This bad move was probably adopted with the view of embarrassing the Sydney player.
B to Q R 3, followed by P to Q B 4, would have been far better. After the move made White soon gets out of his difficulties.
He should rather have played P to K Kt 3
Both players appear to potter somewhat at this point of the game.
Mr. Pendrill here misses an easy chance of acquiring a superior game. We believe he should now have played K R to Q Kt 7 ; for suppose 25... K R to Q Kt 7 ; 26. R to B 2 ; 26... R takes R ; 27. R takes R ; 27... R to Kt 6, &c. White has other lines of play, but none of them will avail him.
29.♗b2 At this point the first sitting was terminated.
A perfectly safe move, the effects of which were not sufficiently provided against by White.
This attempt to catch the Rook loses a Pawn at once. He should have played B to B sq, but even then it is difficult to see how he could save the game.
Cleverly played, and evidently quite unforeseen by White.
Again the best move.
He has nothing better - from this point winning is a mere matter of time.
47...♔g7 Here the second adjournment took place.
Mr. Pendrill's play throughout the end game is worthy of study.
It will be seen that the last twenty moves played by White have been aimed at the sacrifice of R for Pawn, and the subsequent capture of Black's centre Pawns ; by the play in the text, however, this movement is rendered unavailing.
The time taken by Mr. Pendrill in deliberating upon his moves in this game was one hour and a quarter, being five hours and a half less than the prescribed limit.>