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AylerKupp
Member since Dec-31-08 · Last seen May-23-13
About Me (in case you care):

Old timer from Fischer, Reshevky, Spassky, Petrosian, etc. era. Active while in high school and early college, but not much since. Never rated above low 1800s and highly erratic; I would occasionally beat much higher rated players and equally often lose to much lower rated players. Highly entertaining combinatorial style, everybody liked to play me since they were never sure what I was going to do (neither did I!). When facing a stronger player many try to even their chances by steering towards simple positions to be able to see what was going on. My philosophy in those situations was to try to even the chances by complicating the game to the extent that neither I nor the stronger player would be able to see what was going on! Alas, this approach no longer works in the computer age. And, needless to say, my favorite all-time player is Tal.

I also have a computer background and have been following with interest the development in computer chess since the days when computers couldn't always recognize illegal moves and a patzer like me could beat them with ease. Now it’s me that can’t always recognize illegal moves and any chess program can beat me with ease.

But after about 2 years (a lifetime in computer-related activities) of playing computer-assisted chess, I think I have learned a thing or two about the subject. I have conceitedly defined "AylerKupp's corollary to Murphy's Law" as follows:

"If you use your engine to analyze a position to a search depth=N, your opponent's killer move (the move that will refute your entire analysis) will be found at search depth=N+1, regardless of the value you choose for N."

I’m also a food and wine enthusiast. Some of my favorites are German wines (along with French, Italian, US, New Zealand, Australia, Argentina, Spain, ... well, you probably get the idea). One of my early favorites were wines from the Ayler Kupp vineyard in the Saar region, hence my user name. Here is a link to a picture of the village of Ayl with a portion of the Kupp vineyard on the left: http://en.wikipedia.org/wiki/File:A...

You can send me an e-mail whenever you'd like to aylerkupp(at)gmail.com.

And check out a picture of me with my "partner", Rybka (Aylerkupp / Rybka) from the CG.com Masters vs. Machines Invitational (2011). No, I won't tell you which one is me.

-------------------

Analysis Tree Spreadsheet (ATSS).

The ATSS is a spreadsheet developed to track the analyses posted by team members in various on-line games (XXXX vs. The World, Team White vs. Team Black, etc.). It is a poor man's database which provides some tools to help organize and find analyses.

I'm in the process of developing a series of tutorials on how to use it and related information. The tutorials are spread all over this forum, so here's a list of the tutorials developed to date and links to them:

Overview: AylerKupp chessforum

Minimax algorithm: AylerKupp chessforum

Principal Variation: AylerKupp chessforum

Finding desired moves: AylerKupp chessforum

Average Move Evaluation Calculator (AMEC): AylerKupp chessforum

-------------------

Chess Engine Evaluation Project

Some time ago I started but then dropped a project whose goal was to evaluate different engines' performance in solving the "insane" Sunday puzzles. I'm planning to restart the project with the following goals:

(1) Determine whether various engines were capable of solving the Sunday puzzles within a reasonable amount of time, how long it took them to do so, and what search depth they required.

(2) Classify the puzzles as Easy, Medium, or Hard from the perspective of how many engines successfully solved the puzzle, and to determine whether any one engine(s) excelled at the Hard problems.

(3) Classify the puzzle positions as Open, Semi-Open, or Closed and determine whether any engine excelled at one type of positions that other engines did not.

(4) Classify the puzzle position as characteristic of the opening, middle game, or end game and determine which engines excelled at one phase of the game vs. another.

(5) Compare the evals of the various engines to see whether one engine tends to generate higher or lower evals than other engines for the same position.

If anybody is interested in participating in the restarted project, either post a response in this forum or send me an email. Any comments, suggestions, etc. very welcome.

-------------------

Ratings Inflation

I have recently become interested in the increase in top player ratings since the mid-1980s and whether this represents a true increase in player strength (and if so, why) or if it is simply a consequence of a larger chess population from which ratings are derived. So I've opened up my forum for discussions on this subject.

As of this writing (Mar-2013) I've managed to collect the FIDE rating lists from year end 1966 to year end 2012 in a spreadsheet, and you can download it from here: http://rapidshare.com/files/1057538.... It is quite large (89 MB) and to open it you will need Excel 2007 or later version or a compatible spreadsheet.

