a Tuesday puzzle from move 18....? on. 18....Nh3† (maybe a bit because it involves a pin, but no sac), 19....Nxf2† and 20....Nxe4† are no puzzle moves, and we are replaying a chess game that way. The real puzzle move is, indeed, 21....Ng3†. Although, that kinda makes this puzzle a bad one, because by the end of White's move 21, he's completely lost anyway.
Well, that for my two cents :).
|Nov-23-09|| ||stacase: Black's Knight is obviously the piece to move, but it took me forever to realize that there are two squares to say check from. One is a really neat "Old Mill" forcing White's King back and forth between two squares accomplishing nothing, and the other leads to a forced mate with Black's Queen delivering the blow. So:|
21 ....... Ng3+
22 Pxg3 Qh6#
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