|Sep-12-15|| ||DrGridlock: Bronstein featuers this as one of "200 Open Games." Bronstein writes:|
11 N-R4! forces black to go in for the sharp variation 11 .. NxP, 12 N-B5 N/2-B3, 13 NxB QxN, 14 R-K2 P-B4, 15 Q-K1, when the knight, stranded in foreign territory, is in danger, though it can always be sacrificed to advantage. For example, 15 ... B-N2, 16 B-B2 KPxP, 17 P-B3 P-Q4, 18 PxN QP x P. Do any of you like the look of these menacing Black pawns? Whose game would you choose to play, White's or Black's?
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From this position (Bronstein's alternative line after 11 N-R4), Komodo finds that after:
19.Bg5 e3 20.Qg3 Rad8
There is a slight preference (-.2 eval) for black's position.
As in many pre-computer analysis, Bronstein's use of "forces" is open to interpretation. Following any 10-move plus lines from pre-2000 analyses can be tricky. Both black and white have several improvements along the way in Bronstein's line.
However, the "knight sac" line for "menacing" d and e pawns is interesting to look at.