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Jean Picard vs Robert Gardner
"Make It So." (game of the day Jan-08-2008)
Quebec op (1992)
Sicilian Defense: Smith-Morra Gambit (B21)  ·  1-0

ANALYSIS [x]

FEN COPIED

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Given 17 times; par: 85 [what's this?]

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Kibitzer's Corner
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Jan-08-08  wouldpusher: Worth considering would be 10. ... h5! 11. ♗e3 ♗e7 12. ♖ac1 ♘xe3 13. ♕xe3 with an even game.

Picard missed 18. f6!! exf4 (or 18. ... g6 19. ♕h6+ ) 19. ♕xc5+ d6 20. fxg7+ ♔xg7 21. ♕g5+, with a deadly attack.

Jan-08-08
Premium Chessgames Member
  al wazir: Wouldn't the end have come sooner if white had played 36. Raxd6 ? One ♖ can gobble up black's b and e ♙s while the other one stays on the back rank to trade for the c-♙, if necessary.
Jan-08-08
Premium Chessgames Member
  WannaBe: He don't stand a chance vs. Kirk, remember, Spock lost to Kirk!! =)
Jan-08-08
Premium Chessgames Member
  WannaBe: On a Trek note, I've always wondered why Spock liked to quote Shakespear, "Live long, Prospero..."
Jan-08-08  DarthStapler: I thought they played that weird 3D chess in Star Trek
Jan-08-08
Premium Chessgames Member
  Jimfromprovidence: I love the way white had both of black's bishops pinned after 27 b4! Then white took both bishops on his next two moves.

Black went bad for good with 15...e5? He should have played 15...d6. Then white would have had to retreat his knight next move, allowing black to castle.

Jan-08-08  wouldpusher: <BalaKKa>

On 16. ... Kf8 17. Bg5! wins:

A) 17. ... axb5 18. ♕h5
B) 17. ... h5 18. f6

The threat of ripping through the f-file is very decisive.

Jan-08-08  Samagonka: Good game. I would label it "cash & carry".
Jan-08-08  alexrawlings: I don't understand why black doesn't take the knight with 18... axb5 What am I missing?
Jan-08-08  twin phoenix: alex i thought the same thing but after 19. f6 black seems entirely too desperate to find a sufficient defense.
Jan-08-08  Whitehat1963: LOVE the pun.
Jan-08-08  Slink: Beautiful game. I never understood why the Morra Gambit is not played more often.
Jan-08-08
Premium Chessgames Member
  kevin86: I remember a great deal of Shakespearean references in Star Trek-the Original series and the movies. I believe there was an episode called "Banquo's Chair". The Sixth movie,THE UNDISCOVERED COUNTRY-is a line from Hamlet's famous siloquy-to be or not to be.

Patrick Stewart is a great Shakespearean in his own right actor and also played many famous parts in literature such as Scrooge.

A nice finish by Mr. Picard-let's hope he didn't get secret help from computers such as Mr.Data.

Jan-08-08  Dr. Funkenstein: Slink: I think black has better choices against the Morra. I don't like the early Qc7 maneuver. I think black is better off playing Nc6, d6, and a6 before Qc7 so that the queen won't be displaced. The threat against c4 is a phantom one since white wants to play Qe2 anway. In fact, in Richard Palliser's book Fighting the Anti-Sicillians, he recommends not playing Qc7 at all but getting on with normal developing moves.
Jan-08-08
Premium Chessgames Member
  Phony Benoni: By the way, if you're thinking about playing this line as White, beware of 9.h3?? Nd4! Every aspiring Smith-Morraist falls into that at least once.
Jan-08-08
Premium Chessgames Member
  patzer2: Now this is more like it for the game-of-the day! The Master tries to trap the amateur by getting him out of the mainline variation of the Mora gambit with the unusual 4...Qc7!? However, it is the Master who finds himself in trouble after White's clever and resourceful play.

I'm sure Captain Jean Luke Picard of the Star Ship Enterprise would have been proud to have said "make it so" after White set up the trap 15. Bf4! to entice the losing 15...e5? (15...d6 16. Nc3= was necessary) and enable the winning demolition 16. Bxf7+!!

Jan-08-08
Premium Chessgames Member
  patzer2: <Dr. Funkenstein> I agree. The mainline of the Mora is practically a bust for White. When Ken Smith, the Texas Master who helped to popularize the opening in the USA, played it against GMs, they just followed mainlines and clobbered him. Still, it's a dangerous opening and a good learning tool. By playing it on both sides, you learn to attack with White and defend as Black. As this game illustrates, even Masters can have trouble defending against its complex possibilities.
Jan-08-08
Premium Chessgames Member
  patzer2: Here's my move-by-move look with Fritz 8:

<1. e4 c5 2. d4 cxd4 3. c3 dxc3 4. Bc4 Qc7!?> Black jumps out of the book early in the Mora Gambit to try and throw White off track. However, his task doesn't get any easier when White offers a second gambit pawn with <5. Qe2!?> White can also go for quick equality with 5. Qb3 e6 6. Nxc3 Nf6 7. Nge2 Bc5 8. Bf4 d6 9. O-O =. <5... e6> Black might get away with taking the second pawn, but White's initiative is dangerous, as the following quick line (played against Fritz 8) demonstrates: 5... cxb2 6. Bxb2 Nc6 7. Nc3 a6 8. Nd5 Qd8 9. Qe3 Nf6 10. Nf3 b5 11. Bb3 Bb7 12. O-O Na5 13. Bxf6 gxf6 14. e5 f5 15. Rfd1 Bg7 16. Qg5 Kf8 17. Qe3 d6 18. Rac1 Nc4 19. Bxc4 bxc4 20. e6 Rc8 21. Ng5 . <6. Nxc3 Nf6 7. Nf3 Nc6 8. O-O Ng4 9. Nb5 Qb8 10. h3 Nge5 11. Nxe5 Nxe5 12. f4 Nc6> A better defense might have been 12... Bc5+ 13. Be3 Bxe3+ 14. Qxe3 a6 ( 14... Nxc4 15. Qc5! d6 16. Qxc4 O-O 17. Qd4 e5 18. Qxd6 ) 15. Na3 Nc6 =. <13. f5 Bc5+ 14. Kh1 a6 15. Bf4!! e5?> On the surface, it looks like Black now has an easy win. However, White's next move will bring him quickly back to reality with a crushing demolition combination. Instead, Black had to try 15... d6 16. Nc3 b5 17. Bxe6 fxe6 18. Qh5+ Kd8 19. Qf7 h6 20. Bg3 Ra7 21. Bh4+ Re7 22. Bxe7+ Nxe7 23. Qxg7 Rg8 24. Qf7 d5 25. Ne2 Re8 26. f6 Nc6 27. Nf4 Qd6 28. Qh5 Be3 29. Ng6 d4 30. Rf3 e5 31. f7 Rf8 32. Nxf8 Qxf8 33. Rg3 Ke7 34. Rf1 Be6 35. Rg6 Bxf7 (35... Bg5 36. h4 Be3 37. Rff6 Bxf7 38. Qf5 Qe8 39. Rxc6 ) 36. Qf5 . Of course this is not all forced, but it does show that White has winning chances even against Black's strongest reply. <16. Bxf7+!! Kxf7 17. Qh5+ Kf8 18. Bg5 Nd8> Black is lost after 18... axb5 19. f6 . <19. Bxd8 axb5 20. f6 g6 21. Qh6+ Ke8 22. Qg7 Kxd8> No help for Black is 22... Rf8 23. Be7 . <23. Qxh8+ Kc7 24. Rac1 d6 25. f7> Also winning is 25. b4 . <25... Bf5 26. Qxb8+ Rxb8 27. b4 b6 28. exf5 g5 29. bxc5 bxc5 30. Rb1 Kc6 31. Rf3 Rf8 32. Ra3 Rxf7 33. Ra6+ Kd5 34. g4> An even stronger winning move is 34. Rd1+ . <34... c4 35. Rd1+ Kc5 36. Rdxd6 Kb4 37. Kg2 c3 38. Rac6 Ra7 39. Kf3 Rxa2 40. f6 Ra8 41. f7 Rf8 42. Rd7 Kb3 43. Ke4 b4 44. Kxe5 1-0> Black resigns as White will easily be able to exchange one of his Rooks for the two connected Black passers and still have enough left over to win easily with his remaining Rook and passed f-pawn.

Jan-08-08  smarterthanbobby: move 22qg7 is a blunder
DOES ANYONE SEE THE FOCRCED MATE?
I Will post again in a little bit
to see if anyone can solve working
this out?
Jan-08-08
Premium Chessgames Member
  patzer2: Well one could argue that 22. Bb6! d5 23. f7+ Kd7 24. Bxc5 forces a mate quicker, but the proposition that the winning <22. Qg7! > was a blunder is simply not true. It wins easily, as in the game continuation.
Jan-08-08  schnarre: Wonder how this would look on the holodeck...
Jan-08-08  TigerG: Beautiful game played by Picard. "Make it so" is a nice title even though I don't see how it fits the game.
Jan-08-08  ruyfanatic: Great game by Picard!
Jan-09-08
Premium Chessgames Member
  kevin86: a correction from yesterday:"Banquo's Chair" was a episode from ALFRED HITCHCOCK PRESENTS-not Star Trek. OOPS!
Jan-10-08  smarterthanbobby: patzer let me just show you,

22 Be7 22 bxe7
23 pxbe7 23 Kxe7
24 Qg5+ 24 Kd6
25 rf6+ 25 Kc7
26 rc1+ checkmate

Since this is for all of you I hope you enjoyed this work it out on your chess board it shows my analysis to be true, and it's clear patzer that Yes indeed it was a blunder moving
move 22 q7 when you could have won the game in 5 moves just trying to help and invest in this site... but thanks for putting yourself out there... 26 moves or 44? humm...

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Featured in the Following Game Collections[what is this?]
January 8: Make It So
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15. Bf4!! is the trap that sets up 15. Bxf7+! +-
from Demolition of Pawn Structure: Sac on f7 (f2) by patzer2
15. Bf4!! is the trap that sets up 15. Bxf7+! +-
from Demolition of Pawn Structure: Sac on f7 (f2) by Baby Hawk
Game of the day
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15. Bf4!! is the trap that sets up 15. Bxf7+! +-
from Demolition of Pawn Structure: Sac on f7 (f2) by Del ToRo


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