The spreadsheet also contains several charts and summary information. If you are only interested in that and not the actual rating lists, you can download a much smaller (570 KB) spreadsheet containing the charts and summary information from here: http://rapidshare.com/files/3731810...(summary).xls. You can open this file with a pre-Excel 2007 version or a compatible spreadsheet.

FWIW, after looking at the data I think that ratings inflation, which I define to be the unwarranted increase in ratings not necessarily accompanied by a corresponding increase in playing strength, is real, but it is a slow process. I refer to this as my "Bottom Feeder" hypothesis and it goes something like this:

1. Initially (late 1960s and 1970s) the ratings for the strongest players were fairly constant.

2. In the 1980s the number of rated players began to increase exponentially, and they entered the FIDE-rated chess playing population mostly at the lower rating levels. The ratings of the stronger of these players increased as a result of playing weaker players, but their ratings were not sufficiently high to play in tournaments, other than open tournaments, where they would meet middle and high rated players.

3. Eventually they did. The ratings of the middle rated players then increased as a result of beating the lower rated players, and the ratings of the lower rated players then leveled out and even started to decline. You can see this effect in the 'Inflation Charts' tab, "Rating Inflation: Nth Player: 1966 – 2012" chart, for the 1500th to 5000th rated player.

4. Once the middle rated players increased their ratings sufficiently, they began to meet the strongest players. And the cycle repeated itself. The ratings of the middle players began to level out and might now be ready to start a decrease. You can see this effect in the same chart for the 100th to 1000th rated player.

5. The ratings of the strongest players, long stable, began to increase as a result of beating the middle rated players. And, because they are at the top of the food chain, their ratings, at least so far, continue to climb. I think that they will eventually level out but if this hypothesis is true there is no force to drive them down so they will stay relatively constant like the pre-1986 10th rated player and the pre-1980 50th rated player. When this leveling out will take place, if it does, and at what level, I have no idea. It may be fun to try to figure it out.

You can see in the chart that the rating increase, leveling off, and decline first starts with the lowest ranking players, then through the middle ranking players, and finally affects the top ranked players. It's not precise, it's not 100% consistent, but it certainly seems evident. And the process takes decades so it's not easy to see unless you look at all the years and many ranked levels.

Of course, this is just a hypothesis and the chart may look very different 20 years from now. But, at least on the surface, it doesn't sound unreasonable to me.

Any comments, suggestions, criticisms, etc. are both welcomed and encouraged.

Chessgames.com Full Member

   AylerKupp has kibitzed 4546 times to chessgames   [more...]
   May-23-13 Team White vs Team Black, 2013 (replies)
   May-21-13 Robert James Fischer (replies)
 
AylerKupp: <diceman> It was not my wish to either "lose" Fischer or the Fischer vs. Karpov match. On the contrary, it saddens me greatly to have lost the opportunity to see the games that would have resulted from the Fischer vs. Karpov match (which I suspect would have been of ...
 
   May-19-13 AylerKupp chessforum
 
AylerKupp: <perfidious> Yes, I remember the Van Der Werf book, although I never had it. Believe it or not, Amazon is still offering it, and at a very reasonable $ 16.95 plus shipping. But, since it was written in 1996, it is probably hopelessly out of date. There is also a book by ...
 
   May-19-13 J L Hammer vs Nakamura, 2013
 
AylerKupp: <parmetd> If the Noteboom has been all but completely refuted by correspondence chess then I suspect that this must be a relatively recent development. Sherbakov in his book (2012) considers 16.f4 to be the main line after 15.Nd2 so either he wasn't aware of this development
 
   May-18-13 Norway Chess Tournament (2013) (replies)
 
AylerKupp: <dx9293> See my comments to your earlier post about 16...a4 at J L Hammer vs Nakamura, 2013 which I think is a more appropriate place to discuss this game.
 
   May-16-13 Svidler vs Karjakin, 2013 (replies)
 
AylerKupp: <Strongest Force> Yes, it was the same way with me. Then I stopped growing and that was the end of my basketball aspirations. Funny how the same thing happened to my chess aspirations.
 
