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Chbuzz iamlam Altered Reps
Compiled by fredthebear

Chessbuzz, Fredthebear, and iamlam contributed to this collection.

"Chess is a sport. The main object in the game of chess remains the achievement of victory." ― Max Euwe

"You win some, you lose some, and your losses are never made up to you. She will simply have to do without; like it or not, she must face her losses and her helplessness to undo them." — Sheldon B. Kopp

"The harder you fall, the heavier your heart; the heavier your heart, the stronger you climb; the stronger you climb, the higher your pedestal." — Criss Jami

Bughouse Rules

Bughouse is an outrageously fun team game in which one partner plays White and the other plays Black. As a player captures an opponent's piece, that captured piece is passed to the partner. The partner can either make a regular chess move, or place any one of the pieces passed by the partner anywhere on the board! (well, almost anywhere - there are certain rules to follow that we go over in class). To add to the excitement, Bughouse is played with clocks at a quick pace (5 minutes) and players are allowed to TALK!! In fact, you have to talk in order to effectively communicate strategies with your partner. Of course, your opponents might overhear you and plan their counter strategy. So you could whisper, or even talk in secret codes! But you can't hide captured pieces - they have to stay out in the open where everyone can see them. Not fair pulling a rook out from under your beard! These rules and others are contained in he official USCF Bughouse Rules 5th Edition, which will be posted on the walls for Bughouse events. It was interesting to note, during Grandmaster Nigel Davies' recent instructional clinics, that he greatly encouraged Bughouse as a tool for developing the imagination.

IMPORTANT! Because of the high level of noise, Bughouse will be played only on pre-advertised Bughouse tournament days (normally around Halloween, plus or minus a week, and sometimes at other times during the year).

BUGHOUSE RULES (adapted from )

1. Number of Players - There are exactly two players on a team; they are called 'team members,' 'partners' or 'pardners' (Texas only). No substitutions of players are allowed at any time during the tournament. Ya dances with the pardner what brought ya. A Tournament can have many competing teams.

2. Bughouse Game - A 'Bughouse Game' matches one team member against one opponent, and the other team member against that opponent's partner. Play is conducted by the four players on two regulation chess boards, each starting from the normal chess starting position, with white moving first and each using a chess clock (digital takes precedence over analog). One partner plays White; the other Black. The first checkmate or time forfeit on either board ends the Game. If either partner on a team wins their board, then their team wins the Game. Just as in regular chess, there are multiple Games (rounds) per tournament.

3. Colors - For each Game, the team decides which partner is to play white and which is to play black. Once a Game is started, partners may not switch boards (and although you can always give advice to your partner, you cannot touch your partner's pieces).

4. Time control - The time control is Game in 5 minutes. Use 2 second delay when possible.

5. Bring a clock- Each team is responsible for providing a clock. If a team does not have a clock and their opponents do have a clock, the team without a clock forfeits. If neither team has a clock then both teams forfeit.

6. Completion of Move - If a player's hand has released a piece then that move cannot be changed, unless it is an illegal move. A move is not Completed until the piece is released AND the clock is pressed. If the clock has not been pressed then the opponent may not move (this is under review)

8. Illegal moves lose, if they are caught before the next move is made. I. If an opponent makes a move and starts the opponent's clock, they have forfeited the right to claim that illegal move. II. Before play begins both players should inspect the position of the pieces and the setting of the clock, since once each side has made a move all claims for correcting either are null and void. The only exception is if one or both players have more than five minutes on their clock, then the tournament director may reduce the time accordingly. III. Illegal moves, unnoticed by both players, cannot be corrected afterwards, nor can they become the basis for later making an illegal move claim. If the King and Queen are set up incorrectly when the game begins, then you may castle short on the queen side and castle long on the kingside. Once each side has made a move, incorrect setups must stay.

9. Passing pieces - When a piece is captured, the captured piece is passed to the partner only after the move is completed (opponent's clock is started).

10. Placing or moving pieces- A player has the option of either moving one of their pieces on their board or placing a piece their teammate has captured and passed to them. I. A captured piece may be placed on any unoccupied square on the board, with the exception that a pawn may not be placed on the first or last rank. II. Pieces may be placed to create or interpose check or checkmate. (under review - some variants do not allow "drop mates") III. A promoted pawn, which has been captured, reverts to a pawn and not the promoted piece.

11. Displaying captured pieces- A player may not attempt to hide pieces captured by their partner from the opponent. The first attempt will be a warning and the second attempt will result in forfeiture of the game.

12. Communicating allowed- Partners may verbally communicate throughout a game. It is legal for one partner to make move suggestions to the other partner. It is illegal and grounds for forfeiting the match if one partner physically moves one of their partner's pieces.

