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AylerKupp
Member since Dec-31-08 · Last seen May-20-13
About Me (in case you care):

Old timer from Fischer, Reshevky, Spassky, Petrosian, etc. era. Active while in high school and early college, but not much since. Never rated above low 1800s and highly erratic; I would occasionally beat much higher rated players and equally often lose to much lower rated players. Highly entertaining combinatorial style, everybody liked to play me since they were never sure what I was going to do (neither did I!). When facing a stronger player many try to even their chances by steering towards simple positions to be able to see what was going on. My philosophy in those situations was to try to even the chances by complicating the game to the extent that neither I nor the stronger player would be able to see what was going on! Alas, this approach no longer works in the computer age. And, needless to say, my favorite all-time player is Tal.

I also have a computer background and have been following with interest the development in computer chess since the days when computers couldn't always recognize illegal moves and a patzer like me could beat them with ease. Now it’s me that can’t always recognize illegal moves and any chess program can beat me with ease.

But after about 2 years (a lifetime in computer-related activities) of playing computer-assisted chess, I think I have learned a thing or two about the subject. I have conceitedly defined "AylerKupp's corollary to Murphy's Law" as follows:

"If you use your engine to analyze a position to a search depth=N, your opponent's killer move (the move that will refute your entire analysis) will be found at search depth=N+1, regardless of the value you choose for N."

I’m also a food and wine enthusiast. Some of my favorites are German wines (along with French, Italian, US, New Zealand, Australia, Argentina, Spain, ... well, you probably get the idea). One of my early favorites were wines from the Ayler Kupp vineyard in the Saar region, hence my user name. Here is a link to a picture of the village of Ayl with a portion of the Kupp vineyard on the left: http://en.wikipedia.org/wiki/File:A...

You can send me an e-mail whenever you'd like to aylerkupp(at)gmail.com.

And check out a picture of me with my "partner", Rybka (Aylerkupp / Rybka) from the CG.com Masters vs. Machines Invitational (2011). No, I won't tell you which one is me.

-------------------

Analysis Tree Spreadsheet (ATSS).

The ATSS is a spreadsheet developed to track the analyses posted by team members in various on-line games (XXXX vs. The World, Team White vs. Team Black, etc.). It is a poor man's database which provides some tools to help organize and find analyses.

I'm in the process of developing a series of tutorials on how to use it and related information. The tutorials are spread all over this forum, so here's a list of the tutorials developed to date and links to them:

Overview: AylerKupp chessforum

Minimax algorithm: AylerKupp chessforum

Principal Variation: AylerKupp chessforum

Finding desired moves: AylerKupp chessforum

Average Move Evaluation Calculator (AMEC): AylerKupp chessforum

-------------------

Chess Engine Evaluation Project

Some time ago I started but then dropped a project whose goal was to evaluate different engines' performance in solving the "insane" Sunday puzzles. I'm planning to restart the project with the following goals:

(1) Determine whether various engines were capable of solving the Sunday puzzles within a reasonable amount of time, how long it took them to do so, and what search depth they required.

(2) Classify the puzzles as Easy, Medium, or Hard from the perspective of how many engines successfully solved the puzzle, and to determine whether any one engine(s) excelled at the Hard problems.

(3) Classify the puzzle positions as Open, Semi-Open, or Closed and determine whether any engine excelled at one type of positions that other engines did not.

(4) Classify the puzzle position as characteristic of the opening, middle game, or end game and determine which engines excelled at one phase of the game vs. another.

(5) Compare the evals of the various engines to see whether one engine tends to generate higher or lower evals than other engines for the same position.

If anybody is interested in participating in the restarted project, either post a response in this forum or send me an email. Any comments, suggestions, etc. very welcome.

-------------------

Ratings Inflation

I have recently become interested in the increase in top player ratings since the mid-1980s and whether this represents a true increase in player strength (and if so, why) or if it is simply a consequence of a larger chess population from which ratings are derived. So I've opened up my forum for discussions on this subject.

As of this writing (Mar-2013) I've managed to collect the FIDE rating lists from year end 1966 to year end 2012 in a spreadsheet, and you can download it from here: http://rapidshare.com/files/1057538.... It is quite large (89 MB) and to open it you will need Excel 2007 or later version or a compatible spreadsheet.