   May-15-13 Karjakin vs Nakamura, 2013 (replies)
 
AylerKupp: <caissafan1963> Fischer said many things in his life, not all of them correct. Fischer played White against the Dragon before the strength of the Soltis variation for Black with ...h5 was fully appreciated. It pretty much stops White's attack dead in its tracks, or at least ...
 
   May-14-13 Carlsen vs Radjabov, 2013 (replies)
 
AylerKupp: Let's not forget the significant time advantage that Carlsen has. Soon Radjabov will be reduced to 30 secs per move for the rest of the game. Not a good situation to be in a complex endgame where precise calculation is required, not to mention against Carlsen. So, while in the ...
 
   May-14-13 Komodo (Computer)
 
AylerKupp: <pbercker> I use Arena myself but I certainly wouldn't call myself an expert on it. When I first started using chess engines I selected Arena because it was the most comprehensive of the free engines (I'm cheap). I have Rybka 4 so I also have the Rybka/Fritz interface, but I
 
   May-13-13 DcGentle chessforum (replies)
 
...
 
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De Gustibus Non Disputandum Est

Kibitzer's Corner
< Earlier Kibitzing  · PAGE 35 OF 35 ·  Later Kibitzing>
Feb-20-13  beatgiant: <AylerKupp>
<maybe the "solution" is to establish a mean chess rating and periodically renormalize the ratings.>

Well, if ratings are also supposed to represent a prediction like "if player A is 100 points above player B, player A will usually beat player B", then the options for renormalizing are limited.

Consider an example: Suppose in year 1980 you have roughly six groups of masters: the top, second, third, fourth, fifth and sixth tiers, with rating levels at 2700, 2600, 2500, 2400, 2300, 2200. Between years 1980 and 2000 you have a big influx of new masters, most of whom are at a level between the fifth and sixth tiers, so now there are seven groups of masters, with ratings at 2800, 2700, 2600, 2500, 2400, 2300, 2200. Suppose you want to model the notion that "2800 rating in year 2000 is equivalent in strength to 2700 rating in year 1980". If you want to preserve the predictive meaning of rating differences, probably the only thing you could do is subtract 100 points from everyone's rating. You might consider the result meaningful for the top groups of masters, but note that the lowest group becomes rated 2100 and is below the cutoff for masters.

If you scrap the requirement that rating differences represent predicted outcomes between players, then you could simply use percentiles and say something like 99.99th percentile = 2800, 99.9th percentile = 2700 or whatever. That would make it simple to compare relative rankings over time and adjusted for population.

Maybe the actual "solution" would be two different rating systems, one for current use and one for historical comparisons?

Mar-01-13
Premium Chessgames Member
  AylerKupp: <<beatgiant> Maybe the actual "solution" would be two different rating systems, one for current use and one for historical comparisons?>

I doubt that! As soon as more than one system is "officially" used a chessic Einstein would begin to search for a Unified Field Theory. And I'm sure that many are doing exactly that already.

Mar-10-13  beatgiant: <AylerKupp>
<Unified Field Theory> There are at least two major problems with that.

First, it's not clear that comparison across historical eras means the same thing as contemporaneous comparison.

Sure, Steinitz at his peak racked up dominant results against all comers. But would you really bet on him against any top GM of today? So what do we actually mean when we say (as chessmetrics does, for example) that his peak rating was the same as Kramnik's peak rating?

This brings to mind the famous joke by <Jaymthetactician>: <If Botvinnik was 2500 later on, then Alekhine would only be rated around 2000 nowaday's, with Steinitz being about 1800, and Morphy being around 1500, Anderssen I think would 1300, while Philidor might be 1250.>

The second problem is, if a cross-era comparison is supposed to be unified with a contemporaneous comparison, we don't have, and can never have, any actual data for validating it.

Yes, there are some players like Lasker or Korchnoi whose careers spanned two or more chess eras, but their strength didn't remain constant - so we can't use, say, Korchnoi's results against today's players as an indicator of his strength in the 1960's and 1970's.

Mar-16-13
Premium Chessgames Member
  cro777: <AylerKupp> Lomonosov Tablebases (the first complete 7-piece endgame database) will be accessible online from the Aquarium 2012 interface from March 20, 2013.

