<<Board 2>(a) 3.e5
This bad move was probably adopted with the view of embarrassing the Sydney player.
(b) 8...♗b4+
B to Q R 3, followed by P to Q B 4, would have been far better. After the move made White soon gets out of his difficulties.
(c) 17...♕b2
He should rather have played P to K Kt 3
(d) 25.♗g5
Both players appear to potter somewhat at this point of the game.
(e) 25...♖a2
Mr. Pendrill here misses an easy chance of acquiring a superior game. We believe he should now have played K R to Q Kt 7 ; for suppose 25... K R to Q Kt 7 ; 26. R to B 2 ; 26... R takes R ; 27. R takes R ; 27... R to Kt 6, &c. White has other lines of play, but none of them will avail him.
29.♗b2 At this point the first sitting was terminated.
(f) 30...♖a2
A perfectly safe move, the effects of which were not sufficiently provided against by White.
(g) 32.♔f1
This attempt to catch the Rook loses a Pawn at once. He should have played B to B sq, but even then it is difficult to see how he could save the game.
(h) 32...♘f4
Cleverly played, and evidently quite unforeseen by White.
(i) 41...♖d2
Again the best move.
(j) 43.♖c1
He has nothing better - from this point winning is a mere matter of time.
47...♔g7 Here the second adjournment took place.
(k) 65...♔d3
Mr. Pendrill's play throughout the end game is worthy of study.
It will be seen that the last twenty moves played by White have been aimed at the sacrifice of R for Pawn, and the subsequent capture of Black's centre Pawns ; by the play in the text, however, this movement is rendered unavailing.
The time taken by Mr. Pendrill in deliberating upon his moves in this game was one hour and a quarter, being five hours and a half less than the prescribed limit.>