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Apr-01-13
 | | Phony Benoni: <Oxspawn> You're in good company. In Averbakh vs Purdy, 1960, Averbakh protested when Purdy played <14...0-0-0> in this position:  click for larger viewAnd Viktor Korchnoi had to ask an arbiter if he would be able to castle in one of the possible variations of this game, when his rook on h1 would have been attacked: Korchnoi vs Karpov, 1974 |
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Apr-01-13 | | M.Hassan: Honestly?
Long castling just did not occur to me
"Very Easy", but no solution for me
<sigh> |
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Apr-01-13 | | TheTamale: I'm amazed White could strike such an early blow, given the intimidating appearance of Black's mighty pawn fortress. |
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Apr-01-13
 | | paulalbert: I use this idea as a problem with just K+R vs. K+R ( White to Play and Win ) to test young players to be sure they understand the rules of castling as well as look for creative solutions. This game ( Being April 1st I suspect perhaps it's concocted ) can illustrate that the problem is not necessarily total fantasy. |
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Apr-01-13 | | Abdel Irada: <TheTamale: I'm amazed White could strike such an early blow, given the intimidating appearance of Black's mighty pawn fortress.> Had Black not knocked himself out by grabbing the b-pawn, he would soon have watched his "fortress" (actually, tripled and isolated pawns) crumble like bleu cheese. His poor opening play left him in an exaggerated case of what many White players have to face in some variations of the Nimzo-Indian: The pawn on c5 becomes a target after the maneuver Nc3-a4. Frankly, this game is an instructive example of how *not* to play against the Blackburne Attack in the Scotch: After 5. ...d6, Black falls into a strategically lost position forthwith; a better continuation is 5. ...Qf6, when White must defend the knight with 6. c3, leading to a fairly level position. |
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Apr-01-13 | | Abdel Irada: <paulalbert>: I think there was no need to "concoct" this amusing game. The theme does come up often enough in practice that finding a real example should not be hard. In fact, I've won several blitz games by leading opponents into this thematic trap. Unless they're fairly strong players, the decisive tactic often never occurs to them until too late. |
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Apr-01-13
 | | Oxspawn: Thanks for making me feel better about my ignorance <Abdel Irada> and <Phony Benoni>. Not often I am in the same class as Averbakh and Korchnoi! It is not actually a difficult rule to explain, but definitely odd if you think of castling as one move rather than two and the line from castle to king as a Mission Impossible style infrared trip wire. This should be a move you have to play while suspended upside down from a cable; forbidden from castling if a bead of sweat drops on the board anywhere from a1-e1. Somehow I cannot see Korchnoi managing that. |
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Apr-01-13
 | | chrisowen: Aka the one that go away came line is king to,
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forger in fade away to inch gold see qu in d8 tales it's canter in bury to bishop faith he in white invites a trap door at b2 jam honey pot oh in duty, ramble black accepts and hey presto information it old gate booth in truth to picking c 1 11.0-0-0+, wins the rook it really in lighter managed a tactic in drab o accost in a prepper is ergo at * o ad loin of my cloth in c1 cuckoo king am on key to a doctor as put in you check and win the rook I a pry last I first off captain you wailing longer bill to rights again cruise a wave in b2 lew mooned aye d6 plus the problem rookxb2 feel the pinch in c1 ke. |
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Apr-01-13 | | TheTamale: <Abdel Irada>: I know, at least in principle, that tripled pawns are a weakness. However, there is also something irresistibly awesome about them. Kind of like a bone through the nose--not very functional, but it sure looks cool... When my brother and I were kids, we had a book that recommended striving for doubling pawns on adjacent files, suggesting that the block of pawns would be unstoppable in their march toward queening. Aesthetically sound advice, if disastrous in practice! |
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Apr-01-13
 | | doubledrooks: <agb2002> wrote: <I've found a wonderful way of proving that this castle is possible but the margin on this web page is too narrow...> Very funny! |
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Apr-01-13 | | kevin86: a great April Fool puzzle:how about insisting that castling is illegal because the rook crosses a square under attack? Of course it is the KING who cannot be under attack,cross,or land on an attacked square. |
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Apr-01-13 | | Abdel Irada: <When my brother and I were kids, we had a book that recommended striving for doubling pawns on adjacent files, suggesting that the block of pawns would be unstoppable in their march toward queening.> Whoever wrote that would have got an argument from Aron Nimzovich, who described doubled pawns as "a static strength and a dynamic weakness." Of course, when they're also isolated and blockaded, they are a weakness ... full stop. (Okay. Don't let me give a wrong impression. I'm sure there are some games – maybe even in this database – in which tripled, isolated, blockaded and generally atrocious-looking pawns prove to be the unassailable foundation for a brilliant attack. But, all other things being equal, they are indeed quite weak.) |
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Apr-01-13 | | Alex56171: 0-0-0+! Very nice! |
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Apr-01-13 | | MostlyWatch: Those pawns look like a line of battleships and this is like the battle of Midway. Yamamoto sortied his entire navy to attack Midway Island. Carriers approaching from the northeast, troop transports from the west, diversions in the NE, and his battlewagons to the north of the island, ready to batter the American carriers to bits - as soon as he could locate them. Just one thing he didn't realize until he got there - in maintaining radio silence, he effectively removed his own expertise and command from his own forces, and then he realized there was nothing he could do to fix it. He was brilliant; just missed one simple thing. |
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Apr-01-13 | | waustad: One nice feature about http://chesstempo.com/chess-tactics... puzzles is that they list which sides are still allowed to castle. |
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Apr-01-13 | | MountainMatt: How clever! 11. O-O-O+! is winning and legal, as the KING does NOT move through the attacking path of the black rook. The perfect very easy, but very hard to see puzzle for this April Fools' Day. |
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Apr-01-13 | | Patriot: 11.O-O-O+! and the black rook is lost. I love this tactic! |
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Apr-01-13 | | dark.horse: An old chestnut. |
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Apr-01-13 | | bischopper: somebody says the monday any hen not put eggs... |
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Apr-01-13 | | fisayo123: Even without Rxb2, this position is completely lost for black. Those pawns are ridiculous. |
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Apr-01-13 | | LIFE Master AJ: 11.0-0-0, which (BTW) is also check, which means that White wins the Black Rook. |
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Apr-01-13 | | LIFE Master AJ: Looks like a game between two Class "E" players ... |
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Apr-18-17
 | | Richard Taylor: I could have got this position but unaccountably, instead of the winning Qxd8 I played Qf3 thinking I might stuff up the ending. I only won the game (against a 1200 player I think he was) when he blundered a rook....such is my chess level... I think I feared a draw too much and thought the ending might be a draw. So much for my chess abilities! Pathetic game by me... |
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Jan-11-22
 | | Messiah: Oh dear, what an ugly game! |
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Jun-26-22
 | | GrahamClayton: One of those games that has had multiple different citations - Dunkman-Shavkin, 1956, Dunbar-Shavkin 1925 and Dunbar-Sjavkin 1925. |
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