According to Convekta Ltd, experts didn’t expect 7-piece endings to be cracked until after 2015, but Convekta programmers Zakharov and Makhnichev (the developers of the Aquarium interface) managed to solve this task in just 6 month using a new algorithm designed specifically for this purpose and run on the Lomonosov supercomputer based in the Moscow State University.

We have 525 tablebases of the 4 vs. 3 type and 350 tablebases of the 5 vs. 2 type. (The calculations for 6 pieces playing against a lone king weren’t done because the results are rather obvious). The total volume of all tablebases is 140 000 gigabytes.

Mar-17-13
Premium Chessgames Member
  AylerKupp: <cro777> Thanks for the info, I'll be looking forward to trying them in a few days.
Mar-17-13
Premium Chessgames Member
  AylerKupp: <beatgiant> I did a little more work in attempting to make some sense into the population-dependent rating changes. I was always bothered by my inability to reproduce Figure 6 from http://www.chessbase.com/newsdetail.... Well, I found the obvious mistake, my attempt at normalization involved dividing the number of players above a certain rating by the total number of players. Since long time data only exists for ratings above 2200, I should have divided by the number of players rated above 2200. So now my results pretty much match Bartlomiej Macieja's.

But I think that this figure is misleading because the scale makes it impossible to see if there was any inflation for higher rated players. So I created charts showing the percentage of players above a given rating level as a function of the number of players rated over 2200 over time. The results are now consistent with the unnormalized charts:

1. The percentage of players rated 2300, 2400, 2500, 2600, and 2700 initially declined from 1968 until about 1983, and then either leveled out or began to increase.

2. The effect was more pronounced the higher the rating category. The period of level percentages was shorter and the rate of percentage increases was higher the higher the rating category. So, while the percentage of those rated 2400 and above didn't quite double (10% to 20%) between 1990 and 2012, the percentage of those rated 2600 and above increased from about 0.4% in 1990 to more than 2% in 2012. And the percentage increase of those rated 2700 and above was even more dramatic.

This is consistent with the results for unnormalized data using the Nth rated player and for normalized data using both quartiles and percentiles. So it looks to me that the increases in ratings are real, regardless of whether the data is normalized or not.

Updated spreadsheets and charts can be downloaded from RapidShare using the following links:

Full data and charts, including yearly ratings: http://rapidshare.com/files/1057538...

Summary data and charts only, no rating lists: http://rapidshare.com/files/3731810...(summary).xls

Mar-22-13
Premium Chessgames Member
  hms123: <AylerKupp>

Do you think that the Arena interface can handle this computer?

http://www.nytimes.com/2013/03/22/t...

Mar-22-13
Premium Chessgames Member
  kutztown46: <AK> Thanks for the link to the article you posted on my forum a few weeks ago. I just discovered it. My forum gets little traffic so I got out of the habit of checking it. The article did bring back memories of our game.
Mar-22-13
Premium Chessgames Member
  kutztown46: <hms> I suppose an engine written for such a computer would not give a single number for an evaluation of a given position, but might rather output a probability distribution or something like that.
Mar-22-13
Premium Chessgames Member
  AylerKupp: <<hms123> Do you think that the Arena interface can handle this computer?>

Piece of cake. The beauty of the engine/GUI separation is that you can mix engines and GUIs provided that they each adhere to the WCI protocol. So what I would do is create a program that runs on, say, Windows, and masquerades as an engine. That program would receive/send WCI messages from Arena and forward/receive equivalent messages to/from the chess engine running on the quantum computer (which I'm reasonably sure will not run Windows!) connected to the Arena host computer via Ethernet.

Mar-23-13
Premium Chessgames Member
  scormus: Nice to read your comments about the MC-Radja game. I realise you were not so young, as you remember Jake LaMotta. Do you also remember the Manassa Mauler?

;)

Mar-24-13
Premium Chessgames Member
  AylerKupp: <scormus> Well, I'm not <that> old; both were somewhat before my time, particularly Dempsey. But I have a kinship with Jake LaMotta since I also acquired the nickname "Raging Bull" from one of my employees after my frequent, shall we say, somewhat emotional outbursts. And it was well justified.

I ran into the same guy about 10 years later when I started to work at another company and he was once again one of my employees. I assured him that I had changed somewhat in the 10 years since he had worked for me last and that I was somewhat more mature and less prone to emotional outbursts. He then said:

"Well, in that case I'm going to have to start calling you "Aging Bull".

