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Gypsy
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  1. Trap, Ambush, and Swindle
    Georg Marco: <Es ist schon eine große Kunst, den Feind dahin zu bringen, daß er Fehler begeht.> (It is a great art to induce the opponent to commit mistakes.)

    "Trap, Ambush, and Swindle"

    I know, it sounds like a name of an upstanding law firm. But I am developing a fondness for games that have traps, ambushes, even swindles. They give some of the best forensic reccord of players' thoughts.

    Ambush = you guess oponent's plans and ambush a ravine along the way. Trap = you decoy oponent off the right path into an ambushed ravine. Swindle = a "hail Mary" of a traps and ambushes.

    62 games, 1857-2011

  2. Uneven Material
    74 games, 1850-2013

  3. Wait! Don't resign just yet!
    Famous and less famous premature resignations.
    2 games, 1919-1942

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