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Jersey Joe
Chess Game Collections
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  1. 62 Most Instructive Games
    According to Irving Chernov and one of his "classic" books
    58 games, 1873-1961

  2. 98_A40 Dzindzi Indian aka The Beefeater
    The <Dzindzi Indian <1. d4 g6 2. c4 Bg7 3. Nc3 c5 4. d5 Bxc3+ 5. bxc3 f5 >>

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    is an extremely offbeat variation – and that’s exactly what makes it so dangerous!

    The effect of this surprising opening system can be devastating on the unprepared opponent, often forcing defensive gut reactions to this very different type of set-up. In this video on the Kingside Fianchetto Variation for white, we will examine black’s typical sources of counterplay against white’s disrupted center. I recommend that black plays to immediately establish pressure on white’s clumsy doubled pawns on c3 and c4 with early …Qa5, …Nd7-Nb6 maneuvers. It is also a great idea to remember the …Qa5-Qa6 idea, similar to variations in the Nimzo-Indian where black changes his focal point on those pawns to exploit white’s difficulty in defending them. Combining this pressure with castling queenside where position is closed, black will have a free hand to attack white’s kingside with pressure on the h-file. It is frequent in the Dzindzi Indian that black will completely tie down white’s pieces to the defense of the doubled c3 and c4 pawns and the defense of white’s kingside, to break the position open in the center with …e5 to fully exploit white’s lack of fluid coordination.

    = ♗ = ♗ = ♗ = ♗ = ♗ = ♗ = ♗ = ♗ = ♗ =

    This line is usually named after the grandmaster and two-time US Champion Roman Dzindzichashvili, who pioneered the defence in the 1980s. It looks like a strange cocktail of the Benoni, Dutch and Nimzo-Indian!

    Black's decision to capture on c3 unbalances the position in a way he couldn't hope to do otherwise, and for this reason the Dzindzi-Indian is an effective line to play as Black if you are desperate to win. One practical advantage from Black's point of view is that quiet responses by White tend to be at best unchallenging and sometime much worse than that, so the Dzindzi-Indian can be a successful choice against timid players.

    The follow-up of ...f5 is designed to avoid giving White a free hand in the centre.

    Black will usually try to keep the position as closed as possible, and then exploit White's obvious structural weaknesses on the queenside. An example of a successful Black strategy is seen in Handler-Kozul, Graz 2011, where White's 6 Nf3 and subsequent play leaves Black with little to fear.

    Generally speaking, White should be in a hurry to open the position, and the critical tries against the Dzindzi-Indian usually involve some form of gambit. One of these is <6 e4!? fxe4 7 f3>:

    White basically treats the position like a Dutch, and plays a Staunton-type gambit. In fact <7...exf3?!> (see Navara-Rozmbersky, Czechia 2001) is simply too risky, as White gets a very favourable version of the Staunton Gambit.

    Much wiser is <7...Nf6! 8 fxe4> and now either <8...Qa5 9 Qc2 d6> (see Onischuk-Sokolov, Viernheim 1995) or the immediate <8...d6> (see Liascovich-Tristan, Mar del Plata 2007), although even here Black must play accurately and White has some chances to keep an advantage.

    Another aggressive option for White is <6 h4!?>:

    The h2-h4 lunge is seen in a few Leningrad Dutch lines, and here it's more enticing because Black no longer has his dark-squared bishop. The main line runs <6...Nf6 7 h5 Rg8 8 hxg6 hxg6> and here White has more than one option:

    Possibly the most violent try is <9 g4!?>, which can cause Black serious problems if he doesn't know how to respond. However, Black's play in Bunzmann-Okhotnik, France 2002, beginning with <9...Qa5!>, seems quite convincing to me.

    Also possible for White is the strange-looking <9 Qa4!?>, which has been used successfully by one or two very strong players and is certainly more challenging than it initially appears. See Shishkin-Klimov, St Petersburg 2008, for an example of the problems Black can face here.

    Finally, <6 g4!?> is yet another violent attempt against the Dzindzi-Indian:

    This is probably not quite as critical as <6 e4> or <6 h4>, as long as Black remembers to meet <6...fxg4 7 h3> with the typical Dutch response <7...g3!>. See the game Bazart-Okhotnik, Creon 2008, for more details.

