LIFE Master AJ: My observations on this game?
(http://www.geocities.com/TheGOTMman...)
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They are:
#1.) 3...Qd6; is at least as playable as the retreat to d8. # 2.) Black's fianchetto of his KB looks highly suspect to me. (A study of the database will reveal that 5...a6; probably gives Black a playable game.)
# 3.) White's sixth and seventh moves, were simple, good, and yielded Shirov a sizeable edge. (We were out of book before move ten!)
# 4.) The pin of the Knight by the Bishop (move eight) was probably the wrong plan for Kurajica. ***
A strong program (Crafty) gives the following continuation:
9.Bd3, a5!?; 10.0-0, 0-0; 11.Re1, Re8; 12.Qe2, "+/=" 12...Na6;
White is solidly better, but Black retains good play ... with perfect play from here, the game is probably drawn.
# 5.) 10...Bxf3?! (?) was clearly a bad idea. White's position becomes very strong - virtually won - after he gains the two Bishops.
# 6.) I have already gotten several e-mails from people who say "the losing move" was 14...b5!? ('?!/?') All I can say is that Black already was in deep kim-chi at this point.
# 7.) Black's 16th move did not help matters much.
# 8.) It wasn't just one move that did Black in here. It was a whole string of second-best and/or inferior moves that really made Black's game intolerable.
---> Comments are invited.