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Samuel Reshevsky vs Henrique Mecking
Sousse Interzonal (1967), Sousse TUN, rd 14, Nov-02
King's Indian Defense: Orthodox Variation. Positional Defense Main Line (E96)  ·  1-0

ANALYSIS [x]

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Kibitzer's Corner
< Earlier Kibitzing  · PAGE 2 OF 2 ·  Later Kibitzing>
Jan-31-03  mdorothy: There weren't a lot of repeated moves. It looked like a very strong game that just waited a little bit to trade everything off.
Jan-23-06  ianD: Mecking was 15 when he played this game. Reshevski was 50. Both were child prodigies in there own era.
Jan-23-06  ughaibu: Weirdest use of 'era' yet.
Jan-31-06  Whitehat1963: Excellent, complex, lengthy. A great game for detailed analysis! Check it out!
Feb-18-06  raydot: I don't know much about the King's Indian, can someone tell me what the point is of 8. ...a5 followed by 9. Bf1 ?
Feb-18-06  raydot: If fewer moves had achieved the same, it wouldn't have been this game! There's a discussion of this game and the ideas behind it in Reshevsky's book, "The Art of Positional Play."
Feb-18-06  sitzkrieg: I believe-may be wrong- a5 is (maybe more reasons) played because black wants to play exd4 and Nc5 with hopefully pressure on e4. By playing a5 black prevents b4 and makes sure c5 is free for the knight.
Feb-18-06  raydot: <sitzkreig>That makes perfect sense, and I think you're right, but then why 9.Bf1? To bring the rook to the defense of e4?
Feb-18-06  sitzkrieg: That seems logical. White probably wants to have free lines, and maybe wants to move his bishop to g2 since at e2 it is not doing much. At g2 it can maybe control the centre and help in the defense of the king since black will probably play f5 and attack sooner or later.
Feb-18-06  RookFile: Notice how Reshevsky waited for the black rook to go to e8, before playing d5. Then Mecking felt obligated to move it back to f8 before getting in his f5.
Sep-13-06  LIFE Master AJ: I think I annotated this game somewhere ... but I could not find my own webpage!
Aug-09-07  sanyas: <Kena> Yes, 34.♕c2 wins almost immediately.
Jul-24-09  WhiteRook48: 71...Rh1 72 d8=Q a1=Q 73 Qxa1+ Rxa1 74 Qh8+
Sep-15-09  whiteshark: <LIFE Master AJ: <I think I annotated this game somewhere ... but I could not find my own webpage!>> Hehe, such things just happen. :D

LMAJ, I found it here: http://www.angelfire.com/planet/ajs... #4, but maybe you have annotated it in depth somewhere else...

Aug-24-12  The Last Straw: What are they mecking me do?????
Aug-24-12  RookFile: It was a professional win by Reshevsky. He took his time and ground down Mecking's counterplay. We're their quicker wins? Yes. Reshevsky found a path to victory and asked questions later. That was the difference between him and Keres - Keres would find a way to win, they look around to see if he could find another way to win. Sometimes that didn't work out for Keres.
Jan-30-17  clement41: <sitzkrieg> <I believe-may be wrong- a5 is (maybe more reasons) played because black wants to play exd4 and Nc5 with hopefully pressure on e4. By playing a5 black prevents b4 and makes sure c5 is free for the knight.> I fully agree with your point, ...a5 is meant to stabilise the Nc5, and if a3 preparing b4 to oust the Nc5 then ...a4! fixes white's Q-side. That may not be the only point of ...a5, though.

This game is highly entertaining, and Mecking proves resourceful especially in the endgame.

Oct-06-17  kramnov: 61...Nd3 how mecking mess that?
Oct-06-17  kramnov: 60...Nd3 i mean
Oct-06-17  kramnov: Sorry the knight can't be move
Aug-25-18  rgossiaux: What a complicated game!

In Reshevsky's book the variation given for not playing 36. g5 is 36...Bd4 37. Rbe1 Qd3 38. f5 Ne5 "with complications". But the engine points out that white can play 37. Qh5! (or 38. Qh5 or 39. Qh5) since after 37...Bxe3 38. Kh1 white's attack is just killing.

Aug-25-18  WorstPlayerEver: 14. h3 makes the game a bit shorter, after 32 moves the game could look like this:


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White to move

Mar-24-20  ronaldpatzer: In many variations of the King's Indian Defense, white strives for space-gaining maneuvers on the queenside, usually including b2-b4, because his advanced c pawn and d-pawn have already given him and edge in space on that wing. Black's typical reaction is to try for counterplay by a pawn advance on the kingside, often including ...f7-f5. In addition to his strategic goal of weakening White's d pawn (on d5) by attacking the e-pawn, he hopes to create complications and to distract white from his grand design. However, Black's pawn advances are bound up with certain risks because he exposes his king. If his pawns should advance too far or become weakened, his king would be in direct danger.

White's play must be flexible and undogmatic. If he stubbornly insists on his queenside advance and underestimates black's threat, his own king could be in trouble.

The present game illustrates the risks for Black. As soon as black plays ...f7-f5, white abandons the queenside and takes aim at black's f-pawn which supports the imposing e-pawn. In his writings Nimzowich emphasized the importance of attacking the base of a pawn chain. That strategy works very nicely here.

Mar-24-20  ronaldpatzer: 22. f4 fixing black's f pawn and 22... e4 striving for a passed pawn.

Black's enjoys temporary control of the center and has a passed pawn, but the later can become vulnerable. White's chances are better. From Black's standpoint, however, he has forced White to play on the kingside and to abandon his calm queenside expansion.

24. Nd1 - The knight is headed for e3, where it will bear down on the f pawn and blockade the passed pawn.

Mar-24-20  ronaldpatzer: Crucial for black was 24...Nh5

The continuation could be: 25.Ne3 Bd4 26.Bg2 Kg8 27.Kh2 Qf6 28.Qxa5 b6 29.Qd2 Nc7 30.Qc 1b5 31.a4. But the kingside attack remains more dangerous for black and there is a possible issue of white invading on the b file with the rook.

The thing is 23... Nf6? was a mistake. 23...Bf6 kicking white's Nh4 knight back was necessary.

Also, better than 24. Nd1 for the computer was 24.g4 to be followed by fxg4 25.Nxe4 Nxe4 26.Bd3 Kg8 27.Bxe4 gxh3 28.Kh2 Qf6 29.Ng6 Rf7 30.Bh4 Qc3 - in this sequence is easy to see the importance of Bf2 and the diagonal b1-h7, the undefended d6 pawn and the weak g6 square.

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