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    Opening Explorer

    check out: Game Collection: Modern - Dzindzi's 4...Bxc3+ 5.bxc3 f5

    there's a thematic overlap area to: Game Collection: 50_Bishop pair -how to get it in the opening

    28 games, 1914-2015

  3. 98_B06_Modern Tiger
    Some of you may be familiar with the Swedish Grandmaster Tiger Hillarp Persson's favourite line in the Modern Defence, <1 e4 d6 2 d4 g6 3 Nc3 Bg7 4 Nf3 a6>

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    Opening Explorer (396 games · 1964-2017) followed by <...b7-b5, ...Bb7, ...Nd7 and ...c7-c5,> but not necessarily in that move order.

    <1. e4 d6 2. d4 g6 3. Nc3 Bg7 4. Nf3 a6 5. a4 b6 6. Bc4 e6 7. O-O Ne7 8. Re1 >

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    Opening Explorer (21 games)

    <1. e4 d6 2. d4 g6 3. Nc3 Bg7 4. Nf3 a6 5. Be3 b5 6. Bd3 Bb7 7. Qd2 Nd7 8. a4 b4 9. Ne2 >

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    Opening Explorer (24 games)

    22 games, 1997-2017

  4. 98_B35-B39(+B27/B32)_(Hyper-)Accelerated Dragon
    The Accelerated Dragon begins with the moves:
    <1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6> The Accelerated Dragon features an early ...g6 by Black. An important difference between this line and the Dragon is that Black avoids playing ...d7–d6, so that he can later play ...d7–d5 in one move, if possible. Black also avoids the Yugoslav Attack, but since White has not been forced to play Nc3 yet, 5.c4 (the Maróczy Bind) is possible. The Accelerated Dragon generally features a more positional style of play than many other variations of the Sicilian.


    ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗

    <B27 - Hyperaccelerated Dragon / Sniper < 1. e4 c5 2. Nf3 g6 >>

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    Opening Explorer ||

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    <B38 / B39 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6 5. c4 Bg7 6. Be3 >

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    Opening Explorer

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    <1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 d6 6.Nc3 Nf6 7.Be2 Nxd4 8.Qxd4 Bg7 9.Be3 0-0 10.Qd2 Be6 11.Rc1 Qa5 12.f3 Rfc8 13.b3 a6 > the tabiya of the <Gurgenidze Variation <>>

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    Opening Explorer

    ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗

    <1. e4 c5 2. Nf3 g6 3. d4 cxd4 4. Nxd4 Nc6 5. c4 Bg7 6. Be3 Qb6 7. Nb3 Qd8 8. Nc3 Nf6 9. Be2 O-O 10. O-O d6 11. Nd4 >

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    Opening Explorer yet another important starting point (1377 games)

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    which leads to < 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7 6.Be3 Nf6 7.Nc3 0-0 8.Be2 d6 9.0-0 Bd7 10.Qd2 Nxd4 11.Bxd4 Bc6 12.f3 a5 >

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    Opening Explorer (305 games)

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    ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗

    PH Nielsen vid:

    Here's a book overview from User: parisattack:

    The Accelerated Dragon is getting a fresh look with Lalic's upcoming book.

    The AD may appeal to those looking for a defense with basic strategical ideas, a mostly fixed pawn structure and small number of candidate moves.

    The Sniper and Pterodactyl are closely related - and - some of the regular Dragon tomes cover the AD, also:

    Edritrice Accelerated Dragon B36-B39
    Edritrice Accelerated Dragon B34-B35
    Greet Starting Out: Accelerated Dragon
    Kristiansen Trends in the Accelerated Dragon
    Lalic Play the Accelerated Dragon
    Levy Sicilian - Accelerated Dragons
    Nielsen Accelarated Dragon
    Silman Accelerated Dragons
    Wade New Ideas in the Accelerated Dragon

    Henley Crushing White: The Sniper 1
    Henley Crushing White: The Sniper 2
    Schiller Fly the Pterodactyl
    Storey The Sniper

    ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗ - ♗

    <Sicilian Dragon Webliography>

    <How Wojo Won: The Accelerated Dragon>

    Bent Larsen plays acc. Dragon:

    ♗g7 - ♗g7 - ♗ - ♗ - ♗g7 - ♗g7 - ♗ - ♗ - ♗g7 - ♗g7 - ♗ - ♗ - ♗g7 - ♗g7

    ACCELERATED DRAGON, <UOGELE VARIATION> 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6 5. Nc3 Bg7 6. Be3 Nf6 7. Bc4 O-O 8. Bb3 a5

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    Opening Explorer

    <Uogele help> <Gurgenidze system>

    <Dragon’s Dream> <Acc. Dragon>

    All games:

    Black's most often B35 player

    <The Accelerated Dragon - Destroy White! - GM Perelshteyn>

    <Bologan Stole My Novelty! (Sort of.)> by Dennis M. + <an acc.Dragon update>:

    check also: Game Collection: Dragon Slayer Game Collection: NIKKI ACCELERATED DRAGON Game Collection: reurbz maroczy Game Collection: Maroczy Bind Gurgenidze Variation (B36) Game Collection: tpstar SM

    Introduction to Sicilian (for black)

    Early deviations from main line

    1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6
    5.Nxc6 bxc6 6.Qd4 Nf6 7.e5 Nd5 8.e6 f6 9.exd7+ Bxd7 10.Bc4 e5 5.Nc3 Bg7 6.Be3 Nf6
    7.Nxc6 bxc6 8.e5 Nd5 9.Nxd5 cxd5 10.Qxd5 Rb8 11.Bc4 0–0 12.0–0 Bb7 13.Qd3 Bxe5 14.Bxa7 Rc8 15.Bd4 Bxh2+ 16.Kxh2 Qc7+ 17.Kg1 Qxc4 18.Qxc4 Rxc4 19.c3 f6 11.Bxa7 Rxb2 12.Bc4 e6 13.Qd2 Bxe5 14.0–0 Qc7 15.Bd4 Qd6 16.Rfd1 Qxd4 17.Qxd4 Bxd4 18.Rxd4 Rxc2 7.Be2 0–0 8.0–0 d5 9.exd5 Nxd5 10.Nxd5 Qxd5 11.Bf3 Qc4 7.Bc4 0–0
    8.0–0 Nxe4 9.Nxe4 d5 10.Nxc6 bxc6 11.Bd3 dxe4 12.Bxe4 Ba6 13.Qxd8 Rfxd8 8.f3 Qb6 9.Bb3 Nxe4 10.Nd5 (if Nxe4 then Bxd4) Qa5+ 11.c3 Nc5 12.Nxc6 dxc6 13.Nxe7+ Kh8 14.Nxc8 Raxc8 15.0–0 Rcd8

    Main line (Uogele variation)

    1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.Nc3 Bg7 6.Be3 Nf6 7.Bc4 0–0 8.Bb3 a5 9.0–0 a4 10.Nxa4 Nxe4 11.Nb5 Ra6
    9.a4 Ng4
    10.Qxg4 Nxd4 11.Qh4 Nxb3 12.cxb3 Ra6 10.Nxc6 Nxe3 11.Nxd8 Nxd1 12.Rxd1 Bxc3+ 13.bxc3 Rxd8 9.a3 Ng4 10.Qxg4 Nxd4 11.Qd1 Nxb3 12.cxb3 d6
    9.f3 d5
    10.Bxd5 Nxd5 11.exd5 Nb4 12.Nde2 Bf5 13.Rc1 b5 14.0–0 Rc8 15.Nd4 Bxd4 16.Qxd4 Nxc2 17.Rxc2 Bxc2 18.Bh6 e5 19.Qxe5 f6 20.Qd4 Rf7 21.Nxb5 Rb7 10.exd5 Nb4 11.Nde2 a4 12.Nxa4 Nfxd5 13.Bf2 Bf5 14.0–0 b5 15.Nac3 Nxc3 16.Nxc3 Qxd1 17.Rfxd1 Bxc2 18.Bxc2 Nxc2 19.Rac1 Bxc3 20.Rxc2 Bf6 10.Nxd5 Nxd5 11.exd5 Nb4 12.c4 a4 13.Bc2 e5 14.Ne2 Qh4+ 15.Bf2 Qxc4

