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Chess Game Collections
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  1. !Ward
    !Ward
    2 games, 1872-1936

  2. *Forgotten Gems*
    Marvelous games of monumental proportions that didn't stand the test of time.
    71 games, 1843-2006

  3. 36_BN:-BN
    This is ten percent luck, twenty percent skill
    Fifteen percent concentrated power of will
    Five percent pleasure, fifty percent pain
    And a hundred percent reason to remember the name!

    -- Fort Minor
    <remember the name>

    Lasker’s Secret Principle

    “He [Emanuel Lasker] told me that this principle of controlling as many squares as possible was his guide at every stage of the game.

    He said “In the majority of cases it is probably best to have Knight and Bishop on squares of the same color, because then they control squares of opposite colors.”

    Chess Secrets, Edward Lasker

    36 games, 1888-2017

  4. 4-2 vs 3-3 Pawn Structure
    8 games, 1909-2007

  5. 62 Most Instructive Games
    According to Irving Chernov and one of his "classic" books
    58 games, 1873-1961

  6. Art of Sacrifice in Chess, R. Spielmann
    Spielmann, Rudolf. The Art of Sacrifice in Chess, New York: Dover, 1995. ISBN 0-486-28449-2.
    37 games, 1903-1934

  7. All-time favorites
    Just a collection of games that strike me as being outstanding in any way.
    11 games, 1872-2004

  8. American chess triumphs
    Back in the early seventies, the Informant published a book called Yugoslav Chess Triumphs. This collection is a modest contribution to a book that might be called "American Chess Triumphs"
    73 games, 1895-2001

  9. Bobby Fischer Rediscovered (Andy Soltis)
    Games featured in the above book.
    97 games, 1956-1992

  10. book: Art of Attack in Chess Vladamir Vukovic
    83 games, 1843-2005

  11. book: Art of Sacrifice in Chess R. Spielmann
    Spielmann, Rudolf. The Art of Sacrifice in Chess, New York: Dover, 1995. ISBN 0-486-28449-2.
    37 games, 1903-1934

  12. book: Art of Sacrifice in Chess R. Spielmann
    Spielmann, Rudolf. The Art of Sacrifice in Chess, New York: Dover, 1995. ISBN 0-486-28449-2.
    37 games, 1903-1934

  13. Brutal Attacking Chess
    All opening traps,mating themes,and tactics that every chess player should know. All Classic Games you need to know.Attacking 0-0.Double Bishop Attacks.I wish I could have reviewed the games in this collection when I first learned chess at age 14.My hope is this will help someone who is just learning the game and those of us who keep falling for opening traps.
    399 games, 1620-2007

  14. Capablanca's Best Chess Endings
    Games from Irving Chernev's "Capablanca's Best Chess Endings"

    The opening of a game is important - and hundreds of books are written on the opening. The opening leads to the midgame. The midgame is important - and hundreds of books are written on the midgame. The midgame leads to the endgame. The endgame is important - and *no books are written on the endgame*!

    Yes, there are books, but they concern themselves with composed endings, or with theoretical (and for the most part artificial) positions. The composed endings are admittedly beautiful, but they are of limited value, as they have no relationship to practical play. Of the theoretical positions, many have their uses, but one must sift the wheat from the chaff. TO what use can we put such knowledge as the procedure for mating with a Knight and Bishop, or with the two Bishops, when an opportunity to do so may not occur in a lifetime? And why burden our minds with the manner of forcing mate with three knights (believe-it-or-not) or winning with four minor pieces against a Queen (sans Pans) when such positions as these have never yet been seen on land or sea? Capablanca himself says : "In order to improve your game, you must study the endgame before anything else; for whereas the endings can be studied and mastered by themselves, the middlegame and the opening must be studied in relation to the endgame." There are no books on endings from real life, no books from the practices of masters in actual play, let alone from the practice of a single master. This fact alone is enough to justify this book of endings, selected from the tournament and match play of the greatest endgame virtuoso the world has ever seen - the immortal Capablanca. Here are wondrous endings to enchant the reader, endings of breathtaking artistry. Here are endings of astonishing accuracy, whose relentless logic will inspire the earnest student to emulate a similar technique - the technique of seeking a clear-cut, efficient win, instead of a display of fireworks. The games are given in full, in order to show how a slight advantage acquired in the early stages, is carried forward and exploited in the endgame. I have annotated the endings in detail (a consideration they have rarely received before) for the better appreciation of the fine points of Capablanca's play, and have given credit to those who have anticipated my findings.

