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Anthony Miles vs Zurab Sturua
Heraklio op (1993), rd 6
Bogo-Indian Defense: Wade-Smyslov Variation (E11)  ·  0-1



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find similar games 1 more Miles/Z Sturua game
sac: 60...R7xa6 PGN: download | view | print Help: general | java-troubleshooting

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Kibitzer's Corner
Jul-18-03  SEVEN: Is anybody interesting about the finale King+Bishop+Knight againist King?
Premium Chessgames Member
  Honza Cervenka: I would have played 95...Bb8 96.Ka5 Nd5 97.Ka6 (97.Ka4 Kc5 98.Kb3 Nb4 99.Kc3 Bf4 100.Kb3 Be5 101.Ka4 Kc4 102.Ka5 Bc7+ 103.Ka4 Nd3 104.Ka3 Bb6 105.Ka4 Nb2+ etc. with the same course like in the main line.) 97...Nb4+ 98.Ka5 Kc5 99.Ka4 Kc4 100.Ka5 Bc7+ 101.Ka4 Nd3 102.Ka3 Bb6 103.Ka4 Nb2+ 104.Ka3 Kc3 105.Ka2 Kc2 106.Ka1 Nd3 107.Ka2 Bc5 108.Ka1 Bb4 109.Ka2 Nc1+ 110.Ka1 Bc3#.
Premium Chessgames Member
  Honza Cervenka: Of course, black could start this mating technique even earlier playing 92...Nb6 93.Ka6 Bb8 94.Ka5 Nd5 etc.
Oct-28-04  Seraph88: This game is simply amazing. It is extremely hard for me and many other players to pull this kinda mate off.
Premium Chessgames Member
  offramp: Rule number one:
If you have a black-squared bishop, then you're gonna force the king to a black-squared corner.
Dec-03-05  Chopin: I've studied Bishop and Knight vs King endgames and as <seraph88> mentioned, they aren't easy to pull off.
Jun-15-09  WhiteRook48: Rule number two: if you have a light-squared bishop, then you're going to force the king to a light-squared corner
Premium Chessgames Member
  DarthStapler: Rule number 3: You have to force it to the opposite-colored corner first
Jul-09-11  leroquentin: Don't get it... why 76...Ke8? 76...Kg2 isn't the best move to finish the game?
Premium Chessgames Member
  scutigera: <leroquentin>: If you have a king that is capable of moving either to e8 or g2 on the same move, you have many opportunities for finishing endgames that are not usually available.
Premium Chessgames Member
  perfidious: <scutigera> If I had only known that in my playing days. (wink)
Dec-27-16  leroquentin: I mean, why 76...K4? And I still thinking that 76...Kg2 is the best move, trapping the rook.
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