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1. h4
Chess Game Collections
[what is this?] --*-- [what is this?]

  1. 1. h4's favorite games
    This collection is a mixture of weird, sharp, nicely-played, or interesting games that I think are cool. Hence, the title. ;)
    67 games, 1872-2010

  2. Analysis/Explanations of Random Games
    Games in this collection will added when I skim a game, and if it's interesting, I'll put it here and label it "Unanalyzed". Then I'll analyze it later, and try to conclude with a "true meaning" of the game. I'll try to find what went wrong for the loser, how the winner improved his position with certain moves, why things worked and why they didn't, etc etc.

    You'll realize that the games in this collection have either no, or very little kibitzing. For most of these, I used the "random game" feature (which is known for giving obscure and unknown games). This is because I want to analyze games that have either been passed by, never looked at, or simply overshadowed by the famous games. I think that every chess game has an element of beauty in it, even the totally unknown games.* Also, I prefer games that are longer than 40 moves. They tend to be richer in ideas than miniatures/short games.

    Imagine the players themselves at the board: to them, this is the most important game in the universe. To the winner, it is the most beautiful game ever played. To the loser, it is the most disappointing loss ever to be endured. That's why they fight, fight, fight. And a great game will always result. This collection is meant to honor the game that emerges, no matter how hidden it remains in the ever-growing world of the game of chess. I guess this collection could also have been named "Unknown Masterpieces" or something.

    *Of course, I am disregarding the countless grandmaster draws.


    Fedorov vs T Gelashvili, 2002

    Game Summary: Black's queenside attack gets going earlier than White's kingside attack in a KIA, but White defends his queenside well, wins a pawn, wedges his own pawn into the heart of the Black King's premises at f6, and the rest is just cleaning-up. I think Black's troubles might have started as early as 16...Nd4. After the exchange of knights, Black is forced to play ...e5 (to protect d4), and that blocked his would-be monster bishop on g7. Besides leaving b4 weak, it also allowed White to advance with his f- and g-pawns, suffocating Black's kingside.

    I think the reason Black's queenside attack failed is because he had very little light-square control. Although he had a fairly strong grip on the dark-squares, simply controlling one color-complex is not enough to break through. Another, and probably more obvious reason, is that he failed to put enough pressure on b2 and c2. The lack of pressure on b2 is, in part, due to the fact that the Black bishop on g7 was blocked.

    This game shows that not every oppposite wing-attacks have to be a race. White first turned back Black's inaccurate queenside demonstration, and then won on the kingside and center.


    Romanishin vs Lobron, 1982

    Game Summary: Another KIA, but this time transposed into a KID Fianchetto Variation. Although it may not seem like it at first glance, this is a positional and all-round masterpiece from Romanishin. After the opening, White gets his pieces to good, active squares. Then he proceeds to dominate the d-file in the early middlegame, rendering Black mostly helpless. White's grip on the central dark squares, namely c5 and d6, is important.

    I particularly like the move 21.g4!; it is a move that simply wouldn't occur to the majority of amateurs out there. No, it is definitely NOT designed to start an attack on Black's King. It is a restrictive maneuver--that is, it discourages ...f5, and it also gains space on the kingside. The slight weakening of f4, and White's kingside, is basically irrelevant because Black's pieces are in no shape to take advantage of them.

    Lobron most likely played 28...Qe7 with something like 29...Nc7 in mind. Although his position is extremely passive with very little prospects, it is still very solid. Thus 29.Rxc6! must have come to him as quite a shock! In the ensuing tactical brawl, play becomes forced, where the queenside is blasted wide open and several pieces are exchanged. But Romanishin has calculated accurately, and when the dust clears, he emerges with the two bishops and an outside passer in a winning endgame. His formidable technique brings home the win.

    7 games, 1944-2002

  3. Endgames (yup, another boring title)
    Instructive, interesting, and somewhat random -.- endgames. But mainly instructive.
    22 games, 1915-2010

  4. Possible Future Puzzles
    These are games that could be considered for the daily puzzles here at ChessGames. I tried to choose games that are little-known and, of course, have never been a puzzle before already.

    In parentheses are the days that the game could be shown (a hint as to its difficulty, which, btw, are just my opinions). The hardest are at the top, the easiest at the bottom.

    For more check out Game Collection: Daily Puzzle Candidates (sorry <YouRang>, I didn't know you already had a similar collection before I started this one!)

    Sequel: Game Collection: Possible Future Puzzles #2


    101 games, 1845-2010

  5. Possible Future Puzzles #2
    A continuation of the first PFP game collection.

    Game Collection: Possible Future Puzzles

    What I have realized is that: By you, the reader, looking at all of these games, having one of these games as the POTD will mean that you already know the solution. So, instead, ChessGames shouldn't really use these as the POTD--this can be kind of an artificial puzzles page.

    The weekdays in parentheses are a rough estimate of difficulty, corresponding to ChessGames' difficulty ratings.

    <under construction>

    27 games, 1894-2010

  6. Unbelievable Moves! (er, unbelievably bad ones)
    Horrible moves by GM's that make us patzers feel better. :)

    <more fail still under construction...>

    39 games, 1889-2010

  7. Unusual Material Imbalances
    Games in this collection have, imo, an interesting and/or relatively rare material imbalance. I've avoided the usual, up a pawn, rook vs minor piece, or bishop vs knight stuff. (which happens in almost every game anyways...)

    <under construction>

    16 games, 1954-2010

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