    Maroczy bind

    1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7 6.Be3 Nf6 7.Nc3 Ng4 8.Nxc6 Nxe3 9.Nxd8 Nxd1 10.Nxd1 Kxd8
    8.Qxg4 Nxd4 9.Qd1 Ne6 10.Rc1
    10... b6 11.Bd3 Bb7 12.0–0 0–0 13.b4 Rc8 (solid) 10... Qa5 11. Bd3 b6 12.O-O g5!? 13.Bb1 Ba6 (or Bb7) 14.Nd5 Bxb2 15.Bd2 Qc5 16.Bb4 Qd4 17.Qa4 Bb7 18.Rcd1 Bxd5 19.Rxd4 Bc6 20.Qc2 Bxd4 (aggressive) 8.Qxg4 Nxd4 9.Qd1 Ne6 10.Qd2
    10... d6 11.Be2 Bd7 12.0–0 0–0 13.Rad1 Bc6 (solid) 10... Qa5 11.Rc1 b6 12.Bd3 Bb7 13.O-O g5!? 14.Rfd1 d6 15.a3 Qe5 16.f3 h5 17.Bf1 h4 18.Rc2 Kf8 (aggressive) 8.Qxg4 Nxd4 9.Qd1 Ne6 10.Be2 Bxc3+ 11.bxc3 Qa5 12.Qd2 d6 13.O-O Bd7 14.f4 Bc6 15.Bf3 f6 12.O-O Qxc3 13.c5 Qe5 14.Qd5 f6 15.Rad1 Qxd5 16.exd5 Ng7

    à propos trying to break out of the MAROCZY BIND?! --> https://kevinspraggettonchess.files...

    500 games, 1885-2015

  5. 98_D04_Colle System
    70 games, 1893-2014

  6. A Killer Chess Opening Repertoire
    This is a collection of the games covered in Aaron Summerscale's and Sverre Johnson's repertoire book that are in the CG database. There are 68 games in the book. Many of the games are not in the CG database.

    24 games, 1883-2005

  7. A40 Modern: Queen Pawn Fianchetto [Black]
    45 games, 2010-2012

  8. A85 Dutch: Queen's Knight [Black]
    46 games, 2006-2013

  9. A90 Dutch: Stonewall: Modern [Black]
    44 games, 1992-2013

  10. Basic Foodfight Recipe Catered by Fredthebear
    This collection was originally compiled by foodfight and has since been expanded buffet-style by Fredthebear. Thank you foodfight!

    This is a repertoire for scholastic players that can be used their entire chess career. Fredthebear has inserted numerous additional games to the original food preparation of 20 games (and comments) that are scattered through out. More entrees continue to be added to the menu as we continue to fire and hire more cooks.

    Hey, don't get any big ideas, kids. Any of you young'uns that throw food will be eating celery and crackers for a week!

    For White:

    Play the same White openings over and over against the same Black defenses so you come to understand what will happen next. Black could play any one of two dozen different defenses. Then there are variations within each defense! For example, in the Scandinavian Defense, Black might play the queen to Qa5, Qd6, Qd8, or leave her alone and bring out the knight instead -- even though White starts out the same way against all variations! This is plenty for White to learn about; start the same way and get accustomed to all the different tries by Black. Don't go changing your White openings around. Stick with the same approach and learn how to beat each Black defense and it's variations. Your performance will gradually improve as you play these sample games over and over and over again and become familiar with Black's operations.

    Start by playing 1.e4. "Best by test" said Bobby Fischer. This was shown in his dominant performances as a youth player all the way to becoming undisputed world champion.

    By moving a center pawn ahead two squares (1.e4 in this case), the knight, bishop and queen can all come off the back rank as needed to influence the center. Mobility is ALL important! (A piece that cannot move is of little use.) The knight, bishop and queen ALL increase their mobility by moving off the edge toward the middle, threatening more squares from the center of the board. Rapid piece development off the back row can lead to some quick attacks if your opponent moves too many pawns or the same piece back and forth wasting time. Activate your entire army for a stronger fighting force. Get a numbers advantage. Do this by developing a different piece off the back row into the fight on each turn!! Play with your faster pieces, not your slow pawns!

