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Jan-10-11 | | kellmano: I have never seen this game before. Absolutely astinishing from start to finish. |
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Jan-10-11 | | popzags: After giving props to Radjabov, I must say that Karjakin was probably shaken by turn of events; he played the ensuing endgame rather aimlessly. For example, I don't understand the purpose of 23. Bc4. Is this Bishop really that bad? White opted for 33. Reh2. What about 33. Rc3?
What if White held his nerves and used King to capture a-pawns -> support 'c' pawn march while his Rook will eye g1 from d1: 40. Ka4? Lots of 'what ifs' here. |
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Jan-10-11 | | kevin86: It will be the f-pawn that will win the game!!
The pun refers to the dragon bishop at g7-in the Sicilian Defense-tuned to the square c3,along with the rook. Fancy ending:black wins at three pawns for the exchange and four pawns for the rook. |
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Jan-10-11 | | kevin86: Remember Spassky-Fischer,where Spassky held off five pawns successfully until he blundered late? With best play,here as well,a draw can be obtained,but it was not to be. |
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Jan-10-11
 | | Fusilli: <Blunderdome: <thathwamasi: Radja's immortal.> What about Shirov vs Radjabov, 2007?> That's an exciting game, but I think this one is superior. In the Shirov game Shirov went wrong more clearly than Karjakin in this one. This game shows great understanding of a dynamic position and piece activity all the way through the endgame. The Shirov game is more about direct defense and attack. Not so profound as this one, in my opinion. |
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Jan-10-11 | | ardarel: Outstanding! |
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Jan-10-11 | | Judah: The exact title of the movie notwithstanding, I submit that this pun would be better as "How to Tame Your Dragon" |
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Jan-10-11 | | Eyal: The position reached after 22.bxc3 e6! (limiting the scope of White’s bishop) is very instructive with respect to conventional judgments about the value of pieces – White is two exchanges up (minus two pawns) and yet Black has the advantage, because White’s rooks can’t find any open file to operate on efficiently, his pawn structure is badly damaged and disabled for any serious use, and Black doesn’t have any real weaknesses. <White opted for 33. Reh2. What about 33. Rc3?> Seems to be losing to 33…Nxe2 34.Rxc4 f5 and the white rook is badly placed compared to the game – 35.Rxa4?? is unplayable, of course, because of 35…Nc3+. Karjakin defended the tough endgame very well up to move 46, where – as already pointed out – he could have drawn with 46.Rxe4! and then putting the rook on g1 with the king arriving to the K-side just in time to stop the black pawns, whereas in the game he’s a tempo short of the draw, as Black advances his passed pawn to g2 and cuts off the white king with Kg3. |
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Jan-10-11 | | hstevens129: What is wrong with 46.Rxe4? |
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Jan-10-11 | | technical draw: <What is wrong with 46.Rxe4?> If 46. Rxe4 then black will have unstoppable connected passed pawns. As it turns out the rook takes the knight a move later and is still unable to stop the pawns. |
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Jan-10-11 | | Eyal: <If 46. Rxe4 then black will have unstoppable connected passed pawns.> No, he won't. It's already been pointed out several times in the kibitzing here that 46.Rxe4! leads to a draw: 46...f5 47.Re1 f4
48.Rg1! Ke6 49.Kb2! Kf5 (49...a3+ 50.Kc3!) 50.Kc3 Kg4 (50…Ke4 51.Kd2 Kf3 52.Rf1+!) 51.Kd2 f3 52.Ke3 f2 53.Ra1 Kh3 54.Kf3 Kh2 55.Ke2. (Original analysis by Shipov - http://sochi2008.fide.com/images/bu...) |
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Jan-10-11 | | technical draw: <Eyal> This is very confusing. Since (according to Shipov) 46.Rxe4 leads to a draw then that is the move that has to be made. So it's not the "wrong" move, but the right one. So to answer the question, "what is wrong with 46. Rxe4?" then the answer is "nothing". (I guess putting a question mark at the end makes it look like a bad move!) |
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Jan-10-11 | | WhiteRook48: white should have played 46 Rxe4 |
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Jan-10-11 | | technical draw: Yes, <WR48>. Very succinct. Of course if I had been playing white that knight would have been dead meat in 1/2 second and I'll analyze later. |
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Jan-10-11 | | apexin: this reminds me of a very old game Geller played in the Dragon.Sometimes blacks mass of pawms on the kingside is extremely dangerous for the white side.
S Bouaziz vs Geller, 1967 |
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Mar-06-13 | | fisayo123: Should be a puzzle. Probably <insane> difficulty level. |
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Jul-12-14 | | SpiritedReposte: What an instructive endgame just forgetting about the knight and assisting those pawns. Whites king couldn't make the Sprint over. |
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Dec-31-17 | | Sourav: Why didn't White play 17. Nd5? Here is one line: 17. Nd5 Qd2 18. Ne7+ K~ 19. Bd2 thereby winning a pawn. |
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May-10-18 | | Toribio3: I like this game. This confirmed that Radja is a strong player with a caliber 45 in his arsenal! |
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Jul-21-24 | | mel gibson: I didn't know what to play.
Stockfish 16.1 says Black is to move and lose but
it's close to a draw:
18. .. Bxg4
(18. .. Bxg4 (1. ... Bxg4 2.Bg5 Bg7 3.Bxe7 Rfe8 4.Bxd6 Rcd8 5.Bxe5 Qxe5 6.Rxg4 Rxd4 7.Qf2 Qf6 8.Qf1 Re7 9.Qc1 Kf8
10.Re1 Qe5 11.Nd5 Rd7 12.Ka1 Nf6 13.c3 Rxe4 14.Rgxe4 Nxe4) -0.91/53 1810) score for Black -0.91 depth 53. |
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Jul-21-24 | | vajeer: This is a good game to analyze, just not a good choice as a puzzle imo. |
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Jul-21-24
 | | An Englishman: Good Evening: Good week, comparatively speaking--flubbed only this one puzzle. Stunning complications proved much too "insane" for me five remaining brain cells. |
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Jul-21-24
 | | chrisowen: Id tug work q flubb heavy jap mc x Bxg4 a cuff muff aao ko ajar cite fab give ghoul ae o aob jab affable pat cc buck with gab Bxg4 cog. |
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Jul-21-24 | | Hercdon: Agreed <<vageer>>. I would expect the GOTD to have as a solution a �breakthrough� move that turns the game into the players favor. In this game, not only is the proposed solution not that, but there are several opportunities on both sides to either draw or win the game |
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Jul-21-24 | | Hercdon: It would be a stunning achievement for the technology here to allow for things like allowing members to give thumbs up, thumbs down, and other editorials |
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