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Deep Fritz 
DEEP FRITZ 13
the newest version of the world's most popular chess program
NOW ON SALE AT THE CHESSGAMES STORE >>
 
Deep Fritz (Computer)
Number of games in database: 72
Years covered: 2000 to 2007
Overall record: +15 -19 =37 (47.2%)*
   * Overall winning percentage = (wins+draws/2) / total games
      Based on games in the database; may be incomplete.
      1 exhibition game, odds game, etc. is excluded from this statistic.

MOST PLAYED OPENINGS
With the White pieces:
 Catalan (5) 
    E06 E04
 Sicilian (5) 
    B90 B77 B44 B67 B36
 Nimzo Indian (4) 
    E55 E32 E21 E20
 Slav (4) 
    D17 D13 D12
With the Black pieces:
 Sicilian (8) 
    B97 B62 B42 B23 B46
 Nimzo Indian (7) 
    E32 E43 E51 E50 E49
Repertoire Explorer

NOTABLE GAMES: [what is this?]
   Deep Fritz vs Kramnik, 2006 1-0
   Kramnik vs Deep Fritz, 2002 0-1
   Deep Fritz vs Kramnik, 2006 1-0
   Kramnik vs Deep Fritz, 2006 1/2-1/2
   Deep Fritz vs Kramnik, 2002 1-0
   Deep Fritz vs Deep Junior, 2001 1-0
   Deep Fritz vs Deep Junior, 2001 1/2-1/2
   Kramnik vs Deep Fritz, 2006 1/2-1/2
   Deep Fritz vs Kramnik, 2002 1/2-1/2
   Kramnik vs Deep Fritz, 2002 1/2-1/2

NOTABLE TOURNAMENTS: [what is this?]
   Kramnik - Deep Fritz (2006)
   Brains in Bahrain (2002)

GAME COLLECTIONS: [what is this?]
   deep fritz by iywo

Search Sacrifice Explorer for Deep Fritz (Computer)
Search Google for Deep Fritz (Computer)


DEEP FRITZ (COMPUTER)

[what is this?]
Based off of the single processor series of chess engine called Fritz (Computer). Its other relatives include X3D Fritz (Computer) & Pocket Fritz (Computer) is a version that is compatible for mobile device play.

 page 1 of 3; games 1-25 of 72  PGN Download
Game  ResultMoves Year Event/LocaleOpening
1. Zsuzsa Polgar vs Deep Fritz 0-150 2000 KC Computer-Human EventA22 English
2. A Bezgodov vs Deep Fritz  ½-½90 2000 KC Computer-Human EventB46 Sicilian, Taimanov Variation
3. M Golubev vs Deep Fritz  0-135 2000 KC Computer-Human EventC47 Four Knights
4. B Alterman vs Deep Fritz 1-087 2000 KC Human-MachineA03 Bird's Opening
5. R Har-Zvi vs Deep Fritz  ½-½68 2000 KC Computer-Human EventC49 Four Knights
6. Deep Fritz vs Nimzo-8  ½-½89 2001 Computer Chess Match TournamentB44 Sicilian
7. Deep Junior vs Deep Fritz ½-½53 2001 BGN Computer QualifierB42 Sicilian, Kan
8. Deep Fritz vs Deep Junior 1-046 2001 BGN Computer QualifierD03 Torre Attack (Tartakower Variation)
9. Deep Fritz vs Junior  ½-½63 2001 Computer Chess Match TournamentE04 Catalan, Open, 5.Nf3
10. Shredder vs Deep Fritz  1-073 2001 Computer Chess Match TournamentE43 Nimzo-Indian, Fischer Variation
11. Deep Fritz vs Deep Junior 0-182 2001 BGN Computer QualifierD17 Queen's Gambit Declined Slav
12. Deep Junior vs Deep Fritz  ½-½60 2001 BGN Computer QualifierD37 Queen's Gambit Declined
13. Shredder vs Deep Fritz 1-042 2001 Computer Chess Match TournamentD15 Queen's Gambit Declined Slav
14. Shredder vs Deep Fritz  ½-½65 2001 Computer Chess Match TournamentE49 Nimzo-Indian, 4.e3, Botvinnik System
15. Deep Fritz vs Huebner  ½-½50 2001 Sparkassen Man-Machine MatchC01 French, Exchange
16. Deep Fritz vs Shredder ½-½52 2001 Computer Chess Match TournamentE21 Nimzo-Indian, Three Knights
17. Deep Fritz vs Deep Junior  0-172 2001 BGN Computer QualifierA29 English, Four Knights, Kingside Fianchetto
18. Deep Junior vs Deep Fritz  ½-½93 2001 BGN Computer QualifierB62 Sicilian, Richter-Rauzer
19. Deep Fritz vs Nimzo-8  ½-½30 2001 Computer Chess Match TournamentE06 Catalan, Closed, 5.Nf3
20. Deep Fritz vs Nimzo-8  ½-½66 2001 Computer Chess Match TournamentE55 Nimzo-Indian, 4.e3, Gligoric System, Bronstein Variation
21. Deep Fritz vs Germany 0-171 2001 Deep Fritz vs GermanyB77 Sicilian, Dragon, Yugoslav Attack
22. Deep Fritz vs Deep Junior  ½-½81 2001 BGN Computer QualifierE15 Queen's Indian
23. Deep Fritz vs Gambit Tiger  ½-½74 2001 Computer Chess Match TournamentD12 Queen's Gambit Declined Slav
24. Deep Fritz vs Nimzo-8  1-053 2001 Computer Chess Match TournamentE04 Catalan, Open, 5.Nf3
25. Huebner vs Deep Fritz  ½-½45 2001 Sparkassen Man-Machine MatchC96 Ruy Lopez, Closed
 page 1 of 3; games 1-25 of 72  PGN Download
  REFINE SEARCH:   White wins (1-0) | Black wins (0-1) | Draws (1/2-1/2) | Deep Fritz wins | Deep Fritz loses  
 