The spreadsheet also contains several charts and summary information. If you are only interested in that and not the actual rating lists, you can download a much smaller (570 KB) spreadsheet containing the charts and summary information from here: http://rapidshare.com/files/3731810...(summary).xls. You can open this file with a pre-Excel 2007 version or a compatible spreadsheet.

FWIW, after looking at the data I think that ratings inflation, which I define to be the unwarranted increase in ratings not necessarily accompanied by a corresponding increase in playing strength, is real, but it is a slow process. I refer to this as my "Bottom Feeder" hypothesis and it goes something like this:

1. Initially (late 1960s and 1970s) the ratings for the strongest players were fairly constant.

2. In the 1980s the number of rated players began to increase exponentially, and they entered the FIDE-rated chess playing population mostly at the lower rating levels. The ratings of the stronger of these players increased as a result of playing weaker players, but their ratings were not sufficiently high to play in tournaments, other than open tournaments, where they would meet middle and high rated players.

3. Eventually they did. The ratings of the middle rated players then increased as a result of beating the lower rated players, and the ratings of the lower rated players then leveled out and even started to decline. You can see this effect in the 'Inflation Charts' tab, "Rating Inflation: Nth Player: 1966 – 2012" chart, for the 1500th to 5000th rated player.

4. Once the middle rated players increased their ratings sufficiently, they began to meet the strongest players. And the cycle repeated itself. The ratings of the middle players began to level out and might now be ready to start a decrease. You can see this effect in the same chart for the 100th to 1000th rated player.

5. The ratings of the strongest players, long stable, began to increase as a result of beating the middle rated players. And, because they are at the top of the food chain, their ratings, at least so far, continue to climb. I think that they will eventually level out but if this hypothesis is true there is no force to drive them down so they will stay relatively constant like the pre-1986 10th rated player and the pre-1980 50th rated player. When this leveling out will take place, if it does, and at what level, I have no idea. It may be fun to try to figure it out.

You can see in the chart that the rating increase, leveling off, and decline first starts with the lowest ranking players, then through the middle ranking players, and finally affects the top ranked players. It's not precise, it's not 100% consistent, but it certainly seems evident. And the process takes decades so it's not easy to see unless you look at all the years and many ranked levels.

Of course, this is just a hypothesis and the chart may look very different 20 years from now. But, at least on the surface, it doesn't sound unreasonable to me.

Any comments, suggestions, criticisms, etc. are both welcomed and encouraged.

Chessgames.com Full Member

   AylerKupp has kibitzed 4531 times to chessgames   [more...]
   May-20-13 Team White vs Team Black, 2013
   May-20-13 Robert James Fischer
 
AylerKupp: <harrylime> I don't think that comparing Fischer to a pit bull is inappropriate. When Fischer set his mind to do something, particularly when he was acting according to his principles, he was tenacious, and he never let go. And, like pit bulls, he was often misunderstood. ...
 
   May-19-13 AylerKupp chessforum
 
AylerKupp: <perfidious> Yes, I remember the Van Der Werf book, although I never had it. Believe it or not, Amazon is still offering it, and at a very reasonable $ 16.95 plus shipping. But, since it was written in 1996, it is probably hopelessly out of date. There is also a book by ...
 
   May-19-13 J L Hammer vs Nakamura, 2013
 
AylerKupp: <parmetd> If the Noteboom has been all but completely refuted by correspondence chess then I suspect that this must be a relatively recent development. Sherbakov in his book (2012) considers 16.f4 to be the main line after 15.Nd2 so either he wasn't aware of this development
 
   May-18-13 Norway Chess Tournament (2013) (replies)
 
AylerKupp: <dx9293> See my comments to your earlier post about 16...a4 at J L Hammer vs Nakamura, 2013 which I think is a more appropriate place to discuss this game.
 
   May-16-13 Svidler vs Karjakin, 2013 (replies)
 
AylerKupp: <Strongest Force> Yes, it was the same way with me. Then I stopped growing and that was the end of my basketball aspirations. Funny how the same thing happened to my chess aspirations.
 