13. Clock Hand- Each player must push the clock button with the same hand they use to move their pieces. Exception: only during castling may a player use both hands. When capturing only one hand may be used. The first infraction will get a warning, the second a one minute penalty and the third will result in the loss of the game.

14. Touching a Clock- Except for pushing the clock button neither player should touch the clock except: I. To straighten it; II. If either player knocks over the clock his opponent gets one minute added to their clock; III. If your opponent's clock does not begin you may push their side down and repunch your side; however, if this procedure is unsatisfactory, please call for a director; IV. Each player must always be allowed to push the clock after their move is made. Neither player should keep their hand on or hover over the clock.

15. Define a win- A game is won by the player: I. who has mated their opponent's king; II. If the checking piece is not a knight or is not in contact (on an adjacent square) with the defending king and the defending player does not have any material to block the check, the defending player may wait until his or her partner supplies a piece provided their time does not run out. III. whose opponent resigns; IV. whose opponent's flag falls first, at any time before the game is otherwise ended, provided he/she points it out and neutralizes the clock while their own flag is still up; V. who, after an illegal move, takes the opponent's king or stops the clock; VI. an illegal move doesn't negate a player's right to claim on time, provided he/she does so prior to their opponent's claim of an illegal move. If the claims are simultaneous, the player who made the illegal move loses.

16. Defining a draw- A game is a draw: I. By agreement between the teams during the game only. II. If the flag of one player falls after the flag of the other player has already fallen and a win has not been claimed, unless either side mates before noticing both flags down. Announced checkmate nullifies any later time claims.

17. Replacing pieces- If a player accidentally displaces one or more pieces, he shall replace them on his own time. If it is necessary, his opponent may start the opponent's clock without making a move in order to make sure that the culprit uses his own time while replacing the pieces. Finally, it is unsportsmanlike to knock over any pieces then punch the clock. For the first offense the player will get a warning (unless this causes his flag to fall, in which case the opponent will get one extra minute added to his clock). For a second offense a one minute add-on for the opponent will be imposed. For a third offense the offender shall forfeit the game. Thereafter, the tournament director may use other penalties or expel a player from the event for repeated offenses.

18. Dispute between players - In case of a dispute either player may stop both clocks while the tournament director is being summoned. In any unclear situation the tournament director will consider the testimony of both players and any reliable witnesses before rendering his decision. If a player wishes to appeal the decision of a tournament director, the player must first appeal to the section chief then, if necessary, the player may appeal to the Chief floor director, whose decision in all cases is final.

19. TD touching the clock - The tournament director shall not pick up the clock; except in the case of a dispute.

20. Observer conduct - Spectators and players of another match are not to speak or otherwise interfere in a game. If a spectator interferes in any way, such as by calling attention to the flag fall or an illegal move, the tournament director may cancel the game and rule that a new game be played in its stead, and he may also expel the offending party from the playing room. The tournament director should also be silent about illegal moves, flag falls, etc. (unless there is an agreement with the players, before the game, to call them) as this is entirely the responsibility of the players.

21. Replacing a promoted pawn - If a player promotes a pawn they must leave the pawn on the board and clearly indicate to their opponent to what piece the pawn is being promoted too. The promoted pawn will be laid on it's side to indicate that it is a promoted pawn (MCS&C local rule - to prevent later disagreements about what piece the pawn was promoted to, and to avoid pawns annoyingly rolling about and off the board, a spare piece quickly found from another set should be used and placed in the normal upright position, an upside down rook still signifying a queen. The argument against this is nuclear proliferation of Queens, but I don't think it is a strong argument).

22. Replacement clock - Only a tournament director may determine if a clock is defective and change clocks.

23. Player behavior - Excessive banging of pieces or clock will not be tolerated and the offending player may be penalized with loss of time (Director discretion)

24. Insufficient Losing Chances- Insufficient losing chances claims cannot be made in Bughouse games.

25. Rules Not Covered Above - The Official Rules of Chess, 5th edition, shall be used to resolve any situation not covered by these rules.

Feb-22-23 stone free or die: Thanks Fred for that note. At some point this topic should get brought up on the Bistro, and a proper survey of de facto usage of the various other db's made.

Feb-23-23 petemcd85: <FSR: btw, has the site stopped uploading games submitted by users?> The link below explains how to upload or request, to upload games: PGN Upload Utility

Usually, if its a lot of games or a tournament, You can let me know on the support forum and i will get to it as soon as possible: support forum: chessforum

Please include the link to where I can find the games in PGN format. It will help get the games up quicker

Some of the sites I recommend to find reliable PGNs would be: TheWeek In Chess:'


P.S. The FIDE rating of the player must be over 2200 for us to upload games


Feb-23-23 FSR: <petemcd85> I know how to upload games to the site. Hundreds of games on this site were submitted by me. However, for the past week or so, some of the games that I have submitted have not been added to the database for some reason. Is this because the games were played by me or another player whose FIDE rating is below 2200? If so, that is a departure from prior practice of many years standing. Who authorized this?

