< Earlier Kibitzing · PAGE 3 OF 3 ·
|Apr-22-07|| ||Gilmoy: Hah -- a Knight version of Damiano! Both sacs defend the f-pawn, which is itself just a roadblock for 1 more tempo. But the first sac is solely to gain a tempo for the second one!! I've never seen that theme before!|
I love the final "swinging gate" position so much -- I <imitated it once> :) Mine was just a skittles game on pogo.com (where I usually play), at 5+3 time control (5 minutes + 3 seconds per move). Let's not analyze my opponent's play too deeply ...
1.e4 e5 2.Nf3 Nc6 3.Bc4 Be7 4.d3 Nf6 5.Bg5 O-O 6.h4 d6 7.Nc3 Na5 8.Nd2 Nxc4 9.Nxc4 h6 10.Bxf6 Bxf6 11.Qf3 c6 12.g4? Bxh4 13.O-O-O Bg5+ 14.Kb1 b5 15.Nd2 a5 16.Qg2 a4 17.f4? Bxf4 18.Rf1 b4 19.Ne2? Bxd2 20.Ng3 Bg5 21.Nf5 Bxf5 22.gxf5 f6 23.Rh3 b3 24.c3 bxa2+ 25.Kxa2 a3 26.b3 Qb6 27.Rb1 Rb8 28.Qc2 d5 29.Rg3 dxe4 30.dxe4 c5 31.Rd3?
click for larger view
White messed up the Kingside attack, dropping a piece + 2 pawns. Still, there's the matter of finishing him off. After Rb1 Qc2, I thought my two-Rook theme was neutralized on b -- trade down, grind him with the Bishop, boring. Then he dangled the other Rook -- cue Stanishevsky --
31... c4 32.bxc4? Qb2+!
click for larger view
33.Rxb2 axb2+ 0-1
My b-Rook quits the rat race and takes a new job as a bodyguard, converting to a triangle mate at a1, with the protected P neatly filling the role of the diagonal-mover. It's the only time I've pulled it off with a pawn, or even seen such, until this game by Stanishevsky.
I didn't get to underpromote, but I conscripted White's Q to fill out my mating net -- that's got some charm, too.
|Apr-24-07|| ||alshatranji: "The method in his madness was to get the f3 Knight out of the way so that the rook could slide over from e3 to h3 and start the mating combination. The sacs allow him to get the knight out of the way without loss of tempo"|
Not only that. Notice that before White's 25th move, the rook's path is already clear. The aim of the second sacrifice is to protect the f6 pawn momentarily and divert the black queen away from it. If White played 25.Rh3 immediately, there would follow 25...h5, 26.gxh5 g5, 27.Qxg5 Qxf6, which prevents White's mating sacrifice, since the h pawn has not advanced yet. In short, the second knight sacrifice gives White a one move tempo gain.
|Apr-24-07|| ||fm avari viraf: A memorable game of stunning sacrifices. The combo is simply fantastic & charming.|
|Jan-17-08|| ||MorphyMatt: Of course 32. xh6+ xh6 33. gxf8+ h5 34. h8# was also possible, but not as pretty. Nice game!|
|Mar-10-08|| ||ketchuplover: I think 20.Rg3 is worthy of consideration|
|May-24-08|| ||addiction to chess: Stunning!
|Jun-25-08|| ||apexin: brilliant attack! best attacking game ever in my opinion.|
|Nov-22-08|| ||GrahamClayton: One of the unusual features of this game was White's sacifice of both Knights on the one square (d7) in the space of 3 moves. |
Here is another example of a player sacrificing 2 pieces on the same square in 3 moves:
D Ostapenko vs P Yartsev, 1969
|Nov-23-08|| ||SwitchingQuylthulg: A much better comparison should be A Rodriguez vs Z Kozul, 2004
in which White sacrifices 2 pieces in 3 moves <on the empty d7 square>.|
|Dec-17-08|| ||sergeidave: What do you say when you queen into a knight?