I'm still laughing about that one.

Mar-25-13
Premium Chessgames Member
  scormus: <Aging Bull> I like that!

LaMotta was before my time too, let alone Dempsey! I do remember reading about LaMotta watching de Niro in the film and remarking "Hey, that's me!"

Mar-25-13
Premium Chessgames Member
  perfidious: <Aging Bull>, indeed!

Nice story and well worth a chuckle.

About my earliest memory of boxing-not that I was ever an aficionado by any stretch-is seeing the colour photos in Life Magazine from the first Ali-Frazier bout in 1971, in fifth grade.

Apr-02-13
Premium Chessgames Member
  cro777: <7-piece Lomonosov Tablebases>

Currently, the tablebases available online include 200 most important endings. By the beginning of summer, we will have access to all other 7-piece endings.

The tablebases are accessible via Aquarium interface. Aquarium 2012 Update 2 must be installed. (After installation, in the analysis tab, TB6 Online will be renamed to TB7 Online).

I have tried them using the following game from the recent German Chess League (Schachbundesliga)

Gordon, Stephen J (2556) - Smeets, Jan (2613)

(Schachbundesliga 2013.02.23)

1. d4 d5 2. c4 c6 3. Nf3 Nf6 4. Nc3 e6 5. Bg5 Nbd7 6. cxd5 exd5 7. e3 Be7 8. Bd3 Ne4 9. Bxe7 Qxe7 10. Qc2 Ndf6 11. O-O Bf5 12. Rab1 O-O 13. Na4 g6 14. b4 a6 15. Ne5 Rfe8 16. Rfe1 Nd6 17. Bxf5 Nxf5 18. Nc5 Nd6 19. a4 Nh5 20. a5 Ng7 21. f3 f6 22. Ng4 Rad8 23. e4 dxe4 24. fxe4 h5 25. Ne3 Nxe4 26. d5 Nxc5 27. bxc5 Qe4 28. d6 Qxc2 29. Nxc2 Rxe1+ 30. Rxe1 Rd7 31. Nd4 Kf7 32. Kf2 Ne8 33. Kf3 Nxd6 34. cxd6 Rxd6 35. Nb3 Rd5 36. Re3 c5 37. Ke2 c4 38. Nd2 Rxa5 39. Nxc4 Rd5 40. Rb3 b5 41. Ne3 Rd4 42. Nc2 Rc4 43. Kd3 h4 44. Nd4 Ra4 45. Ke3 Ra2 46. Kf3 Rd2 47. Nxb5 axb5 48. Rxb5 h3 49. gxh3 Rxh2 50. Kg3 Rd2 51. h4 Rd3+ 52. Kg2 Ke6 53. Ra5 Rd5 54. Ra8 Re5 55. Rg8 Kf7 56. Ra8 Kg7 57. Kg3 Re3+ 58. Kg2 Rd3 59. Rb8 Ra3 60. Rc8 Rb3 61. Ra8 Rb7 62. Kg3 Rf7 63. Kf4 Rf8


click for larger view

[Draw: 64.Ra6 Lomonosov tables]

64.Ra1, 64.Ra2 and 64.Ra3 is also draw.

Gordon missed the draw. He played <64.Ra7+?>

[Black mates in 40: 64...Kh6 65.h5 g5+ ... Lomonosov tables]

The game continued:

64. Ra7+ Kh6 65. h5 g5+ 66. Kf5 Rb8 67. Kxf6 Rf8+ 68. Ke5 g4 69. Ke4 Kxh5 70. Rh7+ Kg5 71. Ke3 g3 72. Rg7+ Kh4 73. Ke2 Kh3 74. Rh7+ Kg2 75. Re7 Rh8 76. Re6 Kh1 77. Rg6 g2 78. Kf2 Rf8+ 0-1

Apr-06-13
Premium Chessgames Member
  AylerKupp: <cro777> Thanks for the information. I'm not an Aquarium user so for me that would require an investment in (a) Aquarium 2012 for about US $40 and (b) Aquarium 2012 Upgrade 2 for about US $30. Which wouldn't be bad except that Convekta is only offering free online access until the end of 2013. And even then it might be OK for me except for the uncertainty of continued on-line access. If it was a reasonable price then I would consider it but right now it is an unknown. So since I'm satisfied with my current free Arena GUI I think that I'm going to hold off until Convekta provides complete pricing information for continued on-line access so that I know what my total financial commitment will be.

