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Bill Wall vs Victor Greenwalt
Dayton (1983), Dayton, OH USA
King's Gambit: Accepted. King's Knight Gambit (C37)  ·  1-0



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find similar games 1 more B Wall/V Greenwalt game
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Kibitzer's Corner
Oct-11-04  Nickisimo: The two games of Greenwalt have a total of 17 moves, 8 and 9 respectively. I'm very curious about the nature of this '83 Dayton tournament.
Oct-11-04  Knight13: Nice way to beat people. I should try this to my friends some day.
Oct-11-04  alexandrovm: the early moves f4 or f3 and g4 are a mistake, white has a very fast mate. The fastest I know of. It is called "mate loco" or crazy mate. It goes like this: 1. e4 f6 2.d4 g5 3.Qh5#
Premium Chessgames Member
  Infohunter: The move 7. Qxg5+ was not exact, as Black could have held out much longer with 7...Kd6, albeit at the expense of his Queen. Here is a mate in three that simply brooks no argument: 7. Qf7+ Kd6 8. Qd5+ Ke7 9. Qe5#. (Source: Irving Chernev's _Winning Chess Traps_ [1946], #133.)
Jul-11-09  frank124c: Isn't the mate described by alexandrovm the fool's mate?
Feb-08-11  Sem: Yes, in what sort of tournaments does Wall pull off this kind of miniatures? SLR tournaments (somebody's living room)?
May-28-12  jhelix70: <Sem: Yes, in what sort of tournaments does Wall pull off this kind of miniatures? SLR tournaments (somebody's living room)?>

Undoubtedly it was a local USCF open tournament with players of all levels...I wonder if poor mr. greenwalt ever played again after these traumas?

May-28-12  Reggie T: 7. Qxg5+ Kd6 8. Qd5+ Ke7 9. Qe5# is as fast as 7. Qf7+
May-28-12  RookFile: If you play a move like 4.... f6, you deserve whatever happens to you.
Premium Chessgames Member
  SonOfSteel: Nickisimo: ... I'm very curious about the nature of this '83 Dayton tournament.

I seriously doubt this was a rated USCF event. As stated by Wall himself re: another game, this was likely a mere club game. see D Wolford vs Bill Wall 1882

Many of these 10-move charmers were played at the Dayton Chess Club in Dayton, Ohio with little more than prestige on the line.

Premium Chessgames Member
  FSR: Wall's 7.Qxg5+! is best, giving Black the choice between being mated in two more moves after 7...Ke8 8.Qh5+ Ke7 9.Qe5# (as here); ditto after 7...Kd6 8.Qd5+! Ke7 9.Qe5# (just like Chernev's line, but without Black's g-pawn); or next move after 7...Nf6 8.Qe5#! Rhine-NN, (blitz) 2012.
Premium Chessgames Member
  tpstar: I.A. Horowitz also gives 7. Qf7+ Kd6 8. Qd5+ Ke7 9. Qe5# in "Chess For Beginners" (Simon and Schuster, New York, 1950):

"Black's last move [4 ... f6] is bad on several counts. First, he opens up the diagonal leading to the potential castling position [0-0]. Thus he condemns his King to permanent insecurity. Second, he neglects to bring out his forces, leaving them on their original squares. White has two pieces out (Knight and Bishop), which are ready to get to work. If you think of this in analogous military terms, you will realize that White has forces available for attack; at the moment Black does not have forces available for defense. Play out the remaining moves and you will see what this abstract theory means in concrete terms. Third, the advance of the [f] Pawn creates a possibility of White's attacking with his Queen at [h5]. It would have been much better, by the way, to play [4 ... Bg7]. This has the positive advantages of bringing out a piece and preparing for castling. It has the additional advantage of not weakening Black's position. In general, beware of too many Pawn moves in the opening. Each time you move a Pawn, you are neglecting to bring out a piece."

<7. Qxg5+! Nf6 8. Qe5#> Cute.

<SLR tournaments> Indeed. ;>D

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