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Emil Diemer vs Heinz
"Heinz, Catch Up!" (game of the day Apr-18-2006)
Baden-Baden (1954)
Blackmar-Diemer Gambit: Bogoljubow Variation (D00)  ·  1-0

ANALYSIS [x]

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Kibitzer's Corner
< Earlier Kibitzing  · PAGE 2 OF 2 ·  Later Kibitzing>
Apr-18-06  CapablancaFan: Emil Joseph Diemer vs Heinz
Baden-Baden 1954 ยท Blackmar-Diemer Gambit: Bogoljubow Variation

1.d4 d5 2.e4<Introduces the Blackmar-Diemer Gambit: Bogoljubow Variation.White immediately sacrafices a pawn for rapid development. This opening is not without risks (it's a gambit after all) white aims to get his pieces out quickly before black can plant his "feet" in the ground.>2...dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 g6 6.Bg5 Bg7 7.Qd2<This move is made with the aim of exchanging off black's dark-squared bishop if necessary.>7...0-0 8.Bc4 b6?!<With the intent of fianchettoing this bishop to the b7 square, but is the tempo spent to do this really worth it? 8...Bg4 was probably best with the aim to exchange off the bishop for knight and break up white's kingside pawns.> 9.0-0-0!<With this move, white's plan becomes crystal clear, a quick and decisive kingside attack.From this point on white pours everything into the assault.>9...Bb7 10.h4 Nc6 11.h5!<Correct.White sacrafices yet another pawn to open up the h file for his rook.The black king is not safe.> 11...Na5?<A feeble attempt at counterplay. It would have been a hard pill to swallow, but Qe8 had to be tried.> 12.Bd3 Nxh5 13.Bh6 Bxf3<Desperation. This move only succeeds in hastening the demise of the black king as it opens the g file for the rook.> 14.gxf3 Nc6 15.Rxh5!<Black could have resigned right here.>15...gxh5 16.Rg1 Qxd4 17.Rxg7+ Qxg7 18.Bxg7 Kxg7 19.Qg5+ Kh8 20.Qh6! 1-0 <If 20...f5? 21.Qxc6.> Heinz lost because he never did "catch up" in development. This game shows that if you're opponent throws everything but the kitchen sink into an attack, how even 1 or 2 timid moves(8...b6) can throw away a game.

Apr-18-06  SJP: A more standard line of the Boguljubow can be seen in Diemer-Doppert 1958, which also contains quite a pretty Kingside attack from White along similar lines.
Apr-18-06  SJP: The game doesn't seem to be in the database, so here it is:

Diemer - Doppert (Worms 1958)

1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 g6 6. Bc4 Bg7 7. 0-0 0-0 8. Qe1 Nc6 9. Qh4 Bg4 10. Be3 Bxf3 11. Rxf3 e5 12. d5 Nd4 13. Rf2 Nf5? 14. Rxf5! gxf5 15. Bg5 Qd6 16. Rf1 Qb6+ 17. Kh1 Qxb2 18. Bxf6 Bxf6 19. Qxf6 Qxc2 20. Rxf5 Qc1+ 21. Bf1 Rfe8 22. Qxf7+ Kh8 23. Qf6+ Kg8 24. Rg5+ Qxg5 25. Qxg5+ Kh8 26. Qf6+ Kg8 27. d6 and White wins.

Apr-18-06  Marius: 20.Qf5 KG7 21.Qxh7+ Kf6 22.Qf5+ Kg7 23.Qg5+ Kh8 24.Qh6+ Kg8 24. Qh7#
Apr-18-06  United33: nice short game
Apr-18-06  itz2000: can someone explain me what's the point of gambits ? I've never been a gambit fan, I do scillians/Nimzo-indians, but not gambits since I don't get the losing a pawn for a developed piece (/tempo) + gainning the center. Is there more then that?

To the game :
Black had a very bad position of Knights in move 14! infact, both couldn't do much. White played good but I don't think black was in white's level, which played much better.

Apr-18-06  weary willy: <itz2000: can someone explain me what's the point of gambits ? ... > well, you could enjoy games like this one.

And if you don't want to enjoy them, then don't play them. Personal style.

Apr-18-06  mac17: Nice pun, good example of tempo and lack of "catch up".
Apr-18-06  CapablancaFan: <Marius><20.Qf5 KG7 21.Qxh7+ Kf6 22.Qf5+ Kg7 23.Qg5+ Kh8 24.Qh6+ Kg8 24. Qh7#> Correct. Quite simply, after move 15 black's game was doomed anyway you cut it.
Apr-18-06  Jack Kerouac: Or for you John Waters fans, 'Hurry, Heinz, hurry!'
Apr-18-06  dakgootje: Nice game, which i think will move more players to push the h-pawn with a rook on the h-file if black has castled king side
Apr-18-06  jperr75108: Not that bad a pun... The game is excellent.
Apr-18-06  aragorn69: Nice pun, terrible game! ;-)
Apr-18-06  DeepBlade: Good game, the pun is even better!
Diemer unleashed a nice attack on the kingside, with the h4 ram. On the BDG: An interresting gambit, but once you play it agains Fritz9 you will never play it again...

Heinz Ketchup! I hope some of you kibitzers have heared the awful joke in the film Pulp Fiction, about papa, mama, and baby tomato...

Apr-18-06  PhilFeeley: So who exactly was Heinz? This is his (?) only game in the database.
Apr-18-06  EmperorAtahualpa: <Heinz Ketchup! I hope some of you kibitzers have heared the awful joke in the film Pulp Fiction, about papa, mama, and baby tomato...>

<DeepBlade> Nope? Go ahead and tell us, this is the perfect time. :)

Apr-18-06  Maatalkko: Double fianchetto against the BDG is a terrible idea. Both sides played reasonably, but black's ultra-slow development practically guarantees that he will lose to a tactic at some point.
Apr-18-06  DeepBlade: <EmperorAtahualpa> Three tomatoes are walking down the street- a poppa tomato, a momma tomato, and a little baby tomato. Baby tomato starts lagging behind. Poppa tomato gets angry, goes over to the baby tomato, and smooshes him... and says, Catch up.

<Dont say I didnt warn you ;)>

Apr-18-06  kevin86: I'll give 57 reasons why the pun is bad,lol

Both players have developed knights-the difference is that white has developed the two pieces that can checkmate the black king. There is no defense.

Catsup is graded by its slowness,lol

Apr-18-06  Jim Bartle: "Catsup is graded by its slowness,lol"

So it should be endorsed by Ulf Andersson, for example?

Apr-18-06  MorphyMatt: great pun!!
Apr-18-06  Chess Classics: I got this one immediately. The pun, that is :-)

Reminds me of a funny story. Once I was travelling with a friend and his family to a theme park. That night we stayed at his mom's cousin's house. While eating dinner, I was putting heinz catsup on whatever it was I was eating. I said jokingly, "Is this your way of supporting the Kerry campaign?" Unfortunately, the didn't get the joke, and on top of that they were extremely right-wing. It was kinda awkward.

Regards,
CC

Apr-18-06  itz2000: seems like a nice gambit to try for

1. d4, d5

games
2. e4, dxe4
3. Nc3, Nf6
4. f3, exf6
5. Nxf6 (or gxf6?!)

what does computers says on chances on move 5 for both?

Apr-18-06  Necessary Truths: <EmperorAtahualpa: <Nice game, terrible pun.> <Necessary Truths> Why terrible pun? This is one of the best puns ever pun actually!>

All the best puns are terrible. That's what makes them great.

Jan-05-09  WhiteRook48: what a funny pun
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