Jan-14-04 | | d4Nf6Bg5: 16. cxd4 seems to be better, or aleast more consistent. |
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Jan-14-04 | | TheTurk: this game is just full of tragic mistakes. 16. cxd4 is far better, fritz even gives
16. cxd4 Bxg4 17. hxg4 Rxg4 5.81
or
16. Qxg5 Qxg5 17 cxd4 Bxg4+ hxg4 Qxg4 = 0.01
would you rather play out a game with 2 rooks and a queen + 2 minor pieces vs 2 rooks and a queen with a small bit of develpment or 2 rooks and 2 minor pieces vs a rook and a queen with no development!? |
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Jan-14-04
 | | Sneaky: I don't understand the last move. What's the rook going to do from g5? Wouldn't Rc8 (intending Rxc3) be more to the point? |
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Jan-14-04
 | | kevin86: I'm also confused:I see that ♖g5 is going nowhere,but white finds this time to surrender But,then again,many crises are resolved in an oddly timed manner. White probably saw that even with an inferior move by his opponent,that his game was going nowhere,so he gave up the ghost. |
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Jan-14-04
 | | tamar: Sneaky, it's mate on h1 when black makes it to the h file. |
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Jan-14-04
 | | kevin86: Tamar:good point,but isn't it far easier just to proceed to c8.White only has a few spite checks along the g file |
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Jan-14-04
 | | tamar: Kevin86: Rc8 easier, I dunno, white can still throw the sofa in front of the door with Bc5, then use his spite checks and then let his clock expire! |
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Jan-14-04 | | somethingstrong: The worst part of this horrific game is the fact that it was correspondence! Even average players are infinitely better when they can play out variations at their leisure. |
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Jan-14-04 | | Phoenix: Bear in mind, too, that this was played in 1874. |
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Jan-18-04 | | d4Nf6Bg5: Correspondence eh? I guess the mailman tampered with the letters! (aleast that explains the poor moves) |
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May-31-07 | | jellyace: The Rook maneouver from d8 to g8 to g5 to h5 to h1 is still the most precise way to win. A win with ... Rc8 is also possible, but an immediate ...Rxc3 fails: 25. ... Rc8 26. Kf1 Rxc3 27. Bxc3 Qe2+ (or 27. ...Qh3+ 28. Ke1 Qf3 29. Kf1!) 28. Kg2 saves the King, plus the d and f-pawns are defended, making it hard for the pawn chain to break through; at best Black can settle for draw by perpetual moves. Instead, 26. ... Rc4! 27. Bg7 (or Be3 or Be5 or Bh8) d4! 28. Bxd4 Rxd4 should win. The point is, he must eliminate the QB before the Rxc3 sac. |
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Sep-05-18 | | offramp: White had a famous font named after him. |
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Sep-05-18 | | erimiro1: Long and winding rook |
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Sep-05-18 | | goodevans: Is it too much to ask that those submitting GOTD puns, however hilarious, do a bit of quality control on the game itself? |
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Sep-05-18
 | | fredthebear: 8.Kd1 sure doesn't look right. Imperfections (I won't say blunder but I'm thinking it is) can make a game of chess (or a significant other for that matter) very interesting. |
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Sep-05-18 | | Pballa: Weird game, several inaccuracies. White's 16th move makes no sense (16. cxd4 is clearly winning), however Black's 15th move also makes no sense. Perhaps black meant to play 15. ..Rxg4 (which is logical) and made the wrong notation in correspondence? In turn, White realized the error and gave him a break by playing the inferior 16. Qxg5? I'm only speculating, as these 2 moves make no sense at all. |
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Sep-05-18
 | | AylerKupp: <offramp> I'm sure that the look of the Windings font was greatly influenced by Winding's play in this game. |
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Sep-05-18 | | sfm: <Pballa: ...>
I got to the same conclusion. Black must have written R-KN4.
Or rather, the game has too may senseless moves to be trusted as ever played as given. Without anything of value or interest, it is an odd choice of GOTD, but the lighter side is as always: it can only get better. |
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