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Edward Lasker vs George Alan Thomas
"Fatal Attraction" (game of the day Apr-10-2016)
Casual game (1912), London ENG, Oct-29
Horwitz Defense: General (A40)  ·  1-0

ANALYSIS [x]

FEN COPIED

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sac: 11.Qxh7+ PGN: download | view | print Help: general | java-troubleshooting

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Kibitzer's Corner
< Earlier Kibitzing  · PAGE 1 OF 12 ·  Later Kibitzing>
Jan-04-03  GregorMendel: That is amazing, the queen sac and king march...BTW, the game score is 1-0, not 0-1.
Jan-04-03  drukenknight: I think its a little too early to bring the K out in this.
Jan-04-03
Premium Chessgames Member
  Sneaky: I've always been a little disappointed that Ed Lasker didn't play 18.O-O-O#

If he had, it would probably be the only game in the annals of chess where O-O-O# was played!

But then again, how often to do you see Kd2 checkmate? Not very often. Goes to show, chess aesthetics is in the eye of the beholder.

Jan-05-03  ughaibu: I believe it was a blitz game so the consideration may have been that Kd2 is quicker to play than castling. There is an aesthetic plus in that the rooks mate is more distant by Kd2 than by 000. I would probably have lost on time while vacillating over the two possibilities.
May-01-03  Rookpawn: I doubt that Lasker could have calculated the Queen sac if it was a blitz game. So either Lasker played the sacrifice on intuition or the game had longer time controls.
May-01-03
Premium Chessgames Member
  Sneaky: If you can calculate enough to see ...Kg5, then the rest you can chalk up to intuition. I can easily imagine a GM playing this in blitz.
Sep-07-03  Dustin J.: What a coindence; I was reviewing this on Chessmaster today.
Oct-30-03  jjones5050: I initially thought that O-O-O# was better, but upon further reflection, thought,"Why move two pieces when moving one will deliver mate?"
Oct-30-03  drukenknight: 14...Kxp violates the rule when ahead in material do not grab more.

14...Kf4 does not, hmmm.

Dec-12-03  tayer: 14. ... KxP cannot be played.
Jan-11-04
Premium Chessgames Member
  paulalbert: Time controls on this game were "English 5 minute" which was that you could never exceed your opponent's time by 5 minutes. This was played by Edward Lasker the first day of his first trip to England. He did not yet know English, so didn't understand until after the game that he had beaten Sir George Thomas, then champion of London. The story about this game comes from Edward Lasker's book Chess Secrets, which I was fortunate to get him to autograph for me in 1980 at a lecture he gave at the Marhall Chess Club in NY about his victory over Reti in the great 1924 Tournament won by Emanuel Lasker, whom Edward knew well in Berlin and to whom he was probably very distantly related. Edward was already over ninety years of age when I met him in 1980 and he died the next year. Paul Albert
Jan-13-04  Calli: ChessGames: The year is 1911. Here is what Ed Lasker himself wrote about the game:

Ed Lasker
"was not a tournament game but a so called `five minute' game, i. e. a game played with clocks as fast or as slowly as the players like, but with the condition that neither player exceed the total time of the other by more than five minutes at any stage. This manner of timing was very popular in the City of London Chess Club where this game was played in 1911. I have some sort of sentimental attachment to it, not only because it is the most beautiful game I ever succeeded in winning, but because it was the first game I played in England, on the day I arrived there, sea sick from an awful channel crossing, and without knowing a word of English. As always when I find myself in a foreign country, my first visit was to the leading Chess Club, where a Chess player is sure to find friendly advice. I was introduced to many members whose names I did not understand, and one of them invited me to play a game with him. At that time I was quite unaware that he was Sir George Thomas, the champion of the Club and later British Champion. I was explained the rules of these five minute games by a German speaking member, and we began ...years later ... I received a letter from a Chess Club in Australia. The writer said ... that I could have checkmated my opponent in seven instead of eight moves ... He appended the following variations, which I regret to say are really correct: 11 Qxh7+ Kxh7 12 Nxf6+ Kh6 13 Neg4+ Kg5 14 f4+! This check does it the quickest way! I had not considered it in the game, because I had not seen the nice mate in two which would follow if Black moves Kxf4. 15 g3+ Kf3 would enable mate by 16 0-0, and if instead the King goes back to g5, 16 h4 mates. 14 ... Kh4 15 g3+ Kh3 16 Bf1+ Bg2 17 Nf2 mate. 16 0-0 would also have forced the mate with the Knight."