    In the opening, it's generally best to move a center pawn, both knights and bishops (the minor pieces) to prepare to safely castle the king away from the raging battle in the center. The two armies will fight in the center of the board while your castled king watches from a distant corner. General Tip: In most well-played games, the king and rooks first moves are sideways, not forward. The rooks like the space between them cleared out so they can guard each other... this is called connected rooks. The king does not charge out to fight until much, much later in the game after most of the faster pieces are traded off (the opening dozen moves and middle game exchanges have come and gone) when there's no fear of him getting checkmated due to lack of remaining material in the endgame.

    Legall's Checkmate. This well-known checkmate pattern uses three minor pieces to checkmate the opposing king before it has a chance to castle. In the opening phase, quickly bring your minor pieces off the back row! White moves the Ng1 to Nf3 to Ne5 to protect the Bxf7+ coming next. This knight maneuver into the middle is an unpin that exposes the unmoved White queen to capture... a sitting sacrifice that buys time. While the Black bishop is busy capturing the White queen, the White minor pieces swarm in upon the Black king for checkmate. (Instead of getting checkmated, Black's best play is to capture the White knight in the middle to stop Legall's checkmate, which allows the White queen to capture the undefended Black bishop.)

    More Basic Checkmates in the Italian Game (C50-C55) and Uncommon Openings (A00) show how to use the knight, bishop and queen to quickly smash Black's position if Black delays minor piece development. Black's f7-square is vulnerable in the opening because it's only protection is by the king. The student cannot win a game of chess until s/he understands how to inflict checkmate (as well as prevent incoming threats)! Most mating attacks require three or four units working together. One and two piece attacks are a waste of time.

    Note that White on the attack often ignores the threat of a minor piece (knight or bishop) being captured by a pawn to continue on with the attack! Remember, when one of your pieces is threatened with capture, do not automatically retreat it to safety. Instead, try to make a greater threat against the opposing king or queen.

    Chew up the Center Counter/Scandinavian (B01) defense. White should always accept Black's pawn offer 2.exd5 and then develop the minor pieces (knights and bishops) with a comfortable game. Gain time by threatening the Black queen when possible. Just be aware of Black's bishops pinning White knights.

    Swallow the Sicilian with the Grand Prix Attack (B23). This is a good attacking Anti-Sicilian line that expands on the kingside. White should use the 3.Bb5 Closed system (B25) if Black plays 2.Nc6. You can find more on the GBW way to play the Grand Prix here: Game Collection: BRCC: Against The Sicilian These same Anti-Sicilian concepts can be used as Black when combating the English Opening 1.c4. See the (A27) games toward the bottom of the list.

    Serve an extra free pawn in the Scotch Gambit (C44-C45). For more Scotch Gambit ideas check out "A Lazy Player's Guide To The Scotch Gambit" Many of our players like the Italian Game 3.Bc4. You can find another agressive way to play here: Game Collection: BRCC: Mad Italian Openings For White

    Dilute Damiano's (C40) Defense 2...f6? Beginning 1.e4 e5 2.Nf3 f6? is a poor defense if White has studied how to take advantage of it. White can execute the immediate knight sacrifice 3.Nxe5! as shown in the (C40) sample games. Or, White can play 3.Bc4 or 3.d4 safely as shown in the (A00) game.

    Fry the French (C00-C19) Defense with Nc3 Variations (Winawer and Classical)See Game Collection: French Defense: Winawer. Poisoned Pawn Variation and Game Collection: FRENCH CLASSICAL for more.

    Fredthebear has significantly boosted the French repertoire with many additional games. White must carefully protect his center pawns against the French defense and expect Black to form a battery along the c-file. White nearly always castles kingside, away from Black's queenside expansion. Sometimes White trades off the e-pawn and makes use of the e-file. White often benefits from having the safer castled king against the French defense; the Black king may or may not castle.

