Once: upon a time...
Okay so the solution is pretty straight-forward. Nothing more to see, nothing more to say, move along. So let's rewind the game to a point where something interesting happens. And let's rewind our time machine back to the middle ages, when knights were encased in steel armour and Monty Python rode the land banging coconuts together. My Lords and Ladies, I present ye olde guide to storming a castle. The field of battle stands thus, after whyte plays pawn to kynge's rook three (29. a3):  click for larger viewVerily, the whyte army stands well. Observe, I pray, the might of the doubled whyte rooks that holdeth the d file in a steely grip. The blacke kynge hides in his tower, yet his keep is not so strong as once it was. His kynge's knight pawn has moved forwards one square (g6), in the fashion called by the Italians as being "in fianchetto". Yet the bishop that lived awhile in this tower (on g7) has been slain. Thus has the tower been weakened at his kynge's bishop third (f6) and kynge's rook third (h6). The black kynge to his knyghte's second (29...Kg7). Blacke prepares for the retreat of his valiant knyghte, which is all alone at the edge of the field. Then, the kynge's knyghte's pawn to his fourth. Black's knighte to his kynge's bishop third (30 g4 Nf6). Whyte knyghte to kyng's bishop fifth! (31. Nf5!)
 click for larger viewA fine leap by the stallioned warrior! Howe'er blacke responds, whyte gains the attack. If the blacke kynge escapeth to his rook's house or his bishop's house, then mate swiftly follows. (31...Kh8 32. Qxf6+ Kg8 33. Qg7 or 31...Kf8 32. Qh6+ Kg8 33. Qg7#) <Fast forward in our time machine to the position after 33...Qb5>  click for larger viewThe whyte army has advanced yet further into blacke's domaine. The whyte queen now holds the blacke tower in a mighty grip from her station at king's bishop's sixth (f6). The kynge's knight file stands half open, ready for a rook to join in the attack from the kynge's knyght's house (g1). Now the whyte rook moves forwards one square to the queen's seventh (34. Rd7). If unattended, the whyte queen will next capture the bishop pawn, utter the cry of check and then proceed to checkmate along the seventh. The blacke rook defendeth from the bishop's house (34... Rf8). Yea, this prevents the doom of checkmate, but it seals the black kynge in to his keep where he will surely perish. Now whyte plays knyghte to bishops's fourth (35. Nf4). He prepares to give away his life, as if apparelled in a tabard of gules (wearing a red shirt). My Lords and Ladies, the rest ye know. A pair of rooks are exchanged, but the battle is already won for whyte. Your humble scribe begs to point out that whyte's attacking force numbereth precisely three - one in a gules tabard to offer his life (the knyghte) and two to giveth checkmate - the queen and rook. At one point in our tale, you might have thought that blacke's castle was a fine bastion, a mighty keep to rival Camelot itself. But this was merely a conjuror's illusion, a fancy constructed by Merlin to amuse the court. As we have seen, the castle was made of clay and straw, not rock and stone. "Camelot!"
"Camelot!"
"It's only a model." |