   May-15-13 Karjakin vs Nakamura, 2013 (replies)
 
AylerKupp: <caissafan1963> Fischer said many things in his life, not all of them correct. Fischer played White against the Dragon before the strength of the Soltis variation for Black with ...h5 was fully appreciated. It pretty much stops White's attack dead in its tracks, or at least ...
 
   May-14-13 Carlsen vs Radjabov, 2013 (replies)
 
AylerKupp: Let's not forget the significant time advantage that Carlsen has. Soon Radjabov will be reduced to 30 secs per move for the rest of the game. Not a good situation to be in a complex endgame where precise calculation is required, not to mention against Carlsen. So, while in the ...
 
   May-14-13 Komodo (Computer)
 
AylerKupp: <pbercker> I use Arena myself but I certainly wouldn't call myself an expert on it. When I first started using chess engines I selected Arena because it was the most comprehensive of the free engines (I'm cheap). I have Rybka 4 so I also have the Rybka/Fritz interface, but I
 
   May-13-13 DcGentle chessforum (replies)
 
...
 
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De Gustibus Non Disputandum Est

Kibitzer's Corner
< Earlier Kibitzing  · PAGE 26 OF 35 ·  Later Kibitzing>
Aug-18-11
Premium Chessgames Member
  Open Defence: the sequence in question is 20...Bd4+ 21.Kh1 Nf2+ 22.Rxf2 Bxf2 23.Bg5

not sure whats the best move order here yet but 23...Qb4 24.Qe2 Bd4 25.Nc4 f6 26.Bf4

and I think you might need to run the engine all night to ascertain whether the loss of d6 is decisive or if Black has counterplay for an equal game...

but to me the varations beginning with 26...g5 27.Bxd6 Bxc3 and 27...Ra8 seem drawn by perpetual check, maybe there are improvements for White since the Black King has very few defences....


click for larger view

Aug-18-11
Premium Chessgames Member
  Open Defence: <ajile> try 23.Bg5 instead of Bf4
Aug-18-11
Premium Chessgames Member
  Open Defence: 23.Bg5 Qc7 24.Nc2 is interesting too
Aug-18-11
Premium Chessgames Member
  Open Defence: for instance 23.Bg5 Qc7 24.Nc2 Rf8 (IMHO best but you can try other alternatives like h6 for instance)

25.Bf6 Bg3 26.Qd2 Be5 27.Bxe5 dxe5 28.d6 Qd8 29.Qh6 Bc6 30.Ne3 (do the engines find this move?)


click for larger view

I hope these variations indicate how difficult the Benoni positions are to play practically in CC

The nature of the Benoni is such that it makes it a practical OTB weapon but impractical in CC as its very difficult to assess the positions and sometimes the tactics are too deep for the engines

Aug-18-11  DaringSpeculator: <I hope these variations indicate how difficult the Benoni positions are to play practically in CC

The nature of the Benoni is such that it makes it a practical OTB weapon but impractical in CC as its very difficult to assess the positions and sometimes the tactics are too deep for the engines>

It is a moot point now for this game, but for future reference doesn't this play to our strength with our superior computing power?

Aug-18-11
Premium Chessgames Member
  Open Defence: no <DS> if you see the Qc7 line I posted, the engine does not know its getting sucked into a losing line until I force 30.Ne3 then after a long grind all hell breaks loose
Aug-18-11
Premium Chessgames Member
  Open Defence: our engine power will only be a factor if we have good team work and run the lines out really deep
Aug-18-11  DaringSpeculator: <Open Defence: no <DS> if you see the Qc7 line I posted, the engine does not know its getting sucked into a losing line until I force 30.Ne3 then after a long grind all hell breaks loose>

Understood, but as previous world games have shown, our team does not follow the engines blindly. It seems to me that such positions will favor us much more.

Aug-18-11
Premium Chessgames Member
  Open Defence: over the last few team games I have seen a tendency for very early voting with a risk that an inferior move may get an early lead and its very difficult to claw back
Aug-18-11  DaringSpeculator: Yup, that's always a risk.
Aug-18-11
Premium Chessgames Member
  AylerKupp: The more I think about it and the more I read posts indicating the problem with a (possibly bad) move getting an early lead and being hard to change, the more I think that it would be better if chessgames.com didn't display the move voting results until the voting is completed.