Kibitzer's Corner
< Earlier Kibitzing  · PAGE 3 OF 3 ·  Later Kibitzing>
Oct-15-06  cotdt: "closed" endgames?
Oct-15-06  Baron Harkonnen: I think Kramnik will. He requested already a copy of the software..I sure heŽll make it up some surprise for the computer and come up with a brilliant line. But i really wanted him (or Moro, or Anand or Topa) to play against Hydra..Ahhhhh that would be a totally diferent game..Who have the guts to play that monster anyway?
Nov-05-06  Pakistan: Its matter of keeping Name ,between Man & Machine,between Huminity & Machine,if we loos it will be great shame for all humin beings that they failed and machine won.God for bit
Nov-20-06  NimzoKing: HYDRA is incredible, last time i played it in June 2005, london, it beat me easily in about 40 minutes
Dec-05-06
Premium Chessgames Member
  BishopBerkeley: Congratulations, Deep Fritz!

Should we weep for humanity if the gap between human Chess talent and computer Chess talent grows wider and wider in favor of computers?

Not at all, I say!

Though I am not at all a fan of "fighting sports", I think the following analogy presents itself. Human Chess will come to be regarded as something like boxing or wrestling, whereas Computer Chess will come to be regarded as something like a gladiator competition. In one kind of fighting sport, there are no weapons; in the other there are weapons. Computer Chess is really Human+Computer Chess, "Chess with weapons", and it will never be otherwise. There will always be a human individual or team developing the system (or the system that develops the system).

Will people lose interest in Human Chess?

Not a chance!

[If I may quote an earlier post of mine on the Zsuzsa Polgar message board]:

Even if there were a Flawless Chessplaying Supercomputer that had defeated every human being in every game played against it over many centuries, that wouldn't keep human beings from playing against one another. Consider...

An inexpensive, poorly-maintained automobile that can manage 60 miles per hour can outrun the fastest human being living (easily). There are many millions of such automobiles (including several in front of my next door neighbors house), yet this does not in any way diminish the thrill of one human being running a race against another. Even so, if we had many millions of computer machines that could play Chess "perfectly", that would in no way diminish the excitement and challenge of one person playing against another.

[But will human players just become "openings zombies", memorizing long trees of openings from the best computers?]

