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Frank Marshall vs Amos Burn
Ostend (Championship) (1907), Ostend BEL, rd 14, Jun-03
Indian Game: Wade-Tartakower Defense (A46)  ·  1-0



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Kibitzer's Corner
Premium Chessgames Member
  AgentRgent: A.J. Goldsby offers some insight on this fabulous game..

Premium Chessgames Member
  LIFE Master AJ: This is a VERY famous game. The "dance of the horsemen" is fun to watch.
Nov-16-04  kostich in time: In the Golden Treasury of Chess-the first, best edition-Frank Wellmuth called this game an "Indian War Dance"
Nov-16-04  SBC: Isn't there a Marshall-Burn game caled the "Pipe Game"?
Premium Chessgames Member
  tamar: Yes and the notes are attached to the game
at Marshall vs Burn, 1900

Now if you had a membership, you could have found that with the kibitzing search :-)

Nov-16-04  SBC: <tamar>
<Yes and the notes are attached to the game at Marshall vs Burn, 1900>

that's the game alright. Thanks!

<Now if you had a membership, you could have found that with the kibitzing search :-)>

With friends like you looking out for vagabonds like me, why do I need a membership?

Nov-16-04  DanielBryant: Because you get an avatar.
Nov-17-04  SBC: <DanielBryant>

no comment

Jan-13-08  Amarande: I see 12 ... e5 was played to cover 13 Nh4+ Kf6 14 Nh7+ Ke6 15 d5#, and if 14 ... Ke6 instead of the game move, then 15 d5+ Ke7 16 Nf5#.

But what happens after 12 ... e6! instead of e5? 13 Nh4+ Kf6 14 Nh7+ Ke7 and there does not seem to be a good continuation to the attack, since f6 is covered too well for 15 Bg5+ to be profitable. Nor does 14 Ne4+ appear to lead to anything, nor 13 Qd3+ f5 14 Nh4+ Kf6 15 Nh7+ Kf7! (Ke7 might lead to some powder with a possible Nxf5+, I suppose) 16 Nxe5 exf5! 17 Qxf5+ Nf6! and now White has no time to take advantage because his Queen is attacked. 18 Ng5+ Kg8 19 Qg6 d5 (preventing a possible e4-e5) 20 Qf7+ (20 Be5 leads to nothing, even simply 20 ... Rxe5 21 dxe5 Ne4 22 Qf7+ Kh8 23 Qxh5+ Kg8 24 Qh7+ Kf8 25 Qg6 Qe7 26 Nh7+ Kg8 and White has nothing) Kh8 and Black is safe and White will lose. A possible continuation is 21 0-0-0 Bf5 22 Rh1 Re7! 23 Be5 Qd7! (better than Rxf7 at once) 24 Rxh5+! Nxh5 25 Qxh5+ Kg8 26 Qh7+ Kf8 27 Bxg7+! Rxg7 28 Qh8+ Rg8! (but not Ke7? 29 Qxe7+ Kd6 30 Nf7+ draw, since Ke6 repeats moves and Kc6 loses to Ne5+) 29 Qf6+ Ke8 30 Qe5+ Kd8 and Black is out of the woods with two Rooks up.

Apr-06-08  BabalooMoon: <Amarande>

After 12 ...e6 13 Nh4+ Kf6 there is a pretty little mate in 4

14 Qf3! Ke7 (what else is there?) 15 Bxd6+ Kxd6 16 Nxf7+ Ke7 17 Ng6#

Had Burn declined the Bishop sac and played 10 ...Kf8 he would have been fine.

Premium Chessgames Member
  GrahamClayton: 10...♔f8 might have been a safer option, but apparently Burn had a policy of accepting all sacrifices made by opponent "on principle".

Source: Sean Marsh, "World Championship Tournament - Ostende 1907", "CHESS", January 2008

Jan-02-09  WhiteRook48: why not Rd1 instead of 0-0-0?
Jan-18-09  WhiteRook48: or maybe it's harder with the king on its starting square.
Premium Chessgames Member
  Phony Benoni: "Oh, no, I almost forgot to castle!"
Premium Chessgames Member
  Phony Benoni:

click for larger view

Actually, there's a good reason to castle. After 20.Rd1, Black can postpone the threat of 21.f3# with 20...Qh4! That only delays mate for one move, but who knows? Maybe Marshall will get so distracted picking up gold pieces that he'll lose on time.

Jul-21-11  50movesaheadofyou: A happy experience for Marshall.
May-23-15  whiteshark: <GrahamClayton: 10...♔f8 might have been a safer option, but apparently Burn had a policy of accepting all sacrifices made by opponent "on principle".> That's a loose translation of what <Dr. T.> has written in the tournament book.

He also said that <after 10... Kf8 there's no acceptable continuation for white within sight>.

Premium Chessgames Member
  Korora: If 20...exf4, 21.♖d4#.

If 20...♕g5, then 21.♕xg5, and the only way to prevent 22.f3# is 21...exf4, 22.♖d4#.

After any other option for Burn, 21.f3# is not exactly a losing move.

Mar-12-22  Z truth 000000001: Fine, in <The World's Great Chess Games> used the game after 8...Nxh5, introducing it as

<The game where Burn never had a chance to light his pipe!>


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