For similar reasons, in the USA elections, results, even projected results, are not announced until the polls close in each time zone. Otherwise voters may get discouraged and not bother to vote for their candidate.

I would prefer that no results or projected results of nationwide elections be announced until all polling places close nationwide but that's probably not practical since there will always be leaks by those unable to resist the temptation to be the first to announce the result. It's hard enough already to keep the results unannounced.

Aug-19-11
Premium Chessgames Member
  Golden Executive: FWIW, some opinions about closed type of voting:

chessgames.com chessforum

Y Shulman vs The World, 2007 go to page 7 and start reading from this post:

<kwgurge: The closed voting system to be used in this game will hurt the World Team. There is no ability to know when a weaker move is leading the voting so as to be able to redouble the efforts to try to convince others to vote for a stronger move. This proved crucial on a couple of moves in the first GM Challenge game. Inferior moves are more likely to slip through.>

Aug-19-11
Premium Chessgames Member
  Golden Executive: I missed this:

Jan-11-07

"<chessgames.com>: Regarding the voting issue (open vs closed):

When the Chessgames Challenge was designed, we had lengthy internal debates as to the best kind of voting system. We finally concluded--or perhaps I should say "guessed"--that the open voting would give the most benefit to the World Team. Therefore, we set up the first game to use open voting.

It soon became obvious that it will be absolutely impossible for us to make any decision here without people continuing to petition us, claiming that our decision (whichever we choose) is a disaster.

Sure enough, it didn't take long before some people decided that this decision was absolutely disastrous, and that the game was in jeopardy unless emergency measures were taken. Members lobbied us with statements like these (these are direct quotes--but no need to mention names)

<More and more people around the place have been expressing their dissatisfaction with the numerical display.>

<I wish they didn't show how many votes each move currently had. The herd voting really stifles our best play imo.>

<The ballot display is a highly irritating...Complain to User: chessgames.com, and if enough people complain, they may find a way of changing their minds.>

<Further down the line in the game, this rather close-minded herd voting will cost us.>

< skip the complaints about the herd voting, since people clearly want to stick with the broken voting system for some bizarre reason.>

< I think [the open voting display] ruins the game>

<Perhaps we should use CLOSED VOTING for the next The World game. We eliminate herd voting that way>

<The frustration of watching 1-ply moves being selected by herd voting without convincing lines of analysis and without a longterm plan will drive serious, strong CC players away leading to a downward spiral in talent and analytical ability for the World team.>

The objections to the "broken voting system" were voiced so loudly that some even suggested we should change the format in the middle of the Arno Nickel game, lest the game end in certain disaster. We refused to change the protocol in the middle of the game as we viewed that as being highly unprofessional, but we did promise to revisit the issue when the Nickel game was over.

Well, now the Nickel game is over, and as promised we're exploring the alternatives.

Chessgames freely admits that it's impossible to predict the behavior of complex systems that involve human interaction. We never claimed to have devised the ultimate system or even that we'd know what such a system would look like. We now ask you to do the same: admit that you cannot predict the subtle nuances of systems dependant on people.

With that in mind, the next sensible step is to experiment. It would be a shame if the World lost their game with Shulman due to some unforeseen problem in the voting protocol, but at least then we will learn from direct experience and will be able to lay it to rest once and for all. The alternative is to rehash these tired arguments every single time we have a new Chessgames Challenge, and we're really not looking forward to that."

Aug-21-11
Premium Chessgames Member
  AylerKupp: <All> Since we decided not to play a Benoni in the V.Akobian vs. The World Game, should I delete the Benoni information from my forum's header (making room for the discussion of another possible line) or just leave it?

It may be my forum but I value your opinions.

Aug-21-11
Premium Chessgames Member
  Open Defence: you can create a user Benoni Defence and shift the header information there as a resource for other members like i did with

User: dutch defence

Aug-21-11
Premium Chessgames Member
  AylerKupp: <Open Defence> What a clever idea! It never occurred to me.