    -- Irving Chernev

    60 games, 1901-1936

  15. Capablanca's Best Chess Endings
    Games from Irving Chernev's "Capablanca's Best Chess Endings"

    The opening of a game is important - and hundreds of books are written on the opening. The opening leads to the midgame. The midgame is important - and hundreds of books are written on the midgame. The midgame leads to the endgame. The endgame is important - and *no books are written on the endgame*!

    Yes, there are books, but they concern themselves with composed endings, or with theoretical (and for the most part artificial) positions. The composed endings are admittedly beautiful, but they are of limited value, as they have no relationship to practical play. Of the theoretical positions, many have their uses, but one must sift the wheat from the chaff. TO what use can we put such knowledge as the procedure for mating with a Knight and Bishop, or with the two Bishops, when an opportunity to do so may not occur in a lifetime? And why burden our minds with the manner of forcing mate with three knights (believe-it-or-not) or winning with four minor pieces against a Queen (sans Pans) when such positions as these have never yet been seen on land or sea? Capablanca himself says : "In order to improve your game, you must study the endgame before anything else; for whereas the endings can be studied and mastered by themselves, the middlegame and the opening must be studied in relation to the endgame." There are no books on endings from real life, no books from the practices of masters in actual play, let alone from the practice of a single master. This fact alone is enough to justify this book of endings, selected from the tournament and match play of the greatest endgame virtuoso the world has ever seen - the immortal Capablanca. Here are wondrous endings to enchant the reader, endings of breathtaking artistry. Here are endings of astonishing accuracy, whose relentless logic will inspire the earnest student to emulate a similar technique - the technique of seeking a clear-cut, efficient win, instead of a display of fireworks. The games are given in full, in order to show how a slight advantage acquired in the early stages, is carried forward and exploited in the endgame. I have annotated the endings in detail (a consideration they have rarely received before) for the better appreciation of the fine points of Capablanca's play, and have given credit to those who have anticipated my findings.

    -- Irving Chernev

    60 games, 1901-1936

  16. Checkmate: Checkmate Patterns
    Based on the book "The Big Book of Chess" by Eric Schiller, here are the checkmates that I found on pages 88-98.

    Back Rank Mate: A rook moves to the back rank, while the king is trapped by the pawns.


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    Anastasia's Mate: A rook moves to check the king, while the knight covers escape squares.


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    Anderssen's Mate: A rook moves to the back rank corner, protected by a pawn, which is in turn defended by the king.


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    Arabian Mate: A rook, protected by the knight, moves to check a king in the corner.


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    Blackburne's Mate: One bishop gives check, protected by a knight that covers one flight square, while the other bishop covers the other escape squares.


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    Boden's Mate: One bishop moves to check the black king, which is hemmed in by its own pieces and cannot flee because of white's other bishop.


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    Damiano's Mate: The queen gives checkmate, protected by the pawn.


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    Knight Corner Mate: Use the knight to give check, while the rook stands guard on the file, and the pawn prevents the king from moving forward.


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    Cozio's Mate: The queen delivers the checkmate, attacking the enemy king while the queen is guarded by its own king.


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    Damiano Bishop Mate: The queen goes directly in front of the king, guarded by the bishop.


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    David and Goliath Mate: A mere pawn checkmates the king, protected by the other pawn. Black's own pieces prevent its escape.


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    Double Bishop Mate: The bishop moves to atttack the king along the long diagonal.


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    Dovetail Mate: The queen checks the king, protected by the pawn.


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    Epaulette Mate: Move the queen two squares in front of the enemy king, whose flanking rooks prevent any escape.


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    Greco's Mate: The queen goes to the right edge of the board. The king's escape is cut off by the other bishop.


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    Hook Mate: The rook slides over to the e-file so that it attacks the king. The knight protects it, and the pawn cuts off the remaning flight square.


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    Corner Mate: The rook moves to the corner, protected by the bishop.


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    Legal's Mate: The knight moves into a position to check the king. The bishop is guarded by the other knight, and the enemy pieces block the king's escape.


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    Lolli's Mate: The pawn can guard the queen on the checkmating square.


