- Trap, Ambush, and Swindle
Georg Marco: <Es ist schon eine große Kunst, den Feind dahin zu bringen, daß er Fehler begeht.> (It is a great art to induce the opponent to commit mistakes.) "Trap, Ambush, and Swindle"
I know, it sounds like a name of an upstanding law firm. But I am developing a fondness for games that have traps, ambushes, even swindles. They give some of the best forensic reccord of players' thoughts. Ambush = you guess oponent's plans and ambush a ravine along the way. Trap = you decoy oponent off the right path into an ambushed ravine. Swindle = a "hail Mary" of a traps and ambushes.
|
| 62 games, 1857-2011 - Uneven Material
74 games, 1850-2013 - Wait! Don't resign just yet!
Famous and less famous premature resignations.
|
| 2 games, 1919-1942
|