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Later Kibitzing> |
Feb-14-21 | | Tadeusz Nida: Yo: COMPUTER PROGRAMMER WANTED: IF ORIGINAL SOURCE CODE IS CHANGED THRU COMPILATION INTO BINARY CODE, CAN SOME PROGRAM RETRIEVE THE ORIGINAL SOURCE CODE AND MAKE CHANGES TO COMPUTER? I NEED TO ADD THE LUBEK CASTLE 2000 TO CHESSMASTER 2000; THERE ARE TWO FILES ONLY: CM.EXE WHERE ENGINE IS AND CM.DAT WHERE INFO ON PIECES AND RULES ARE; CAN ANYBODY RECOMMEND ME GOOD DOS FORUM AND PROGRAMMER; WILL PAY REASONABLY BUT REMEMBER THIS IS FOR THE GOOD OF CHESS, FOR ITS PROGRESS~! |
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Feb-14-21 | | Tadeusz Nida: If computers are to play human for real championship, no ending databases allowed! |
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Feb-20-21 | | Tadeusz Nida: <yo... PROGRAMMER WANTED!!! WILL PAY REASONABLY, BUT THIS IS ONLY FOR THE GOOD OF CHESS, WE DONT MAKE MONEY ON CHESS, WE LOSE MONEY; NEED COMPUTER PROGRAMMER TO MAKE LUBEK CASTLE 2000/0000 PROGRAM IF POSSIBLE ADJUST CHESSMASTER 2000 TO PLAY IT... NOTE, PROGRAM HAS BEEN COMPILED INTO BINARY CODE, IF IT'S POSSIBLE TO RESTORE PROGRAM THAN ONE WOULD LOSE SOME INFO, GOOD THING ABOUT THE PROGRAM IS THAT IT HAS 2 FILES: CM.DAT WHERE PIECES INFO IS LOCATED AND CM.EXE CHESS ENGINE! TADEUSZNIDA@GMAIL.COM> |
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Nov-18-21 | | Albertan: Acquisition of chess knowledge in AlphaZero:
https://en.chessbase.com/post/acqui... |
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Nov-18-21 | | MrMelad: <Albertan> Thank you for the link, very interesting |
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Nov-20-21 | | Albertan: How AlphaZero learns Chess:
https://www.chess.com/news/view/how... |
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Dec-13-21 | | Albertan: DeepMind makes bet on AI system that can play poker,chess,Go, and more: https://venturebeat.com/2021/12/08/... |
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Dec-17-21 | | Albertan: Understanding AlphaZero’s Neural Network’s SupeHuman Chess Ability: https://www.marktechpost.com/2021/1... |
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Jan-08-22 | | Albertan: How The AI Révolution Impacted Chess:part 1:
https://en.chessbase.com/post/how-t... |
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Jan-14-22 | | Albertan: How the AI Revolution impacted Chess Part II:
https://en.chessbase.com/post/how-t... |
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Feb-07-22 | | Albertan: Reimagining Chess With AlphaZero:
https://www.youtube.com/watch?v=M6r... |
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Nov-09-22
 | | al wazir: AlphaZero plays chess at a (literally) superhuman level. Unlike earlier chess-playing applications, it wasn't programmed by humans, nor was it trained by exposing it to a myriad of top-level GM games. Instead, it *taught itself* to play. What I would like to know is, have neural networks been employed to generate chess *problems*. I have in mind two-movers, three-movers, etc., and endgame studies. For me the difference between an easy problem and a hard one shows up in the time it takes to solve it. For easy problems I can find the key in a few minutes. For hard ones it takes hours; sometimes I give up before finding it. It seems to me that, mutatis mutandis, a neural network could create chess problems of diabolical complexity -- problems that would take even the best solvers days to solve without resorting to computerized assistance. Has this been done? |
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Nov-09-22
 | | beatgiant: <al wazir>
Here's a report in chessbase about that. https://en.chessbase.com/post/a-mac... |
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Nov-09-22 | | Olavi: <al wazir> Problems that difficult to solve are not too difficult to compose with human power only. But chess composing is an art form; difficulty of solution is unimportant, indeed it is often detrimental to the quality of a problem. Art resonates with human emotions, intellect too.