The more difficult question to answer is whether any of this Benoni stuff is worth keeping.

Aug-27-11
Premium Chessgames Member
  AylerKupp: <Open Defence> I was about to create a "Modern Benoni" user but then I thought that "Modern Benoni" couldn't have a forum unless it was a Premium Member. How did you get around that? Assuming, of course, that you didn't sign up "Dutch Defense" as a Premium Member.
Aug-28-11
Premium Chessgames Member
  AylerKupp: For now I copied and saved the Modern Benoni notes so I can add them to a "Modern Benoni" user forum when/if I can create a forum without a premium membership.
Aug-28-11
Premium Chessgames Member
  Open Defence: I just kept the info in the header/profile (bio) did not need a forum
Aug-29-11
Premium Chessgames Member
  AylerKupp: Silly me. I forgot that every member can have a profile. Maybe I was thinking ahead to also moving the Benoni-related comments from this forum to the user:Modern Benoni "forum" and then I realized that I couldn't do the latter. Thanks again.
Sep-07-11
Premium Chessgames Member
  Once: I've just deleted my "can we please keep it cordial" post in the World game because the post I was responding to has been deleted.

You might want to do the same if you spot this in time. Not a problem if you don't get the chance.

I'm really enjoying this World game because of the way that people are focussing on the chess. It would be great if we could keep it like that.

Sep-11-11
Premium Chessgames Member
  AylerKupp: <Once> Well, I didn't see it in time to delete it. But now both posts are deleted so mine is innocuous so it doesn't matter. All I'm saying is "thank you" to you and I've done that in the past for good reasons and I'm sure I'll do it in the future. Maybe I can get a credit for the next time that I need to thank you for a good story?

But I am glad that you beat me to it, otherwise I would have said something. Posters need to realize that their posts are occasionally inappropriate and that they need to better control themselves. And the only way to effectively do that is through peer pressure.

I don't know about you but I sometimes write a reply off-line, save it, reload it later, re-think it, re-word it, re-save it, and repeat doing that until I calm down somewhat. Then I delete the file and I feel much better. And sometimes I don't delete them just in case. :-)

I used this technique at various jobs. Whenever I was really upset about something work-related I would write a letter of resignation and save it. The next time that I got really upset I would reload it, re-word it, and save it back. I would do that as many times as necessary. Sure beats being out of a job!

Sep-11-11
Premium Chessgames Member
  Once: Good to talk to you - seems like we are on exactly the same wavelength. It amazes me that folks will say things on the internet that they would never say if the other person was in the same room with them.

Totally agree about peer pressure. CG admins like to take a very light touch here, so it's down to each member to make the website what it is. And that gives us a clear choice - do we want a chaotic site with flame wars or something more civilised?

I do have a different writing style though. My original training was as a civil servant (translation - a Government official). And in that world I had to write very quickly and aim to get it right first time. So I hardly ever save some writing to polish or rethink it later. Right first time is the motto I work to.

I guess the only exceptions to this are job applications and the book I am writing!

Sep-11-11
Premium Chessgames Member
  AylerKupp: <Once> I'm also writing a book (or at least trying to), a cook book, since food is my passion. Mine is intended to be a cookbook for beginners with a relatively small number of recipes but with an explanation of why things are done a certain way. With lots of pictures (and maybe a video), of course. It's been slow going because of all the time that I'm spending on chess but there are only so many hours in the day.

And, please, keep up your stories!

Sep-12-11
Premium Chessgames Member
  Once: I like the sound of the cookbook. As a non-cook, I have often wondered how much we could simplify cooking - reduce it to its core elements. Atomic cooking if you will.

So instead of a recipe with dozens of ingredients, what is the bare minimum number that I need to cook something good? Good quality ingredients, simply cooked, well chosen.

We had a french cousin come to visit recently who cooked a very simple meal of turkey escalopes in a sauce of roblochon, creme fraiche, mushroom and brandy. And that was all. No vegetables, no potatoes, nothing. A mile away from what us rosbeefs would have cooked.

Tasted fabulous of course.

He later admitted that it was the only dish he could cook. But what a simple thing to have as your only recipe.

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