Not likely. The number of possible openings combinations in Chess is so large, that even if we had The Definitive Book of Perfect Chess Openings compiled by The Flawless Chessplaying Computer mentioned above, focusing ones Chess study time on openings would still be a pretty poor way to become a strong human player, in my humble opinion. A certain amount of time spent on openings is fine, but I have to think that focusing on strategy, tactics, and positional concepts will generally yield a much better result, even at the highest levels of play.

Respected estimates of the number of possible board positions in the first 40 moves of a Chess game range from 10^40 to 10^120. That's from 1 followed by 40 zeroes to 1 followed by 120 zeroes:

http://mathworld.wolfram.com/Chess....

To give a sense of how big the number 10^120 is, typical intelligent estimates of the number of particles in the observable universe tend to fall in the neighborhood of 10^80. So, if we take the number of particles in the observable universe according to this estimate and multiply it by 10,000,000,000,000,000,000,000,000,000,000,000,000,000- - (!!!) we get a good approximation of the number of possible positions in the first 40 moves of Chess, according to one widely-respected estimate:

http://www.varatek.com/scott/bnum.h...

And by all means, congratulations to Unified World Chess Champion Vladimir Kramnik for his boldness in facing his silicon foe!

(: B Bishop Berkeley B :)

Dec-05-06
Premium Chessgames Member
  alexmagnus: <Respected estimates of the number of possible board positions in the first 40 moves of a Chess game range from 10^40 to 10^120.> Your information is from 70ies. Now the number of particles in the universe is estimated by 10^870.
Dec-05-06
Premium Chessgames Member
  WannaBe: Gonna buy meself a Roadrunner http://en.wikipedia.org/wiki/IBM_Ro... and then install Deep Fritz, and see how fast I can lose.
Dec-05-06
Premium Chessgames Member
  alexmagnus: 1,000,000,000,000,000 calculations per second? OMG.
Dec-05-06
Premium Chessgames Member
  WannaBe: Yeah, I can see it now... 1. d4 (20 seconds later) 1... e5 Black mates in 83 moves.
Dec-05-06  TefthePersian: We don't really know how many atoms there are in the universe. But when they say, "particles in the observable universe" what do they mean? Are they including quarks? Matter and energy convert from one to the other regularly, so...the number always changes. Even estimating it is very, very complicated.
Dec-05-06  TefthePersian: And dark matter makes the situation more complicated. It (probably) does not react electromagnetically so we can't see it. How do we then count the amount of particles in it? Exactly.
Dec-05-06  rover: <TefthePersian> Dark energy particles must be heavy, otherwise we would be able to observe their production in particle accelerators. So the number of dark matter particles is much lower than the number of baryons in the universe.
Dec-05-06  TefthePersian: <rover> "Dark energy particles must be heavy, otherwise we would be able to observe their production in particle accelerators. So the number of dark matter particles is much lower than the number of baryons in the universe."

The amount of dark matter is far, far more common than vanilla matter, and the composition of dark matter is unknown. So...

I don't know what you're saying about particle accelerators and dark matter creation.

Dec-05-06  rover: What I'm saying that various particles get created in high energy collisions in particle accelerators. Part of the energy gets converted into matter. The reason why the top quark was the last one to be discovered becouse it is the most massive one so it needed the most massive collisions to be created.

Now if dark matter particles (no idea why I wrote dark energy in my last post) were light they would be created in these collisions. Even if it doesn't get detected after the collision (quite likely), there would be some energy missing, so the creation of dark matter would be detected.

Now the fact is that this phenomenon is not detected, so the conclusion is that dark matter particles are heavy. So despite the fact that dark matter is more massive in the universe than baryonic matter there is probably less number of them.

Dec-05-06  TefthePersian: <rover> "What I'm saying that various particles get created in high energy collisions in particle accelerators."

Yes, but these are all normal matter/radiation. (Not dark matter/dark energy *Whatever the hell dark energy is*)

"Part of the energy gets converted into matter."

I don't know many particle acceleration experiments, physics is just an interest of mine, but I have no idea how this means that dark matter would be created from collision. The elecromagnetic force is the primary thing in particle collision, but also the strong force. We know that dark matter probably doesn't interact via the electromagnetic force, because uh...we can't see it.