The things that Iqbal has been showing in his many articles (see <beatgiant's> link) are not what we call chess problems. |
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Nov-14-22
 | | al wazir: <beatgiant: Here's a report in chessbase about that.> I found Iqbal's article disappointing. I hoped to see real chess problems composed by AI. The only composition shown (the miniature 3-mover at the top) is trivial. The examples in the earlier article he links to are better. |
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Dec-01-22 | | stone free or die: Apparently neural networks get bored, the same as people do: <We have found many cases where its preferences are not stable over different training runs. We describe one such example in detail, a very important theoretical battleground in top-level human play.> https://www.pnas.org/doi/10.1073/pn... (Thanks to <CCastillo> for calling attention to that link over here: Vladimir Kramnik (kibitz #42554)) |
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Feb-21-23
 | | Check It Out: Did Alpha 0 retire? Its last game listed here was in 2018. If it continued to "learn" over the past 5 years its chess today should be even more mind-blowing. |
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Feb-21-23 | | stone free or die: <<CIO> Do Alpha 0 retire?> I believe the answer is basically yes. They used it to attract media attention, and as a proof-in-principle demonstration of AI before moving on. I guess AlphaZero was retooled to become the more general MuZero: https://venturebeat.com/ai/deepmind... I think you'll find a good sampling of Deepmind's latest research endeavors here: https://www.deepmind.com/research
It seems that protein folding is one of current interests. I suppose the current AI chess work is the work done with Stockfish's hybrid model, and Leela. But that's just my impression as of today. |
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Feb-21-23
 | | fredthebear: As usual, sfod does not know, but Zappa is pretending to know. There's little reason for AlphaZero to play without a competitive opponent. https://en.chessbase.com/post/acqui... |
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Feb-22-23 | | stone free or die: Thanks for playing Fred...
Did I miss it, or does your link have absolutely no bearing on <CIO>'s question? |
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Feb-22-23 | | Olavi: A close relative has come against serious opposition: https://www.sciencetimes.com/articl... But it is a very different thing. |
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Feb-22-23 | | stone free or die: <Olavi> interesting to see human kind strike back (even if they did need a computer to help find AlphaGo's weakness!). I wonder if continued training would have found and fixed that weakness. As far as having little reason to continue training, has AlphaZero answered the question of whether or not White has a forced win yet? . |
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Feb-22-23 | | SChesshevsky: <I wonder if continued training would have found and fixed that weakness.> I have a large suspicion that AI is mainly dependent on the power/efficiency of the hardware. AlphaZero and I'm assuming AlphaGo apparently used brute force computing power to in essence find what worked best in almost any situation. I'm guessing that it was also brute force computing power that targeted in on finding AlphaGo's weakness. Likely stronger power than the Alpha's had. Of course, AI developers and hypesters aren't about to reveal that 80% (making up a number) of what they produce is due to the hardware. It's a good question. Would AlphaGo trained and running on today's top hardware be noticeably better than the previous version on its hardware? |
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Feb-22-23
 | | beatgiant: <SChesshevsky> It's a point that's been much discussed here, and I've seen an opinion similar to this before. The AlphaZero algorithm is published in the literature and anyone can read it and see it's not just the hardware, let alone 80% (by some reasonable measurement we'd agree on). To be precise, it does take powerful hardware, but it's not just using it to achieve deeper complete lookahead (what we generally call "brute force"). If you could somehow reconfigure AlphaZero hardware into an equivalent amount of hardware (again by some measurement we'd agree on) of the top pre-AlphaZero engine, it doesn't mean that engine then plays like AlphaZero. A good proof of that is the great success of AlphaGo in Go, a game that has a much bigger search space and more complex evaluation attributes than chess. Top-level play in that game was out of reach of engines before AlphaGo. |
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Feb-24-23
 | | Check It Out: Interesting feedback, thanks all. |
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