Who knows, maybe Convekta will some day provide free access to 7-piece Lomonosov tablebases like they currently do for 6-piece Nalimov tablebases. Of course, by that time there will be probably be substantial progress in "xxxsov" 8-piece tablebases requiring 300 petabytes of disk storage and we'll start the process all over again. :-)

Apr-06-13
Premium Chessgames Member
  AylerKupp: <cro777> On a separate note, I've been trying out the tablebase program you suggested, FinalGen. I've tried it with the following two positions from http://chessok.com/?page_id=27966 :

1. From 9th game of the World Championship match between Steinitz and Gunsberg (new York, 1890-1891). The game ended in a draw but the issue was whether Gunsberg had a winning position.:


click for larger view

Results: FinalGen solved it in 01:01:50. The answer is yes.

Number of final positions evaluated: 1.41E+11
Disk space required: 25GB, 975MB

1.Kf6 – Black wins or Draw
1.Kh6 – Black wins or Draw
1.Kxg6 – Black wins or Draw
1.h5 – Black wins in 10
1.Kg4 – Black wins in 2
1.Ra3 – Black wins in 2
1.Ra8 – Black wins in 2
1.Ra7 – Black wins in 2
1.Ra6 – Black wins in 2
1.Rc5 – Black wins in 2
1.Rb5 – Black wins in 2
1.Rf5 – Black mates in 16
1.Rxa2 – Black mates in 15
1.Re5+ – Black mates in 13
1.Rd5 – Black mates in 13

2. From the "Can a king and a knight win a position against the opponent’s king assisted by 4 pieces and pawns"


click for larger view

Results: FinalGen solved it in 01:05:51:

Black mates in 22: 1...Nxc8+ 2.Ka8 Nb6+ 3.Ka7 Nc4 4.e4 Nd2 5.e5 Nf3 6.e6 Nd4 7.e7 Nc6+ 8.Ka8 Nxe7 9.Ka7 Nd5 10.Ka8 Nb6+ 11.Ka7 Nd7 12.Ka8 Kb6 13.c3 Kc6 14.Ka7 Kc7 15.Ka8 Ne5 16.Ka7 Nc6+ 17.Ka8 Kb6 18.c4 Kc7 19.c5 Kc8 20.a7 Nb4 21.c6 Na6 22.c7 Nxc7#

Number of final positions evaluated: 1.51E+11
Disk space required: 29GB, 123MB

I don't know how much you have used the program but, contrary to what the documentation says, it is <not> capable of solving <all> king + piece + any number of pawn endgames. Some are simply too complex for the program to evaluate and others, while theoretically possible, are not practical to solve, requiring weeks of computer time and terabytes of disk space. The key to identifying required computational complexity and disk space utilization is mobility. Far advanced and/or blocked pawns restrict the number of moves to be considered and reduces the amount of disk space required. Conversely, a greater number of unblocked pawns increases the number moves and the required amount of time and disk space required, as does the presence of queens and rooks as opposed to knights and bishops.

I've been in contact with Pedro Pérez Romero and, unfortunately, he's run into some technical difficulties attempting to implement multi-core operation and this, with his limited amount of available time, has forced him to suspend further development of version 2.0 which was intended to provide multi-core operation. So there doesn't seem to be an immediate prospects to reduce the computational time required.

Still, all in all, a very good program that complements existing tablebase usage.

Apr-06-13
Premium Chessgames Member
  cro777: <AylerKupp: FinalGen is not capable of solving all king + piece + any number of pawn endgames.> That is my opinion too. Nevertheless, I find the program useful as a complement to Lomonosov Tablebases. Besides, we may expect improvements (in the future).

BTW, Aquarium 2012 Upgrade 2 is free for Aquarium 2012 users.

Apr-07-13
Premium Chessgames Member
  AylerKupp: <cro777> Hmmm. At the ChessOK site, http://chessok.com/shop/index.php?m..., it indicated that they were charging US $39.95 for Aquarium 2 (either CD or download) and $ 29.00 for the Aquarium 2 upgrade (again, either CD or download). Maybe if you order Aquarium 2 at this time you get the upgrade include free of charge, but I am not sure.

