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Building Event Pages
Compiled by jnpope
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Return to Game Collection: CG Style Guide
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Building Event Pages
Event layout:
(1) Event Header
(2) Cross Tables
(3) Text Body: Introduction, Rules, Summary, and Conclusion
(4) Notes
(5) Sources
(6) References
(7) Credits

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Event Header:

<City, Region, Country, Empire (date range)>

In general we do not go smaller than a city, i.e. we do not break things down into boroughs, neighborhoods, or venues. If that information is deemed necessary for clarification purposes and can be mentioned in the Text Body of the event's biography.

Use the English names for city, region, country, and empire names contemporary to the event. If the region is a US state, or Canadian province, the two letter postal abbreviation is permitted. Additional data regarding any name changes should be added to the Text Body.

The date range should be in the Scandinavian date format with months spelled out in English.

Example:

<Leipzig, Saxony, Germany (3-15 September 1894)>

Renders as:

Leipzig, Saxony, Germany (3-15 September 1894)

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Rectangular Cross Tables:

— is used to build the top and bottom dividers.
• are used for the diagonal fill character.
1 denotes a played win.
½ denoted a played draw.
0 denotes a played loss.
ø denotes a played but nullified/voided game.
+ unplayed win.
= unplayed draw.
- unplayed loss.
× unplayed with no result.

Excel template for building single round robin cross tables:
http://www.chessarch.com/archive/ti...
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USCF Swiss Cross Tables
W denotes a win for this player
L denotes a loss for this player
D denotes a draw for this player

U denotes a player was not paired in this round
B denotes a full point bye
H denotes a half-point bye
F denotes a forfeit loss
X denotes a forfeit win
Z denotes a forfeit draw

Special Use Codes
N denotes a win for this player (but not a loss for the other player)
S denotes a loss for this player (but not a win for the other player)
R denotes a draw for this player (but not a draw for the other player)
I denotes a game in progess (will be used for correspondence events only)

Note: The N, S and R codes are used by TDs for unusual circumstances, resulting in the players being assigned results for ratings purposes that are not consistent with each other, such as a win for one player and a draw for the other player.
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Tournament example:

1 2 3 4 Score Place/Prizes ——————————————————————————————————————————— 1 Player A • 1 1 1 3 1st £50 2 Player B 1 • ½ + 2½ 2nd £25 3 Player C 0 ½ • = 1 4 Player D 0 - = • ½ ——————————————————————————————————————————— 5 Player E × 0 × 0 (Withdrew) ——————————————————————————————————————————— Unplayed games: + for a win, = for a draw, - for a loss, and × unscored. Format: Round Robin, draws scored ½ Time Control: 15 moves per hour.


Match example:

1 2 3 4 Wins ——————————————————————— Player A 1 1 ½ 1 3 Player B 0 0 ½ 0 0 ——————————————————————— Format: The winner of the first three games, draws not counting, is the victor. Time Control: 20 moves per hour. Purse: £200 (2500₣), £100 a side.


——————————————————————————————————————————————————————————————————————— Currency marks for prizes:

£ Pound (England)
ℳ Mark (German) Use: ℳ
₰ Pfennig (German)
₤ Lira (Italy)
$ Peso (Mexico)
₽ Ruble (Russian) Use: ₽ also "руб." or just "р"
Kopek (Russian) use "коп." or "к"
ƒ Florin/Guilder/Gulden (Dutch, German, Austrian)
₣ Franc (French) also "F"
€ Euro (EAU)

Example usage:
$15 (Dollar; United States)
£10 (Pound; England)
₤20 (Lira; Italy)
$50 (Peso; Mexico)
€20 (Euro; European Union)
5g 2s 4d (Guineas, Shillings, Pennies; England)
500ℳ 40₰ (Mark, Pfennig; German)
20ƒ (Florin; German, Austrian)
ƒ200 (Gulden; Dutch)
500р 45к (Ruble, Kopek; Russian)
80₣ (Franc; French)

In Prussia the Vereinsthaler was the standard currency, divided into 30 Silbergroschen, each of 12 Pfennig. 1½ florins = 1 Vereinsthaler. The florin was divided into 100 kreutzers. Silbergroschen were replaced with 10 Pfennig pieces when the German Empire decimalized following unification in 1871.

Useful conversions:

£1 = 20s. = 240d.
2s. = 1 florin
1 Guinea (1g.) = £1 1s. = 21s. = 252d.
1 Crown = 5s.
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Text Blocks: Introduction, Rules, Summary, and Conclusion:

Each block should start with a <Header>. Introduction, Rules, Summary and Conclusion are the common headers, but other headers can be used to divide additional blocks of text.

Introduction: Text leading up to the start of an event.
Rules: Any published rules governing the event.
Summary: Text about the event between the Introduction and Conclusion.
Conclusion: Text after play has concluded, including prize distributions.

Use quotation marks for quoted text (try to avoid using < and > for large blocks of text)

Use square brackets ][ around (1), (2), (3), etc., to create a source indicator (numerically listed in the sources section).
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Notes:

Should contain bits and pieces not fleshed out or pertinent to the main text.
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Sources:

Use (1), (2), (3), etc., as the corresponding source identifier.
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References:

A list of off-site links to information not utilized directly as a source used in the main body text.

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Credits:

This section is used to acknowledge contributions made by a Chessgames.com member along with a link to any Collections which may have added in the construction of the event page.

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