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    Max Lange's Mate: The queen moves to checking position next to the king, defended by its bishop.


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    Minor Piece Mate: White gives check with the bishop, and the knight covers the king's escape squares.


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    Morphy's Mate: The bishop gives check on the long diagonal. The rook and pawn insure that the king cannot escape.


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    Reti's Mate: THe bishop goes to the edge of the board, giving check while guarded by the rook.


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    Opera Mate: The rook checkmates on the back rank; it has the bishop as a protector.


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    Pillsbury's Mate: The rook moves over to the g-file to give check to the king, who can't get to the the corner because of the bishop.


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    Queen and Pawn Mate: The pawn acts as a guardian to protect the queen as it checkmates the king.


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    Smothered Mate: The king is surrounded by its own forces, but cannot escape from the knight check.


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    Note: I have disallowed smothered mates in this collection because I already have a collection: Game Collection: Checkmate: Smothered.

    Suffocation Mate: The knight checks at e7, and the bishop covers the escape squares.


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    Swallow-Tail Mate: The queen takes up a position directly in front of the king, defended by the bishop.


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    Corridor's Mate: The queen delivers the checkmate on the edge of the board. A rook would do the job just as well.


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    Mighty Queen Mate: The queen moves to the back rank, and checkmates all by itself, since the pawn blocks the king's escape.


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    In order by mate listed, original mate, then date.

    52 games, 1475-2013

  17. Delicatessen
    i. Habañera games 1-57
    II.Silent moves
    III.Endgames
    See also that collection Game Collection: Capablanca's Best Chess Endings
    112 games, 1901-1939

  18. Dynamic Danish Dynamite
    Center Game Berger variation.Danish Gambit.
    56 games, 1862-2006

  19. Emory Tate Chess Hero
    The brilliant attacking play of Emory Tate
    11 games, 1987-2007

  20. Endgame Lessons
    <VALUE OF ENDGAME KNOWLEDGE>

    Position after 36 ... b7xc6:


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    Here White played 37 ♗b3-c4? and eventually lost. Instead he could have won immediately by simplifying into a pawn ending and then using a <PAWN BREAKTHROUGH> with 37 ♗b3x♘d5 c6xd5 38 b4-b5!.

    (VAR) Position after 37 ♗b3x♘d5 c6xd5 38 b4-b5! +-:


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    White's creates an advanced <OUTSIDE PASSED PAWN> which will promote well before any Black passed pawn can.

    Black's problem is that both the Black a6-pawn and c6-pawn are <OVERWORKED> in the original position. The Black a6-pawn must <BLOCKADE> the advanced White a5-pawn, so it cannot also <DEFEND> the b5-square. Meanwhile the Black c6-pawn must <DEFEND> the Black d5-knight from the threat of ♗x♘ so it cannot also <DEFEND> the b5-square either. So neither Black's a6- nor c6-pawn actually <DEFENDS> the b5-square to prevent the <PAWN BREAKTHROUGH> b4-b5!.

    It pays to be thinking about winning the ending by promoting a pawn at -all- times.

    [Event "ICC 1 0"]
    [Site "Internet Chess Club"]
    [Date "2007.05.13"]
    [Round "-"]
    [White "petrosian17"]
    [Black "canadiankid"]
    [Result "1-0"]
    [WhiteElo "2146"]
    [BlackElo "2189"]
    [ICCResult "Black forfeits on time"]
    [Opening "Queen's pawn"]
    [ECO "A40"]
    [NIC "QO.17"]
    [Time "02:05:06"]
    [TimeControl "60+0"]