As far as FinalGen not really being capable of solving all king + piece + any number of pawn endgames, that's not my opinion, it's Pedro Pérez Romero's, and he should know. :-) He's the one that told me the constraints. And I also find the program useful and complementary to the various standard tablebases. Unfortunately it looks like "real life" has caught up with him and he doesn't think that he will have much time to make modifications. In the near future, although that might hopefully change.

Apr-07-13
Premium Chessgames Member
  cro777: <AylerKupp> It's about the distinction between update and upgrade.

Aquarium 2012 Update 2 (necessary to use the Lomonosov) is a free update of the Aquarium 12 (if you have or purchase it). After installation, in the analysis tab of your Aquarium 12, instead of TB6 Online you now have TB7 Online.

On the other hand, if you have an earlier version of Aquarium (before Aquarium 12), you may upgrade it to Aquarium 2012 for $29.00 (instead of paying $39.95).

As you know, Convekta is offering free online access until the end of 2013. After that, I hope the cost will be reasonable. (Waiting for "xxx-ov" 8-piece tablebases and free 7-piece tablebases again).

Try to convince Romero to continue his excellent work as soon as "real life" makes that possible.

Apr-07-13
Premium Chessgames Member
  AylerKupp: <cro777> Aaaah, I stopped reading after the "up" and didn't notice that they were talking about 2 different things, update and upgrade.

Yes, I will gently try to convince Peter Romero to continue his excellent work. But with regard to multi-core operation it will be a big effort since the current program is written in assembly language and will probably require conversion to C in order to support 64-bit operation and make multi-threaded operation easier. A big job so I don't have high hopes. Part of me thought about offering to help but my programming skills have deteriorated over time and I'm very rusty, so I think I would probably make things worse rather than better.

He did indicate that he's willing to make small enhancements so as I use the program more and more I am compiling a list of hopefully small efforts that he might be willing to incorporate. Examples:

1. When you paste a FEN string you get a message indicating that the FEN string could not be pasted. But it was properly pasted so the error message is wrong.

2. When it displays the moves it either leaves them unnumbered or starts with 1. I suggested that he allow the user to specify a starting move number (default would be 1, of course) so that when the analysis moves are displayed they can be cut and pasted into a post without having to change the move numbers to correspond to the actual game. Little things like that.

Little things like that. If you have any suggestions I'm sure that you know that there is a FinalGen forum accessible from the main page. Then again, it's currently a free program so I don't think that any of us has any right to complain or make any demands on his time.

Apr-10-13
Premium Chessgames Member
  kutztown46: <AK> Are you going to sign up for the BOB game?
Apr-11-13
Premium Chessgames Member
  AylerKupp: <kutztown46> Yes, I just did. I overlooked the announcement, so thanks for letting me know. And it looks like we are both on Team White. Yeah!

I am actually looking forward to the experience since this is my first BOB and I can now let my fertile (usually over-fertile!) imagination soar without the reality of computer analysis to bring me down to earth.

And, unfortunately, it looks like <jepflast> is on Team Black. So I might have to dig up and dust off my old spreadsheet. Groan!

May-18-13
Premium Chessgames Member
  perfidious: <AylerKupp>: Read your comments on J L Hammer vs Nakamura, 2013 with interest, as I tried the Noteboom twice or thrice in correspondence in the late 1990s.

Back then, had a book by van der Werf (I think) on the line. Sharp, interesting stuff. One of my Noteboom games is on chesslive.de and I probably will submit it; another I will certainly send on to CG if I find it, as my opponent (~ 2550 ICCF) found what I believe was an improvement on existing theory and won.

May-19-13
Premium Chessgames Member
  AylerKupp: <perfidious> Yes, I remember the Van Der Werf book, although I never had it. Believe it or not, Amazon is still offering it, and at a very reasonable $ 16.95 plus shipping. But, since it was written in 1996, it is probably hopelessly out of date.

There is also a book by Andrew Soltis, only one year older, which can apparently be downloaded free in *.pdf format from many sources. But, like the Van Der Werf book, it must be hopelessly out of date. Still, if you want to take a trip down memory lane, the price is right.

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