18 zydeco pedo

Caro kann classical
Tal vs Botvinnik, 1960 
(B18) Caro-Kann, Classical, 58 moves, 0-1

Caro kann advance
Shirov vs Anand, 1998 
(B12) Caro-Kann Defense, 55 moves, 0-1

Caro kann panov
Miles vs Yusupov, 1985 
(B13) Caro-Kann, Exchange, 24 moves, 0-1

Caro kann panov
Nimzowitsch vs Alekhine, 1931  
(B13) Caro-Kann, Exchange, 36 moves, 0-1

Caro kannAdvance short var
T Shadrina vs V Gunina, 2011 
(B12) Caro-Kann Defense, 21 moves, 0-1

Topalov vs Kramnik, 2006 
(D18) Queen's Gambit Declined Slav, Dutch, 63 moves, 0-1

B Lasker vs Lasker, 1890 
(D13) Queen's Gambit Declined Slav, Exchange Variation, 43 moves, 1/2-1/2

Janowski vs Capablanca, 1916  
(D15) Queen's Gambit Declined Slav, 46 moves, 0-1

Kramnik vs Anand, 2008 
(D49) Queen's Gambit Declined Semi-Slav, Meran, 35 moves, 0-1

Vachier-Lagrave vs Fressinet, 2013
(D19) Queen's Gambit Declined Slav, Dutch, 26 moves, 1/2-1/2

Slav sokolov defense
R Janssen vs I Sokolov, 2002 
(D17) Queen's Gambit Declined Slav, 23 moves, 0-1

Slav argentinian def
Gelfand vs A Huzman, 2000 
(D10) Queen's Gambit Declined Slav, 48 moves, 1-0

English symmetrical
Karpov vs Topalov, 1994 
(A32) English, Symmetrical Variation, 39 moves, 1-0

English symmetrical
Korchnoi vs Ftacnik, 1997
(A32) English, Symmetrical Variation, 71 moves, 1-0

English symmetrical
Yan Zangirov vs V Ponomarev, 2009
(A32) English, Symmetrical Variation, 26 moves, 1-0

English symmetrical
Alekhine vs Z Zagrodzki, 1928 
(A04) Reti Opening, 43 moves, 1-0

English symmetrical
Kramnik vs Anand, 1996 
(A04) Reti Opening, 108 moves, 0-1

English symmetrical
Karpov vs Kavalek, 1974 
(A30) English, Symmetrical, 45 moves, 1-0

English symmetrical
Smyslov vs Gheorghiu, 1967 
(A15) English, 41 moves, 1-0

English symmetrical
Botvinnik vs Lilienthal, 1936 
(A15) English, 44 moves, 1-0

English symmetrical
Karpov vs Timman, 1986 
(A15) English, 105 moves, 1-0

English symmetrical
Kramnik vs Aronian, 2006 
(A15) English, 37 moves, 1-0

English symmetrical
Carlsen vs Aronian, 2007 
(A30) English, Symmetrical, 41 moves, 1-0

English symmetrical
Andersson vs Portisch, 1986 
(A15) English, 51 moves, 1-0

English symmetrical
Botvinnik vs A Khachaturov, 1943 
(A15) English, 34 moves, 1-0

English symmetrical
Keene vs A Lukowicz, 1974 
(A15) English, 33 moves, 1-0

English symmetrical - Bind
N Gaprindashvili vs R Servaty, 1974 
(B39) Sicilian, Accelerated Fianchetto, Breyer Variation, 17 moves, 1-0

English symmetrical - Bind
Anand vs I Morovic Fernandez, 1990 
(B32) Sicilian, 35 moves, 1-0

English symmetrical - Bind
Larsen vs Petrosian, 1966 
(B39) Sicilian, Accelerated Fianchetto, Breyer Variation, 30 moves, 1-0

Instructive Modern Chess Masterpieces ~ Stohl
Sadler vs Krasenkow, 1998 
(D31) Queen's Gambit Declined, 39 moves, 0-1

Semi-Slav Defense: Noteboom (D31) 0-1 MG Heavy pieces & Passers
Piket vs Ivanchuk, 1999 
(D31) Queen's Gambit Declined, 38 moves, 0-1

Semi-Slav Defense: Noteboom (D31) 0-1 brilliant, on-the-edge
Onischuk vs Shirov, 2007 
(D31) Queen's Gambit Declined, 42 moves, 0-1

Semi-Slav Def. Noteboom (D31) 0-1 It got HOT in the kitchen!
V Neverov vs Kramnik, 1991 
(D31) Queen's Gambit Declined, 40 moves, 0-1