    1. d4 e6 2. c4 c5 3. d5 exd5 4. cxd5 d6 5. Nc3 Be7 6. e4 Bg5 7. f4 Bh4+ 8. g3 Bf6 9. Nf3 a6 10. a4 h5 11. h3 Qb6 12. Qc2 c4 13. Qf2 Qxf2+ 14. Kxf2 Nd7 15. Bxc4 Ne7 16. a5 O-O 17. Be3 Rb8 18. Na4 g6 19. Rac1 Re8 20. b4 Nf8 21. Kg2 Bd7 22. Nb6 Nc8 23. Rhd1 Nxb6 24. Bxb6 Rxe4 25. Bd4 Bxd4 26. Rxd4 Rxd4 27. Nxd4 Rc8 28. Rc2 Be8 29. Bd3 Rxc2+ 30. Bxc2 Nd7 31. f5 Nf6 32. fxg6 fxg6 33. Ne6 Nxd5 34. Bb3 Bc6 35. Nd4 Kg7 36. Nxc6 bxc6 37. Bc4 Nc7 38. Kf3 d5 39. Bd3 Kf6 40. Kf4 g5+ 41. Kf3 Ke5 42. g4 h4 43. Ke3 d4+ 44. Kd2 Nd5 45. Kc2 Nxb4+ 46. Kd2 Nxd3 47. Kxd3 Kd5 48. Kd2 c5 49. Kd3 c4+ 50. Kd2 Kc5 51. Kc2 Kb5 52. Kd2 Kxa5 53. Ke2 Kb5 54. Kf3 a5 55. Ke4 a4 56. Kxd4 Kb4 57. Ke5 a3 58. Kf5 a2 59. Kxg5 a1=Q 60. Kxh4 Qc3 61. g5 Qe1+ 62. Kh5 Qd2 63. h4 Qe2+ 64. Kg6 Qg4 65. h5 Qe4+ 66. Kh6 Qf4 67. Kg6 Qg4 68. Kh6 Qe4 69. g6 Qf4+ 70. Kg7 Qe5+ 71. Kh6 Qf4+ 72. Kg7 Qe5+ 73. Kh7 1-0

    Here is a simply stupendous endgame by GM Magnus Carlsen in which he shows outstanding imagination.

    Here is the PGN for that brilliant endgame by Carlsen:

    [Event "BL 0607 OSC Baden Baden - Werder Bremen"] [Site "?"]
    [Date "2007.03.31"]
    [Round "14.4"]
    [White "Carlsen, Magnus"]
    [Black "Hracek, Zbynek"]
    [Result "1-0"]
    [WhiteElo "2698"]
    [BlackElo "2614"]
    [ECO "D58"]
    [PlyCount "135"]
    [EventDate "2007.??.??"]

    1. d4 Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 Be7 5. Bg5 O-O 6. e3 h6 7. Bh4 b6 8. Bd3 Bb7 9. O-O dxc4 10. Bxc4 Ne4 11. Nxe4 Bxe4 12. Bg3 Nd7 13. Qe2 Bd6 14. Rfd1 Qe7 15. Bb5 Rad8 16. Rac1 Bxg3 17. hxg3 c5 18. Nd2 Bd5 19. e4 Ba8 20. Bxd7 Qxd7 21. dxc5 bxc5 22. Nb3 Qa4 23. Rxd8 Rxd8 24. Nxc5 Qxa2 25. Qb5 Kh7 26. f3 Rd2 27. Na4 Rd4 28. Nc3 Qc4 29. Qxc4 Rxc4 30. Ra1 Rc7 31. Nb5 Rb7 32. Nd6 Rd7 33. Ra6 Bb7 34. Rxa7 Rxd6 35. Rxb7 Rd1+ 36. Kf2 Rd2+ 37. Kf1 Kg6 38. g4 Kf6 39. b4 Rb2 40. b5 Rb1+ 41. Kf2 Rb2+ 42. Kg3 e5 43. b6 g6 44. Rb8 Kg7 45. Kh2 Kf6 46. Kg1 Ke6 47. b7 Kf6 48. g3 g5 49. Kf1 Rb1+ 50. Ke2 Rb2+ 51. Kd3 Rb3+ 52. Kc4 Rb1 53. Kc5 Rc1+ 54. Kd6 Rd1+ 55. Kc6 Rc1+ 56. Kd7 Rb1 57. Ke8 Kg7 58. Ke7 Rb2 59. Kd6 Kf6 60. f4 exf4 61. gxf4 gxf4 62. Rg8 Rb6+ 63. Kc7 Rxb7+ 64. Kxb7 f3 65. Kc6 Ke5 66. Re8+ Kf4 67. Kd5 f6 68. Rf8
    1-0


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    60 f4!! <blockaders do not defend> exf4 61 gxf4 gxf4 62 ♖g8! <clearance for b7-b8>


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    62 ... ♖b6+ (62 ... ♖xb7?? 63 e5#) 63 ♔c7 ♖xb7+ 64 ♔x♖b7


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    81 games, 1890-2009

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