    For Black:

    Most of the repertoire is based on responding to 1.e4 with ...e5. If you want another approach, consider the Sicilian Sveshnikov: Game Collection: BRCC: Sicilian Sveshnikov, Paulsen, & Neo-Paulse

    Two Knights Defense. Foodfight hesitated to recommend this. Make sure you learn this system well if you are going to play it. There is a lot to learn here (but the games are exciting tactical battles). Check out this game collection: Game Collection: Two Knights Additional Study Also check out this excellent collection on the Traxler Counter-attack:Game Collection: Wandering Tour through the Traxler Counterattack More Black victories in the Two Knights: Game Collection: two knights The Giuoco Piano is a quieter alternative: Game Collection: BRCC: 1. e4 Games For White and Black

    Ruy Lopez, Schliemann Defense. This is complex, but fun, approach. You can (and need to) learn more here: Game Collection: repertorio gaston If the Schliemann is not for you consider the Marshall Attack - Game Collection: MARSHALL ATTACK The Marshall Attack in the Spanish Game is more involved for Black.

    Also prepare a Black defense for the Danish Gambit, Scotch Game, and Four Knights Game.

    Against 1.d4 2.c4 Queen's Gambit, play the Albin Countergambit - There are more games to look at here: Game Collection: Albin

    If White starts 1.d4 but does not offer 2.c4, Black must prepare for slower approaches that generally aim for a kingside attack, especially the popular Colle System.

    Note: Against 1.Nf3, Black is advised to replay with 1...d5 in preparation for transposals, but 1...g3 can be met by 1...e5.

    What to think about during a chess game?

    Chess Tip: "Attack a more important unit!" "Attack" means to take aim at an opposing unit, threatening to capture it on the next turn. A "more important unit" is any opposing army member of greater value. The pawn has the least value, the king has the greatest value. For example, you might aim a pawn at his bishop, or aim your knight at his rooks or royalty. Start by looking to attack the most important piece first...the king.

    The object of chess is to checkmate the king. The king is more important than all the other units combined. Your king must survive while you go after his king! But, if you cannot check the king in 1 or 2 moves, then consider taking aim at the queen, or rooks because they have a lot of mobility once the pawns are out of the way. It can be wise to aim your long range pieces (bishops, rooks and queen) through a pawn or knight at the opponent's most important pieces (king, queen, and rooks). So, try to attack a more important piece, especially royalty, by direct aim or by indirect aim through a unit sitting in between the attacker and the target.

    The old games of Gioachino Greco and Paul Morphy give excellent examples of how to attack the king. If no attack on the king is readily available, they often attack the queen or rook -- the next most important pieces. Just remember that capturing the opposing queen or rook improves your chances of winning eventually, but does not guarantee a win. For after you make your capture, the move now belongs to your opponent, who may go after your own king!

    Before you look for your move, stop and think about what your opponent intends to do next. What is your opponent's NEXT move? What is s/he aiming at? Am I in check? Can s/he put me in check on the next turn? If s/he makes a capture, will I re-capture or do something else? Can s/he add add another attacker or subtract my defender (get rid of a protective unit one way or another) from the protection coverage? Where can I be outnumbered? Examine all possible CHECKS and CAPTURES on the move, and threats to check or capture in TWO MOVES. Consider an attacking move -- taking aim -- for each and every piece. Don't ignore any pieces, theirs or yours. Don't leave any back row pieces just sitting still on their original squares. It's O.K., often wise for flank pawns to sit on their original squares. The center pawns need to be moved early in the game, but the flank pawns might or might not move at all. Try not to move flank pawns until the endgame arises after several captures have been made.

    Knights are especially tricky. A dark-squared knight can attack several different dark squares in two moves (moving from dark square to light square to dark square). Likewise, a light-squared knight can attack several light squares in two moves (moving from light square to dark square to light square). Conversely, the dark squared bishop might only need one move to attack two units on the same dark line. The LIGHT squared bishop might only need one move to attack two units on the same LIGHT line. However, bishops cannot change colors or hop over obstructive pawns like the knight can. Knights work well in a crowd. Bishops need open lines. Bishops get stronger as more and more pawns are removed.