"Knight, check!"? :)
|Jan-02-09|| ||WhiteRook48: you knight the pawn|
|Jan-25-09|| ||TheaN: <Gilmoy>
If your opponent were to be a play-to-mate player, a nice mate combination could have been:
<33.Qa4 Rxa4† 34.Kb1 Ra1† 35.Kc2 b1=B†?! (b1=Q‡) 36.Kd1 Bxd3‡ 0-1> XD.
|Jan-26-09|| ||WhiteRook48: nice double knight sac|
|Feb-16-09|| ||WhiteRook48: great way to exploit a pin|
|May-09-09|| ||SBGiffy: It seems to me 20. Rg3 would of been winning also (threat of Qxh6). Only defence seems to be 20...h5, but then Qg5 is very strong with many winning lines for white.|
|Jul-12-09|| ||WhiteRook48: 29...Bf1 30 Rh4 changes nothing|
|Oct-04-10|| ||sevenseaman: One would think Stanishevsky hated horses but then brings one back to life to win the game. An appropriate pun!|
|May-08-11|| ||ZeejDonnelly: 14. Kh1! (is someone at my level allowed to dole out '!'s?)|
The calm lord of the white army vacates g1 for one of his howitzers. I wonder if anyone has a collection of such king moves that help create an attack by making g4 a possibility.
|Dec-16-11|| ||fetonzio: this is proof of God|
|Jul-28-12|| ||CharlyNY: What about 28...Bf1?|
|Aug-07-12|| ||vinidivici: lolol Wild Horses!! 2 knights sacrificed themselves at the f7 square, and it works!!|
|Aug-07-12|| ||LoveThatJoker: What an awesome game!
PS. <vinidivici> I am really glad that you commented on this game, as I would probably not have come across it otherwise today. Thank you! :)
This said, it should be noted that Stanishevsky sacrificed his Knights on d7, and not f7.
|Aug-07-12|| ||vinidivici: <LoveThatJoker>
No problem. All best games known probably end up as GOTD in this web.
I just make sure i dont miss a single GOTD game from beginning (year 2004). So i made a shortcut to GOTD collection on my browser, spend some times everyday to look at some games, and thanks to PhonyBenony account. And i dont even finish yet.
|Oct-25-12|| ||qqdos: <flawed gem> Is it heresy to suggest that from move 23 this game, a favourite of so many including myself, is less than sound? Black made some unwise Q-moves:- 25... Qxd7?= (better 25... Rh8); 28...Qd8?? (better 28...Bf1 29.Rf3 Be2 30.Rh3); and finally 29...Qxf6?? (better 29....Bf1 30.Rh5 Be2 31.Rh3 Bf1=) yielding a stone-cold mate in 5! White's first Knight sacrifice 23.Nd7 would still have won, but he had at least 4 stronger moves, including the virtual "knock-out" 23.g5! The second sacrifice 25.Nd7? was unnecessary, since 25.Rh3! h5 26.gxh5 would have given White a sizeable advantage. Hope this won't disappoint too many of you, but please put me right if you can restore the dignity of this ingenious double sacrifice. Cheers!|
|Nov-11-12|| ||Fusilli: <WhiteRook48: 29...Bf1 30 Rh4 changes nothing> 30.Rh4 doesn't work because then 30...Qxf6 is possible. If the game continuation follows, Black takes the rook on h4 with his queen.|
The computer gives 28...Bf1 29.Rxf1 Rg8 as giving Black an edge. And 29...Bf1 30.Rh5 Be2 31.Rh3 as 0.00, of course.
White could have kept a decisive advantage by other means, not sacrificing any of the knights. The first sac is fine, though, but the second one is wrong. 25.Rh3 and White is winning.
But of course, if White had not had done this, we would not be talking about the game, and it would not be fun.
I am checking everything with my engine, by the way. I think it is good etiquette to report when you do so. Bf1 is a "!!" move, I'd say.
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