Jan-13-04  TheTurk: i know this game by heart. i think its the most beautiful miniature ever.
Jan-13-04  Lawrence: Our silicon friends point out that there's a faster mate with 14.h4+ too. 14.....Kf4 15.g3+ Kf3 16.0-0 gxf6 17.Nh2#. In the 14.f4+ line Fritz 8 chooses the 16.0-0 that Lasker mentions. Need I mention that Crafty, Fritz, and Junior all find both lines in about 0.1 seconds?
Jan-13-04  Banoboy: I wonder why the scoresheet above doesn't list the final moves of 17 ... Kg1 18 Kd2 mate? Edward Lasker, who is the sole source for this game, always said that was the way the game ended (Thomas Didn't resign).
Jan-13-04
Premium Chessgames Member
  chessgames.com: Banoboy, that's because of a bizarre bug with the MyChess PGN viewer. We have no idea why, but it refuses to allow us to insert the correct moves. If we ever figure out why we'll correct the score.
Jan-29-04  clifton: I thought this game was played:

1. d4 f5 2. e4 fxe4 3. Nc3 Nf6 4. Bg5 e6 5. Nxe4 Be7 6. Bxf6 Bxf6 7. Nf3 O-O 8. Bd3 b6 9. Ne5 Bb7 10. Qh5 Qe7 11. Qxh7+ Kxh7 12. Nxf6+ Kh6 13. Neg4+ Kg5 14. h4+ Kf4 15. g3+ Kf3 16. Be2+ Kg2 17. Rh2+ Kg1 18. Kd2# 1-0

Jan-29-04  TrueFiendish: "I can easily imagine a GM playing this in blitz." True, a GM would look at this, but only because such players have learnt from many old games such as this very one.
Feb-15-04  Hidden Skillz: u could also..14.f4+ Kh4 15.g3+ Kh3 16.Bf1+ Bg2 17.Nf2#
May-23-04
Premium Chessgames Member
  Sneaky: In the spirit of tpstar with apologies to Jay & The Americans:

So we started to dance
In my arms, she felt so inviting (10.Qh5 Qe7)

That I just couldn't resist
Just one little kiss, so exciting (11.Qxh7+!! Kxh7)

Then I heard the guitar player say
"Vamoose, Jose's on his way" (12.Nxf6+)

Then I knew, yes I knew I should run (12...Kh6 13.Neg4+ Kg5) But then I heard her say, yeah (14.h4+ )

Come a little bit closer! (14...Kg4)
You're my kind of man (15. g3+ Kf3)

So big and so strong (16.Be2+)

Come a little bit closer! (16...Kg2 17.Rh2+)
I'm all-alone (17...Kg1)
And the night is so long. (18.Kd2#)

May-23-04
Premium Chessgames Member
  tpstar: <Sneaky> Well done! I'm so jealous of you clever people!
May-23-04  Lawrence: <tpstar>, what's your professional opinion of

Candy's 1.f3
dandy 1...e5
but liquor's 2.g4
quicker. 2...Qh4#

May-23-04
Premium Chessgames Member
  tpstar: <Lawrence> Cute! But I wouldn't tussle with Saint Lawrence for all the Macarenas in Spain.
May-23-04
Premium Chessgames Member
  vonKrolock: i know this game by heart too... once a friend called me at 9 PM saying: "we will make a live game right NOW for a 'ginkana'(competition whith tasks between teams)- and YOU shall help us!!" - i went to "Clube Curitibano" (an elegant place), the thirty two 'players' were prepared,i instructed them to follow my indications, catch the microphone and showed this game - it was a succes (it was in nineteeen.. eighty... sorry dont remember exactly right now
May-28-04  ruylopez900: Almost like the immortal draw (except better). Queen is sacked, king is drawn out in the open, pieces swarm around, driving the king back and back (forward and forward).
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