Once: I enjoyed the exchange of tactics around moves 10 to 18. We join the game after 10. ... Bxf3. click for larger viewThe bishop cannot be captured because of 11. gxf3 Nxf3 forking the white king and queen. 10. Na4 White counterattacks by hitting the black queen. 10. ... Qa6 Black counterattacks by attacking the unprotected white knight. 11. Nxd4 White gets rid of the annoying black knight. Black cannot play 11. ... Qxa4 because 12. Nxf3 wins a piece. 11. ... cxd4 12. Bxd4 White takes a pawn to make up for the f3 pawn he lost earlier. Now black has both bishops hanging and white has his a4 knight en prise. But the Bg7 is the biggest problem because 13. Bxg7 is followed by 14. Bxh8 and the black rook is gone. 12. ... Bxd4 (Kf8 was also possible) 13. Qxd4 (attacks the rook again) Nf6
14. c5 White defends the knight on a4 and renews the threat to win the f3 bishop. 14. ... Qa5+ 15. Nc3 dxc5 16. Qe5 Bg4 Black interposes a couple of forcing moves before retreating the bishop that has sat on f3 for several moves.  click for larger viewIt looks as if black has wriggled out with an extra pawn, but white has a dominant centre and black's king is stuck in the centre. Not surprisingly, white has a killer move. 17. d6! Threatens mate on the move. On 17. ... e6 18. Qxf6 and black is toast. 17. ... 0-0-0 Black wriggles out of the mate, but ..
18. dxe7 threatens both the black rook and the knight. And the rest is mopping up. Great stuff from Timman. |