"The reason why the top quark was the last one to be discovered becouse it is the most massive one so it needed the most massive collisions to be created."

I again don't understand the link between normal matter and dark matter in particle collision of normal matter and normal matter.

"Now if dark matter particles (no idea why I wrote dark energy in my last post) were light they would be created in these collisions."

If you could explain this, I would be happy.

"Even if it doesn't get detected after the collision (quite likely), there would be some energy missing, so the creation of dark matter would be detected."

We know that dark matter must interact via gravity, and it seems to fill in the the massive gap required of the universe's mass, so I don't mind saying that it's heavy. But I don't know the situation we're talking about here. What is being collided into what that would probably create dark matter if dark matter was "light"?

"Now the fact is that this phenomenon is not detected, so the conclusion is that dark matter particles are heavy. So despite the fact that dark matter is more massive in the universe than baryonic matter there is probably less number of them."

The universe is composed of roughly 3/4ths dark matter. It would have to be really, really massive to account for that difference in percentage in ...uh...dark-atom size. I think more likely is that Tal is inside each one of the dark atoms, and he makes the force of gravity act like a real man.

Jan-27-07  Dionyseus: Rybka has just dismanted Deep Fritz 10 in a 6 game classical time control match by a score of 5.5-0.5, the machines that were used were identical to the one used in the Kramnik - Deep Fritz 10 match:

You can download the pgn and the commentaries here:
http://perso.orange.fr/lefouduroi/t...

Feb-01-07  micartouse: A brief timeline of anti-computer strategy for world class players:

20 years ago - Play some crazy gambits and demolish the computer every game. Shock all the nerdy computer scientists in the room.

15 years ago - Take it safely into the endgame where its calculating can't match human knowledge and intuition. Laugh at its pointless moves. Win most the games.

10 years ago - Play some hypermodern opening to confuse it strategically and avoid direct confrontation. Be careful and win with a 1 game lead.

5 years ago - Block up the position to avoid all tactics. You'll probably lose a game, but maybe you can win one by taking advantage of the horizon effect. Draw the match.

Now - Play reputable solid openings and make the best possible moves. Prepare everything deeply, and never make a tactical mistake. If you're lucky, you'll get some 70 move draws. Fool some gullible sponsor into thinking you have a chance.

Apr-21-07  Voxation: Out of Fritz 9, Deep Fritz and X3D Fritz, which is the strongest and which is the weakest?
Feb-24-08  The Rocket: Well the strongest version is deep fritz, then comes x3dfritz(but i dont know if it really exists anymore,?), and lastly fritz 9 heres a site which provides computer rankings:

fritzhttp://www.computerchess.org.uk/ccr...

Feb-07-09  WhiteRook48: however the strongest computer is Rybka
Sep-21-12  Conrad93: We can never be certain about how many particles exist in the universe, but we can "estimate" the number.
Nov-28-13
Premium Chessgames Member
  whiteshark: testing <Deep Fritz 14 x64>:

http://cegt.forumieren.com/t36-test...

Dec-04-13
Premium Chessgames Member
  numbersguy70: Deep Fritz 14 definitely calculates quicker than Fritz 12 on my cheapo PC, but comparing exact same positions against Fritz 12, 14 reaches more drawish numerical evaluations every time. Kind of annoying, as I'm used to 1.0 to 1.5 being clearly winning for white, and now have to adjust to something less (still figuring it out).
Jan-23-14  SChesshevsky: I noticed this game

B Alterman vs Deep Fritz, 2000

where Fritz didn't seem to play very well. Yet in a couple of years it looks like he could beat and split a match with Kramnik and by 2006 appeared easily Kramnik's equal and possibly better.

Any computer chess fans know the story on this seemingly sharp development by Fritz?

Jan-23-14
Premium Chessgames Member
  mrbasso: Deep Fritz 14 is a marketing stunt.
It is not related to Fritz 12 in any way. It is Pandix with a new name.

Computerchess programming made a big leap forward between 2000 and 2006 and the hardware got much better as well. The improvement of Fritz (Quest) was in reality not big compared to the improvement of other engines in this period.

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