    The key is to not get so greedy, tunnel vision, or overly concerned about one particular move that you forget to consider a move by each and every piece. Playing the obvious move will get you beat by the not-so-obvious move that you forgot to consider! Find the best move by each piece, then compare each possibility and decide which one move fits the needs of the position the best.

    When you see a good move -- wait! Look for a better move. Keep shopping around. You wouldn't marry the first girl you see, would you?

    Sometimes you can temporarily ignore the opponent's threat to make a stronger move of your own. For example, if your opponent is trying to capture your knight, but you can capture his rook with check, you can ignore this threat against your knight and take his rook instead! In another instance, you might be able to pin the attacker to it's king so it cannot move to capture. A pin can really slow down the opponent if s/he cannot wiggle out of it!

    Another Chess Tip: Try to make one move that attacks two opposing units at the same time. For example, a bishop pin or a knight fork aims at two opposing units at the same time, sometimes three! This is especially useful if one or more of the opposing units are undefended, free for the taking on the next turn. The concept of "double attack" at the same time is very important in chess. Your opponent only has one move, and might not be able to save both units from capture.

    Most strong chess players solve tactics, combinations, and checkmate positions every day. It's a lot of fun to analyze chess diagrams from a book to find the best move. Most old-timers have studied chess puzzles published by authors Fred Reinfeld, Milton Finkelstein, Julius Du Mont, Larry Evans, and Dr. Siegbert Tarrasch. Others have studied puzzles by authors Gary Lane, Julian Hodgson, Paul Littlewood, Raymond Keene, John Nunn and Neil McDonald. A.J. Gillam and Murray Chandler have written some excellent books for scholastic players to study. "The Right Way to Play Chess" by David Pritchard is inexpensive and full of useful information for advanced beginners and intermediates. A simple but highly useful book on checkmates is "Bobby Fischer Teaches Chess" by Bobby Fischer and friends! Of course, there are so many other good chess writers around the world. However, I caution students: If the book has lots and lots of writing and very few diagrams, it is probably too advanced and probably should wait some years for advancement. Instead, get a chess puzzle book with lots of diagrams (usually 300+ diagrams in one book).

    Learning to find the best move in a position will make you a strong attacker. Identifying the opponent's best move coming next will turn you into a strong defender. Both will result from solving chess puzzles every day!

    Repetition is the Key to Studying This List of Games: A) Play through the first five games twice. Go back to the top. B) Play through the first ten games twice. Return to the top. C) Play through the first fifteen games twice. Return to top. D) Play through the first twenty games twice. Return to top. E) Play through the first twenty-five games twice. Etc. Etc. F) Play through the first thirty games twice. Etc. Etc. Etc. Replays continue to slowly but surely add to your foundation of knowledge without forgetting what you already know.

    Fredthebear is working on other chess projects. No significant changes or additions are expected to this collection until 2019.

    * Tpstar 2Ns: Game Collection: tpstar 2N

    * A few Spanish Closed Defense games by Rubinstein: Game Collection: A Spanish Repertoire for Black

    278 games, 1620-2015

  11. Beginners's Repertoire
    The Italian Game-1.The Giuoco Piano & The Moeller Attack.--2.The Two Knight's Defense-The Max Lange Attack & The Fried Liver Attack.If you're new to chess ,I highly recommend memorizing these games,and try to copy them when you play.Designed for the Positional minded player.
    138 games, 1590-2008

  12. Black Double Fianchettos In Process
    The intent is for Black to play b6 or b5 and g6 or g5. Complete fianchettos may never materialize. Or, some form later after a bishop relocation.

    This is a mostly unedited collection split. Many White fianchetto games need to be removed, particularly English/Reti games. Sight under construction by Fredthebear.

