< Earlier Kibitzing · PAGE 2 OF 2 ·
Later Kibitzing> |
May-11-16 | | AlicesKnight: 14..... Qf2+ (it's a puzzle, look for the sacrifice); 15.Kxf2 (or lose a rook as well), ... Nxe4++; 16.Kf1 Nxd2 and good (k)night. Pretty. A story of two knights - Whites KN choked his development and got in everyone's way, Black's led the charge and delivered the coup. |
|
May-11-16 | | dnp: rather easy for a Wed |
|
May-11-16 | | Cheapo by the Dozen: There's no quick mating theme ... but the temporary queen sac wins a piece ... oops, the knight is trapped afterwards, but Black picks up some pawns ... wait, that's mate! White can actually postpone mate for a bit by refusing the queen and surrendering massive material, but never mind that detail. ") |
|
May-11-16 | | Cheapo by the Dozen: And to think that White sacrificed a gambit pawn to achieve this position. :) |
|
May-11-16 | | cocker: Very strange. Several 'leading lights' seem to have overlooked that it's mate, and not just winning a piece. |
|
May-11-16 | | whiteshark: Wednesday ♕ sac? I'm kinda confused... |
|
May-11-16 | | TrollKing: This was pretty basic for a Wednesday
puzzle, no? |
|
May-11-16 | | CHESSTTCAMPS: Looks like a Kings Gambit gone bad. White does have two extra pieces out, at a price of two pawns. However, the king has not had a chance to castle to safety and white's f2 weakness is fatal: 14... Qxf2+! 15.Kxf2 (Kd1 Qxg1+ leaves black a massive material advantage) Nxe5+ 16.Kf1 Nxd2# |
|
May-11-16 | | CHESSTTCAMPS: I assumed that this was a 19th century game until I saw the commentary. |
|
May-11-16 | | dfcx: Was thinking of moving the knight away first, then realized 14...Qxf2+ 15.Kxf2? Nxe4++ 16.Ke1 (forced) Nxc2#
So white must not take the queen.
14...Qxf2+ 15.Kd1 Qxg1+ wins a rook. |
|
May-11-16 | | patzer2: Black's 14...Qxf2+! solves today's Wednesday puzzle with a Queen sham sacrifice which initiates a neat double discovered check and mate combination after Black captures the poisoned Queen. White's game takes a serious turn for the worse in the opening with 6. Nc3?, which allows 6...d6 7. Nc4 Nh5 (-2.40 @ 26 depth, Komodo 9.3). Instead, 6. Nxg4 = (-0.22 @ 44 depth, Stockfish 7) or 6. Bc4 d5 7. exd5 Bd6 (-0.68 @ 33 depth, Komdo 9.42) keep White in the game. P.S.: Black's decisive set up move 13...Qd4! (-2.46 @ 18 depth, Deep Fritz 15) is instructive as it entices 14. Qd2? which allows 14...Qxf2+! . Relatively better after 13...Qd4! is 14. Na4 (diagram below),  click for larger viewwhen Black's win requires finding the simplifying 14...Qe3! (not 14... Qxf2+? 15. Kxf2 Nxe4+ 16. Kf1 Ng3+ 17. Ke1 ) 15. Bc1 (15. Bxh8? Nxe4 16. dxe4 Qxf2+ 17. Kd2 Qe3#) 15...Qxe2+ 16. Qxe2 Nxe2 17. Kxe2 Bf6 18. Bb2 Bxb2 19. Nxb2 h4 (-2.72 @ 18 depth, Deep Fritz 15). |
|
May-11-16 | | 1.e4effort: Oh - here's this weeks' Monday POTD. Lucky they found it by Wednesday! |
|
May-11-16 | | thegoodanarchist: I got the first two moves, but did not know how to proceed after that. Fortunately, White resigned. And having played the whole game, I see that Ke1 is not possible so ...Nxd2 will be mate. |
|
May-11-16
 | | gawain: Look again, <Phony Benoni>! I, too, initially thought "the knight takes the queen, which leave Black a piece up, which is good enough." But it is checkmate, delivered by the knight abetted only by a bishop--and by White's pieces which clumsily get in the way. A pleasant surprise. (Well, not pleasant for White.) |
|
May-11-16
 | | Phony Benoni: <gawain> Oh, I saw it was mate, and was just trying to be funny. But watch. Everybody who took me literally before won't believe me now! We seem to be going in reverse order of difficulty this week. By Sunday, we'll probably be using one of my games. |
|
May-11-16
 | | gawain: Sorry, <Benoni>, to have dragged you down to my level! I really did stumble upon the checkmate while trying to find a piece-winning continuation. |
|
May-11-16 | | Sally Simpson: Hi,
White aiming to get king castled played 14.Qd1-d2
 click for larger viewand BANG! 14...Qxf2+ and he fell of his chair.
It's great to see the lad who played this as Black (then 12 ) has made a few comments. I went through the game and here
 click for larger viewI wondering about 14.Na4.
The lad himself says:
"13. Bb2 Qd4!! Not fearing 14. Na4 Qe3 15. Bxh8 Nxe2 16. Qxe2 Bxf2+ 17. K any and Bxg1." Which I fully agree with.However I've been skipping through some lines and after 14.Na4 Qe3 instead of taking the h8 Rook. 15 Bc1.  click for larger viewAll kinds of ideas and wonderful looking positions crop up. Black can leave the Queen on e3 and just develop (Nc6) White is all gummed up, I'm sure White cannot take the Queen. 16.Bxe3 fxe3 looks like it leads him to all kinds of nasty looking threats. Good game. |
|
May-11-16
 | | Fusilli: What a beauty, <gawain>. Congratulations! |
|
May-11-16
 | | kevin86: A Monday puzzle on Wednesday: A queen sac followed by double check and mate next. White doesn't have to take the queen, but would lose a piece and rook! |
|
May-11-16 | | Longview: Kings Gambit is a tricky one to play as white. You can rip the top off your own can with a single move. I have lost it on both sides of the board. Effective attacking opening if done correctly. Agree with <Once, Patzer2,Gawain>. I was busy playing it from the beginning and missed my opportunity for the puzzle by flipping through moves into the answer. good though. Nice mate using the pawn wall to force direction of King play. White had to have had restricted breathing during the game with pawns holding squares in the third rank. The power of presence! |
|
May-11-16 | | schachfuchs: hehe, I think usually white plays the King's Gambit to get some attack, but in this game this backfires totally ;-) |
|
May-11-16
 | | Bubo bubo: 14...Qxf2+ lures the white king into a deadly double check: 15.Kxf2 Nxe4++ 16.Kf1 Nxd2#. White may refuse to accept the sac, but 15.Kd1 Qxg1+ leaves him down a rook, a knight and two pawns. |
|
May-11-16 | | HowDoesTheHorsieMove: Nice to see an easy one. I fought with it awhile until I found the mate. |
|
May-11-16 | | Halldor: WOW, what an incredible attack early in the game! |
|
May-11-16 | | dark.horse: It's retro-week. The puzzles get easier as the week progresses. |
|
 |
< Earlier Kibitzing · PAGE 2 OF 2 ·
Later Kibitzing> |