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Woodpusher (Computer)
Number of games in database: 19
Years covered: 2004 to 2011
Overall record: +1 -14 =4 (15.8%)*
   * Overall winning percentage = (wins+draws/2) / total games
      Based on games in the database; may be incomplete.

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C70 Ruy Lopez (2 games)
A04 Reti Opening (2 games)

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WOODPUSHER (COMPUTER)
(born 1989) United Kingdom

[what is this?]
Its author is John Hamlen. Woodpusher is a small chess program (< 64K) of conventional design. It uses an iterative deepening alpha-beta search with PVS and aspiration window enhancements. The first version of Woodpusher was born in 1989 as part of a university project looking into null-move search techniques by utilizing a database of attacks from and to all the squares on the board (maintained by using CHESS 4.5's bit-board implementation). Such data structures are used for both generating moves and making positional evaluations. Woodpusher's position evaluation intends to include true measures of mobility rather than relying on piece-square evaluations.

 page 1 of 1; 19 games  PGN Download 
Game  ResultMoves Year Event/LocaleOpening
1. Woodpusher vs Movei  ½-½73 2004 World Computer Chess ChampionshipA15 English
2. Woodpusher vs Diep  0-130 2004 World Computer Chess ChampionshipA04 Reti Opening
3. FIBChess vs Woodpusher 0-143 2004 World Computer Chess ChampionshipD04 Queen's Pawn Game
4. Shredder vs Woodpusher  1-041 2004 World Computer Chess ChampionshipC41 Philidor Defense
5. PARSOS vs Woodpusher 1-048 2004 World Computer Chess ChampionshipE12 Queen's Indian
6. Woodpusher vs Falcon  0-173 2004 World Computer Chess ChampionshipA09 Reti Opening
7. Deep Junior vs Woodpusher  1-051 2004 World Computer Chess ChampionshipC70 Ruy Lopez
8. Woodpusher vs Crazy Bishop  ½-½54 2004 World Computer Chess ChampionshipE05 Catalan, Open, Classical line
9. Woodpusher vs Jonny  ½-½95 2004 World Computer Chess ChampionshipA13 English
10. Woodpusher vs IsiChess  ½-½59 2004 World Computer Chess ChampionshipA12 English with b3
11. Deep Sjeng vs Woodpusher  1-048 2004 World Computer Chess ChampionshipC70 Ruy Lopez
12. booot vs Woodpusher  1-045 2011 World Computer Chess ChampionshipC11 French
13. Woodpusher vs Jonny 0-127 2011 World Computer Chess ChampionshipA04 Reti Opening
14. Woodpusher vs Shredder  0-138 2011 World Computer Chess ChampionshipE91 King's Indian
15. Junior vs Woodpusher 1-027 2011 World Computer Chess ChampionshipB33 Sicilian
16. HIARCS vs Woodpusher 1-033 2011 World Computer Chess ChampionshipA01 Nimzovich-Larsen Attack
17. Woodpusher vs The Baron 0-143 2011 World Computer Chess ChampionshipE20 Nimzo-Indian
18. Woodpusher vs Pandix 0-144 2011 World Computer Chess ChampionshipC54 Giuoco Piano
19. Rookie vs Woodpusher 1-055 2011 World Computer Chess ChampionshipC45 Scotch Game
 page 1 of 1; 19 games  PGN Download 
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Kibitzer's Corner
Nov-20-09  ILikeFruits: my friend...
call me...
woodpusher...
when can...
i break 1000...
comments...
Nov-20-09  WhiteRook48: Woody?
Nov-20-09  Buttinsky: Whoosh Puter
Nov-26-11  brucejavier: Wooden spoon
Nov-27-11  King Death: < brucejavier: Wooden spoon >

A fitting name anyway! If <Woody> hadn't been there, <Rookie> woulda taken it down instead.

Nov-27-11
Premium Chessgames Member
  Marmot PFL: It could sell well at Chrismas if people are looking for a computer they can beat.
Nov-30-11  rapidcitychess: Indeed a Woodpusher...
Dec-02-11
Premium Chessgames Member
  whiteshark: Chess programmer is <John Hamlen>, UK.

<Description given in 1995:>

Woodpusher is a small chess program (< 64K) of conventional design. It uses an iterative deepening alpha-beta search with PVS and aspiration window enhancements. The first version of Woodpusher was born in 1989 as part of a university project looking into null-move search techniques. True to it's origins, this new version of the program still uses the null-move throughout the search to recognize threats and to forward prune branches of the search tree. A database of attacks from and to all the squares on the board is maintained by using CHESS 4.5's bit-board implementation. These data structures are used for both generating moves and making positional evaluations. Woodpusher's position evaluation is maintained almost entirely incrementally while making and un-making moves during the search, with very little work done at the terminal nodes. The evaluation is therefore necessarily simple, but does include true measures of mobility rather than relying on piece-square evaluations.

Source: http://www.grappa.univ-lille3.fr/ic...

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