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Maxime Vachier-Lagrave vs Shakhriyar Mamedyarov
"Shak and Awe" (game of the day May-17-2016)
FIDE Grand Prix Tbilisi (2015), Tbilisi GEO, rd 1, Feb-15
Sicilian Defense: Najdorf Variation. English Attack Anti-English (B90)  ·  0-1
ANALYSIS [x]

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Kibitzer's Corner
Feb-15-15  Volmac: 41...♖b8 42.♗b5 a5 ends the game.
Feb-15-15
Premium Chessgames Member
  chancho: Just when you thought it was safe to go back into the water...
Feb-15-15  Ulhumbrus: With 21 Kd1 White appears to decide that if Black can keep Black's king in the centre so can White. Perhaps Vachier-Lagrave was inspired by the game Karpov vs Hort, 1971 However in the present case Black is able to connect his rooks by ..Ke7 whereas the move Kd1 does not connect the white rooks.
Dec-10-15  SeanAzarin: Lagrave Questions.
May-17-16
Premium Chessgames Member
  whiteshark: <Shak and Awe> Duplicate pun?
May-17-16  sfm: Do not make puns on the murder of more than a million people.
May-17-16  TheTamale: <sfm> That is a fair point.
May-17-16
Premium Chessgames Member
  kevin86: Mate will come very soon
May-17-16  lentil: I have NO idea what happened here. I see no plan, no strategy, just responsive tactics. That's why I am, and will remain, a patzer.
May-17-16
Premium Chessgames Member
  catlover: Mamedyarov sure made 6. Be3 look like a disaster. And he did it against a strong player, too.
May-17-16  JohnBoy: After 20...Nb4 I figure black is slightly better, but like <lentil> I would have no idea how to formulate a plan for either side here.
May-18-16
Premium Chessgames Member
  thegoodanarchist: <whiteshark: <Shak and Awe> Duplicate pun?>

I submitted "Shocron Awe" for this game a long time ago but it was never accepted:

Shocron vs Pilnik, 1959

Jul-08-16  WickedPawn: Can somebody explain the pun? Thank you.
Jul-10-16  SimplicityRichard: <WickedPawn: Can anybody explain the pun?>

"Shock and Awe" also known as Rapid Dominance is a military strategy of using overwhelming power right at the outset of a war in order to frighten and paralyse the enemy into submission and surrender. This doctrine and term "Shock and Awe" was coined by Harlan Ullman and James Wade of the US National Defense University.

And in this game, Shakhriyar, whose name's first two syllables closely rhyme with "Shock", defeats his opponent by employing a Rapid Dominance campaign beginning 6...Ng4, and expanding on the Kingside thus halting White's castling ambitions, and ultimately winning the game by successfully attacking White through speed and surprise from both sides of the board. As you might notice, White is "awed" by this attack that he is ready to settle for a draw; but the "Shak" campaign is having none of it!

And there we have it; "Shock and Awe" becomes "Shak and Awe".#

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