    See Special Bighamian Collection BRAVO [Black] compiled by chess.master

    * Black ...d6 Resources: Game Collection: 1...d6. A very interesting opening with no name

    374 games, 1620-2018

  13. Botvinnik Plays Both Sides Of The Dutch Defense
    41 games, 1924-1970

  14. Bronstein on the King's Indian
    50 games from Chapter 5 of Bronstein's wonderful book on the KID, in their original order. You'll need the book - published by Everyman - to see Bronstein's notes.
    53 games, 1885-1997

  15. Classical Defenses by Eric Schiller
    2 games, 1959-1990

  16. Crouching Tigran
    I guess what fascinates me about Petrosian's style is his ability to demonstrate wins in positions that, superficially, seem equal at best. He seemed to be very good at luring his opponents into such positions.
    51 games, 1945-1983

  17. Dean Owen is here today! Hip, Hip, Hoorah!
    Seating available at b6 and e6. No, wait. Is that d6 and g6? We shall find out.

    We love you Dean-O!

    A BIG THANK YOU to RiverAkira and SwitchingQuylthulg!!! Oh, the Beauty and the Beast is such a fascinating, heart wrenching tale.

    Now who in the world is this sly fellow Maximilan Ujtelky, a wizard w/the Black pieces?? His name is attached to the Ujtelky System (b6, Bb7, g6, Bg7, d6, e6, Nd7, Ne7) an opening similar to the Hippopotamus Defence. He was dubbed the "Hero of the Hippo". Here-here!!

    144 games, 1620-2016

  18. GM RAM Game Selection
    games from GM RAM book. It is Rashid Ziyatdinov conjecture that one can become a 2500 player by memorizing these games and the 256 positions in his book. Knowledge of the positions in this book are the atoms of chess mastery.
    57 games, 1851-1936

  19. Hippo games!!
    38 games, 1959-2008

  20. How d'ya spEll Hipoptamus? Is that 1 'p' or 2?
    Webster says H-i-p-p-o-p-o-t-a-m-u-s. That's 3 p's. Have you seen the protruding teeth on those beasts?

    Nov-26-05 Pawsome wrote: ...The Hippo reached the highest levels when Spassky attempted to confound Petrosian with it in one of their WC matches. (It should be in this database) Petrosian vs Spassky, 1966 The name hippo or frog (as I understand it is known in Eastern European circles) seems to stem from the resemblance this configuration bears to the eyes of a subaqueous creature peeking out of the water of some fetid swamp. It was favourite of recently deceased blitz phenom Genrikh Chepukaitis, five time Leningrad and one time St. Petersburg blitz champ. who calls it the Ujtelki Defense after another hippo afficianado, Max Ujtelki. For a fine Chepukaitis ride on the hippo check out "Chess Philosopher Genrikh Chepukaitis" by Misha Savinov in the Skittles Room archive of

    Thank you Pawsome, Shams and saintdc07.

    * You might be better off going through this collection first: Game Collection: Pirc & Modern


    First, a sampling of fianchetto openings w/various ECO codes somewhat similar to the Hippopotamus. A true Hippo places four pawns on the 6th rank and fianchettos BOTH bishops (if there's time to do so). The Black knights often begin by landing in front of royalty. The Hippo is often associated with the Modern/Robatsch Defense (B06) which fianchettos the kingside bishop w/a prompt g6, Bg7. The development of the king's knight is often delayed, which can be a dangerous. White is given a free hand in the center.

    The Indian Defenses with ECO code "E" are not closely related because the Indians often play Nf6 on the first or second move and perhaps Bb4 -- definitely not a characteristic of the Hippo. However, both defenses usually play d6 or e6 and perhaps b6 as well with a fianchettoed bishop.

    We'll begin with the "E" code Indian defenses just for some flavor. If nothing else, it's a refresher on attacking chess. The eventual winner of a chess game MUST advance to attack/counter attack at some point. Do not play the Hippopotamus w/the idea of hiding behind pawns all game! Those who sit there and do nothing waiting for something to happen eventually get ran over by those who have a plan to go places. "Open lines are decisive!" -- Fred Reinfeld.

    White Two Knights (Nc3, Nf3) Description:
    4.5 = Bc4, Bg5
    4.0 = Bc4, Bf4
    3.5 = Bc4, Be3
    3.0 = Bd3, Be3
    2.5 = Be2, Be3
    2.0 = Be2, Bd2

    * Game Collection: Checkmate: Checkmate Patterns This link has a good, concise collection of diagrammed checkmate patterns by name. The new reader may wish to consult it initially to the point of memorization.

    344 games, 1858-2018

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