fredthebear: A knight can range rather far in two moves.
A dark-squared knight in the center of the board can strike 26 of 31 dark squares in two moves (the knight itself occupies the 32nd dark square). The dark squares it cannot strike sit two and four squares away diagonally in four directions. The same would be true of a light-squared knight in the center of the board striking light-squares. This means a knight can strike most of the same matching color of squares that it sits on in two moves, but not as many in a diagonal direction. Thus, look for two consecutive moves from your knights -- they can cover more ground than some players realize. Of course, the path to get there in two moves is not always safe, but do get in the habit of looking for distance targets on matching colors for the knights.  click for larger viewThe knight can strike all occupied squares of a matching color in two moves. The knight's blind-spot is two squares diagonally. See the blind-spot diagram below:  click for larger viewSo, if your knight sits on a dark-square, stalk those dark squares because most can be hit in two moves. Conversely, if your knight sits on a light-square, stalk those light squares because most can be hit in two moves. It might not be safe travels, but at least search for distant matching targets (more valuable units, unprotected units, etc.) and then consider the path there. This is something you can search for when the opponent's clock is running. |