Reti Opening: Anglo-Slav. Bogoljubow Var II (A12) 0-1Deflection
B Franciskovic vs R Svaljek, 2001 
(A12) English with b3, 32 moves, 0-1

Reti vs. Lasker's NY System (A12) 0-1 25.Qh1 debated
Reti vs Lasker, 1924 
(A12) English with b3, 45 moves, 0-1

Reti Opening: Anglo-Slav vs London Def System (A12) 0-1 EG
Smyslov vs Keres, 1951 
(A12) English with b3, 56 moves, 0-1

Double Fianchetto Reti (A12) 1-0 Philidor's Legacy in 1 w/a pin
Benko vs I A Horowitz, 1968 
(A12) English with b3, 20 moves, 1-0

Zukertort Opening 6.Be2: Q's Gambit Invitation (A04) 0-1
Radjabov vs A Volokitin, 1999 
(A04) Reti Opening, 29 moves, 0-1

Unusual Panov. Blk doesn't play ... d5. Wt plays early c4.
Alapin vs Nimzowitsch, 1911  
(B10) Caro-Kann, 43 moves, 0-1

Caro-Kann Defense: Exchange (B13) 1-0 Connected passers
Morozevich vs Anand, 2003 
(B13) Caro-Kann, Exchange, 35 moves, 1-0

Semi-Slav, Meran (D47) 0-1Crossfire, rob the pin, interference
Aronian vs Anand, 2013 
(D47) Queen's Gambit Declined Semi-Slav, 23 moves, 0-1

QGD: Capablanca /Semi-Slav (D43) 0-1He put her back...
D K Johansen vs I Rogers, 1980  
(D30) Queen's Gambit Declined, 28 moves, 0-1

Semi-Slav Defense: Normal (D45) 0-1 Bishop pair
M Markov vs Aronian, 2013 
(D45) Queen's Gambit Declined Semi-Slav, 29 moves, 0-1

Semi-Slav Defense: Romih Var (D46) 0-1 Back door!
B Gasic vs Keene, 1962  
(D46) Queen's Gambit Declined Semi-Slav, 33 moves, 0-1

Semi-Slav Def: Anti-Moscow Gambit (D43) 0-1 Lots of RK notes
Aronian vs Anand, 2007  
(D44) Queen's Gambit Declined Semi-Slav, 41 moves, 0-1

Semi-Slav Defense: Meran (D47)  0-1 40 pages of kibitz
Kramnik vs Topalov, 2006  
(D47) Queen's Gambit Declined Semi-Slav, 52 moves, 0-1

Semi-Slav Defense: Anti-Moscow Gambit (D44) 0-1 Tactical flurry
Grischuk vs Aronian, 2009 
(D44) Queen's Gambit Declined Semi-Slav, 29 moves, 0-1

Semi-Slav Defense: Anti-Moscow Gambit (D44) 0-1 Qside P roller
Mamedyarov vs Gelfand, 2008 
(D44) Queen's Gambit Declined Semi-Slav, 37 moves, 0-1

Semi-Slav Defense (D43) 0-1 B sac offers become melee!
Ljubojevic vs Giri, 2010 
(D43) Queen's Gambit Declined Semi-Slav, 33 moves, 0-1

Semi-Slav Def: Stoltz. Shabalov Attk 7.g4 (D45) 0-1 Naka's best
D Harika vs Nakamura, 2008 
(D45) Queen's Gambit Declined Semi-Slav, 38 moves, 0-1

Semi-Slav Defense (D43) 0-1 Nxf7 countered later by Q sac
H Stefansson vs Carlsen, 2007 
(D43) Queen's Gambit Declined Semi-Slav, 25 moves, 0-1

Semi-Slav Defense: Meran. Wade Var (D47) 0-1 Flush the King
Kasparov vs Kramnik, 1996 
(D47) Queen's Gambit Declined Semi-Slav, 35 moves, 0-1

Semi-Slav, Stoltz Var. Shabalov Attack (D45) 0-1 Arabian Mate
Gelfand vs Kramnik, 1996 
(D45) Queen's Gambit Declined Semi-Slav, 28 moves, 0-1

Semi-Slav Def. Botvinnik System. Lilienthal Var (D44) 1-0 She k
A Galliamova vs V Buturin, 1995
(D44) Queen's Gambit Declined Semi-Slav, 32 moves, 1-0

Simple minority attack win. Capa makes it look easy!
Capablanca vs Golombek, 1939 
(E34) Nimzo-Indian, Classical, Noa Variation, 29 moves, 1-0

Sicilian Wing Gambit (B20) 1-0 Dr. Schiller comments
Greco vs NN, 1620 
(B20) Sicilian, 20 moves, 1-0

56 games

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